Mariana Ramirez
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Mariana Ramirez Email & Phone Number

Computer Engineering Major & Game Design Minor | UCF Honors 2026 | 3x NASA Intern | Aspiring Engineer and Artist at L3Harris Technologies
Location: Orlando, Florida, United States 7 work roles 3 schools
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Role
Computer Engineering Major & Game Design Minor | UCF Honors 2026 | 3x NASA Intern | Aspiring Engineer and Artist
Location
Orlando, Florida, United States

Who is Mariana Ramirez? Overview

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Mariana Ramirez is listed as Computer Engineering Major & Game Design Minor | UCF Honors 2026 | 3x NASA Intern | Aspiring Engineer and Artist at L3Harris Technologies, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Mariana Ramirez.

Mariana Ramirez previously worked as Model, Simulation & Integration Engineer & Project Manager - NASA Intern at Nasa - National Aeronautics And Space Administration and Professional Development Co-Chair at Shpe Ucf. Mariana Ramirez holds Computer Engineering & Game Design, Computer Engineering & Computer Science, 3.6 Gpa from University Of Central Florida.

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L3Harris Technologies

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About Mariana Ramirez

I’m an achieving, hardworking Computer Engineering and Game Design student at the University of Central Florida (UCF), with a strong background in STEM, engineering, and leadership. Served as the Professional Development Co-Chair for the Society of Hispanic Professional Engineers (SHPE) at UCF, I have excelled my skills in both technical and leadership roles. My experience includes working on NASA's Artemis II and III missions, where I contributed as project manager in model & simulations, software development, quality engineering, White Room Simulation, and the Orion Capsule.I am driven by a passion for exploring new ideas in machines, physics, and space science. Embracing new challenges, and overcoming obstacles motivates me to advance in the next generation of engineering and deep space exploration. My curiosity and enthusiasm fuel my desire to make significant contributions to technology and space exploration. Inspired and driven to be part of groundbreaking discoveries that will shape the future, encourages me to push the boundaries of innovation and theroems. Technology, Engineering and Space Science changes within every second, and I want to be there to see it myself, with any kind of new discovery that’ll make history and bring new evolution.Beyond my academics and professional experiences, I'm an ongoing artist for the past fifthteen years, someone who loves weightlighting, EDM Music Festivals, video games, and travelling around the world. Though I'm from Orlando, FL, I have family from Cali, Colombia.

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Mariana Ramirez's current company

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L3Harris Technologies
L3Harris Technologies
Computer Engineering Major & Game Design Minor | UCF Honors 2026 | 3x NASA Intern | Aspiring Engineer and Artist
Orlando, FL, US
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7 roles

Mariana Ramirez work experience

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Model, Simulation & Integration Engineer & Project Manager - Nasa Intern

Kennedy Space Center, Florida

- Enhanced NASA’s exploration ground system virtual multiplayer training simulations for the Artemis II mission, resulting in bringing several clear identifications, eliminations and control of hazards in designs, that'll enhance efficiency, productivity, and elevated safety requirements by 70%.- Directed a team of 5 members as project manager and team leader: a run-through of the White Room Simulation for configuration to ensure precise/updated models and safety protocols for NASA's simulations to mitigate human error effectively by 70%. - Collaborated with NASA's Simulation Team to create virtual moving objects in an immersive simulation with the use of calibrated objects, gaming applications, and virtual reality equipment which enhances a widespread of NASA’s open-space virtual capabilities, being able to engage in discussions with the Human System Integration Team and Human Factors for the Artemis II mission, forecasting potential outcomes, mirroring real-world configurations for performance and durability. - Constructed and calibrated props for the White Room Simulation using wires and prop markers and adjusted origin points, which tracked and synchronized the prop’s locations across all systems, resulting in a 70% increase in adaptive simulations, multiplayer collaboration, and showcased the lab’s full capabilities.- Modeled and introduced a Mars enviornment for the Earth Independent Operations Team (D.C. HQ), and integrated it into a virtual reality platform, showcasing the labs’s capabilities and interactive exploration. This simulation can result in accelerated project development, critical training efficiencies, in order to advance on mission planning and explorations. - Developed and implemented dynamic hand animations for virtual environments, which activated realistic hand movements when interacting with objects through controllers, enhancing user’s engagement and immersion in multiplayer settings, including the ability to see live movements.

Jun 2024 - Aug 2024

Professional Development Co-Chair

Orlando, Florida, United States

- Established clear and consistent communication between board, companies, administrators, and students.- Facilitated the outreach and orientation for the Society of Hispanic Professional Engineers to provide all levels of organization and communications.- Hosted student learning assessments, events, and workshops for professional development in preparation for the 2023 SHPE National Convention for over 100 club members.- Participated in bi-weekly meeting with our board members, by promoting collective problem-solving and smooth event execution.

May 2023 - May 2024

Space Port Command & Control Software Development Engineer - Nasa Intern

Merritt Island, Florida, United States

- Developed software for the Class A, safety critical, human-rated Launch Control System for the Artemis Program, specifically for the Artemis II rocket software.- Debugged, troubleshooted, participated in and/or facilitating code inspections with the software development team and contractors.- Tested software for bugs and operating speed, and documented processes to the programming Wiki to increase high production and efficiency by 25%.- Programmed and/or fixed and executed software unit tests, and researched performance issues, benefiting preparation for the next rocket launch.- Increased coverage by increasing its performance and code organization to 80%, and reducing time expectancies by 20%.- Participated in daily and weekly meetings, with various levels of management, which included code reviews and team collaborations, boosting our team’s knowledge up 30%.

Dec 2022 - May 2023

Model, Simulation & Integration Engineer With Vr (Virtual Reality) - Nasa Intern

Merritt Island, Florida, United States

- Developed an immersive simulation software for the Command & Control System by introducing live link and blueprint programming with gaming applications for a productive, high quality adaptive simulation, which resulted in 80% enhancement in training efficiency.- Designed multiple model and software components in order to create finger rigging modifications, demonstrating quality designs of finger animations through virtual reality, gaming applications, and finalized Siemmens Jack as NASA’s ergonomic software to create any complex simulation environments.- Designed twenty creations of avatars, by adding skeletons and scripting each finger index’s function in Python through NASA's avatar creator, which was debugged frequently to test if each finger was aligned properly with its proper mesh.- Modeled multiple 3D avatars and skeletons by adding adjustments in weights, mesh painting, and constraint applications, which was later imported into a gaming application and live linked with virtual reality applications. I documented my progress to ensure the creation of efficient and functional models, which also resulted in more open communications with Marshall Space Center.- Applied expertise in skeleton retargeting, that will test human movement with 3D models. My process led to 60% reduction in errors, ensuring a high developed integration of realistic human motion within simulations. - Created 3D models into an immersive engineering simulation environment, by using NASA’s ergonomic analysis software and Motion Capture for multiple projects. My leadership and passion led to enhanced training and analytical simulations to advance higher into mission-critical objectives.

Aug 2022 - Dec 2022

Art Teacher

Montessori School Of East Orlando

Orlando, Florida, United States

- Engaging with students with creative process, cultivating and growing their talents beyond theline.- Captivated students with the knowledge of art history, art, design, painting, drawing, etc..- Planned and organized the art curriculum and lessons, in order to enhance high skill and processdevelopment with projects, homework, and tests.- Assigned creative projects and assignments: Elements of Art, Principles of Design, Still LifeStudies, Human Anatomy Studies, Animation, Perspective (One & Two Point), Iris Folding, Collage,Landscapes, Game Design, Charcoal, Graphite Pencils, and Acrylic Painting.- Organized a critique session after every project for students to understand the importance ofconstructive criticism and applying knowledge of Feldman’s Method: description, analysis,interpretation, and evaluation.- Managed student behavior and maintained a positive and respectful environment.

Aug 2021 - Aug 2022

Character, Environmental, And 3D Artist

Orlando, Florida, United States

- Collaborated professionally with the art director and designers to define the project's final design by working to establish a consistent visual direction for characters, environments, props, effects, and mood by using Photoshop and Maya.- Enhanced a broad range of styles from realistic to highly stylized based on goals and direction, in order to produce concept art with an appropriate sense of color, drama, shape language, personality, and design. - Designed and enhanced visually cohesive fictional worlds and characters, environments, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery.

Jan 2021 - Jul 2021
3 education records

Mariana Ramirez education

Computer Engineering & Game Design, Computer Engineering & Computer Science, 3.6 Gpa

Activities and Societies: SHPE UCF- Burnett Honors College - Served as the Professional Development Co-Chair for Society of Hispanic.

Associate Of Arts - Aa, Computer Science, 3.8 Gpa

- Seneff Honors Society Scholar - WiSTEM Member (Women in STEM Club)

High School Diploma, 4.9 Gpa

- Honors Student - Game, Model & Simulation Program (4 Year) - National Spanish Honor Society - National Art Honor Society - Served as Art.

FAQ

Frequently asked questions about Mariana Ramirez

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What company does Mariana Ramirez work for?

Mariana Ramirez works for L3Harris Technologies.

What is Mariana Ramirez's role at L3Harris Technologies?

Mariana Ramirez is listed as Computer Engineering Major & Game Design Minor | UCF Honors 2026 | 3x NASA Intern | Aspiring Engineer and Artist at L3Harris Technologies.

Where is Mariana Ramirez based?

Mariana Ramirez is based in Orlando, Florida, United States while working with L3Harris Technologies.

What companies has Mariana Ramirez worked for?

Mariana Ramirez has worked for L3Harris Technologies, Nasa - National Aeronautics And Space Administration, Shpe Ucf, Montessori School Of East Orlando, and Intern Pursuit - Intelligent Intern Management For Employers.

How can I contact Mariana Ramirez?

You can use AeroLeads to view verified contact signals for Mariana Ramirez at L3Harris Technologies, including work email, phone, and LinkedIn data when available.

What schools did Mariana Ramirez attend?

Mariana Ramirez holds Computer Engineering & Game Design, Computer Engineering & Computer Science, 3.6 Gpa from University Of Central Florida.

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