Senior Director Of Software Engineering
CurrentI lead a global cross-functional group of 30+ engineers and championed the effort to port our proprietary OS to a standard Android OS with light-touch integrations for augmented reality (AR). I evangelized this change across the organization and mentored the software teams on how to adopt it. This ambitious project was delivered within 18 months and launched alongside our new hardware device, Magic Leap 2.I also led cost-cutting improvements by replacing our proprietary engine, Lumin Runtime, with off-the-shelf software solutions such as Godot and Unity/MRTK, resulting in significant savings. As part of these efforts, I managed Magic Leap’s role on the technical committee for MRTK3. I also served as the Product Owner for Leap Brush, leading the initiative to open-source the application. My teams were responsible for the development of Spaces, an app that enabled the export of digital twins and space meshes.Additionally, I organized and ran company-wide hackathons, encouraging novel uses of our device with integrations of AI, driving creativity and innovation across the company.Key Achievements:• Lead global cross-functional teams of 30+ engineers, overseeing the development of core software components and AR platforms.• Successfully led the transition from a proprietary OS to a standard Android OS with AR integrations, delivering the Magic Leap 2 hardware device within an aggressive 18-month timeline while contributing to the architecture of numerous system components.• Replaced our use of Lumin Runtime engine with off-the-shelf software solutions like Godot and Unity/MRTK, driving cost savings.• Managed Magic Leap’s side of the technical committee for MRTK3.• Product Owner of Leap Brush and led efforts to open-source it.• Led development of Spaces, an app for exporting digital twins and space meshes.• Organized and ran company-wide hackathons focused on AI integrations with Magic Leap devices.