Mario T.
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Mario T. Email & Phone Number

Freelance Software Engineer at hypnolords GbR
Location: Vienna, Austria 7 work roles 2 schools
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Current company
Role
Freelance Software Engineer
Location
Vienna, Austria
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Mario T. is listed as Freelance Software Engineer at hypnolords GbR, a with 1 employees, based in Vienna, Austria. AeroLeads shows a matched LinkedIn profile for Mario T..

Mario T. previously worked as Founding Member at Speckdrumm and Platform Engineer Industry Applications at Unity. Mario T. holds Bachelor Of Technology - Btech, Software Engineering from Vienna University Of Technology.

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hypnolords GbR

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About Mario T.

** Hi! If you're interested in my services, feel free to connect with my team at https://hypnolords.com/ who're exclusively doing my booking. I can't answer your inquiries here. Thanks! **As a software engineer with over 16 years of experience, I have had the privilege of working with prestigious companies like Microsoft, Unity Technologies, Siemens, and Mi'pu'mi Games GmbH. During my 2-year stint as a consultant for Microsoft in Vienna, I honed my communication skills and helped local businesses build and integrate custom software solutions. Later, as a project assistant for TU Vienna Business Informatics Group, I designed a BPEL workflow editor and finish my master's degree in software engineering. I then shifted my focus to game development, where I worked on AAA console and tablet ports for Mi'pu'mi Games GmbH for 5 years.I have also had the opportunity to work as a platform engineer for industry applications for Unity Technologies ApS, where I contributed to the development of an internal research prototype and a port of the engine player for the HMI space. As an independent contractor for Hypnolords in Dresden, I worked on a variety of industry projects for German companies such as Siemens, Canon Printing Solutions, and Carl Zeiss GmbH for 5 years.For over 20 years I've also been interested in computer arts. I'm an active collaborator in the PC demo scene where I've enjoyed working on a variety of systems and tools for demo creation. My tools have been used to win large PC demo competitions and I'm currently collaborating on a new next generation demo tool with some of my peers in this area.I am passionate about software development and thrive on challenging projects that allow me to apply my skills and expertise. Looking forward to exploring new opportunities in the field.

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hypnolords GbR
Hypnolords Gbr
Freelance Software Engineer
dresden, sachsen, germany
Website
Employees
1
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7 roles · 26 years

Mario T. work experience

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Freelance Software Engineer

Current

• Conversion of a custom python based build system integrated for a large C++ code base to Visual Studio solutions depending on Conan packages. [Canon]• Scrum based feature development of custom software in the area of photo mask repair. Development of a ‘probe exchange workflow’ - a wizard to replace a tip probe in a full vacuum. C++(Win32, COM), C#(WPF) [Carl Zeiss GmbH]• Analysis + transformation proposal for a Nant based build architecture. Reimplementation of a set of important build types with Azure DevOps pipelines. .Net, C++ [Carl Zeiss GmbH]• Maintenance and refactoring for an ASP.NET web application used by Viennese authorities for managing parking permits. Design of an additional Web API + unit/integration tests for allowing a selected party to reuse existing parking permit logic. .Net 4+6, ASP.Net [Accenture]

Mar 2021 - Present

Founding Member

Current
Speckdrumm

I'm a founding member of the PC demo group Speckdrumm and I've participated in a number of highly rated or competition-winning demo projects for Speckdrumm and others.In order to make these demo programs, I've mainly focused on the creation of multiple demo authoring tools. I've written an article about the history of our tools that's attached below.

2001 - Present ~25 yrs 7 mos

Platform Engineer Industry Applications

As part of the HMI team:• Created an internal POC editor extension for customers in the car industry• Ported the Unity Player (including the garbage collector, IL2CPP, base library) to QNX Neutrino 7.0 (as part of a coordinated effort by the HMI team)• Supported a customer by integrating Unity’s rendering capabilities with the customer’s proprietary editing environment

Feb 2020 - Mar 2021

Freelance Software Engineer

Projects:• run time program analysis based on Intel PIN+Dynamo RIO (C,C++,X86/64 ASM on Windows+Linux) [Siemens]• front+backend for a DSL based rule processing system in a highly distributed environment (C,C#, Dotnet Core, Asp.Net Core, EF Core, AMQP, Docker on Windows+Linux+Raspberry Pi) [Siemens]• front+backend for a system supporting automated camera based detection of welding faults based on machine learning. (C, C#, Python, Dotnet Core, Asp.Net Core, Keras, Open CV) [Siemens]

Oct 2017 - Feb 2020

Programmer

Vienna, Austria

C++ console development, C# scripting using the Unity game engine, internal tools development (WPF crash reporting application, cross platform telemetry solution)Projects:• Hitman HD Trilogy (PS3, XBox 360)Various tasks covering C++ development (port specific features, bug fixing, TRC/TCR compliance) andbuild server management• Anno: Build an Empire (IPad)Creation of a C# based texture atlas builder used in the sprite packing process as well as build serverintegration. Collaboration on a tool for automatic conversion of Actionscript 3 code into C#. Creationof python scripts for integration of external localization processes and generation of reports. Generalfeature building and bug fixing in C# and Unity.• Hitman™ (PC. PS4. XBOX One - www.hitman.com)Served as an embedded developer in IO Interactive's internal tools team. Worked on various taskscovering both game- as well as infrastructure aspects required during the development of the game.Notable examples are integration of PC keyboard controls in all areas of the game (C++, Actionscript),design and implementation of a crash reporting infrastructure and inspection utility (C++, C# [WCF,WPF]) and porting an internal telemetry solution to PS4 + XBox One as well as integrating variousaspects with this technology.

May 2012 - Aug 2017

Project Assistant

Vienna, Austria

• Assisting in the Business Semantics on top of Process Technologies (BSOPT - http://www.bsopt.at) project by researching and implementing automatic workflow creation methods.• Part of the ERPEL team (http://www.erpel.at).C++ (native + managed) and C# development

Apr 2009 - Apr 2012

Technical Consultant

Vienna, Austria

Technical consultant for Microsoft Office SharePoint server.• Integration of SharePoint server into customer infrastructure• Development of custom widgets and workflow solutions for SharePoint• Workshops on .NET Framework 3/3.5

Sep 2006 - Aug 2008
2 education records

Mario T. education

FAQ

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What company does Mario T. work for?

Mario T. works for hypnolords GbR.

What is Mario T.'s role at hypnolords GbR?

Mario T. is listed as Freelance Software Engineer at hypnolords GbR.

Where is Mario T. based?

Mario T. is based in Vienna, Austria while working with hypnolords GbR.

What companies has Mario T. worked for?

Mario T. has worked for Hypnolords Gbr, Speckdrumm, Unity, Mi'Pu'Mi Games, and Vienna University Of Technology.

How can I contact Mario T.?

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What schools did Mario T. attend?

Mario T. holds Bachelor Of Technology - Btech, Software Engineering from Vienna University Of Technology.

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