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After 15 years in Hollywood, I've now focused my talents on using VR to support mental health and substance use disorders.__FEATURE FILMS (VFX/DFX/CG Supervisor) : Harry Potter and the Sorcerers Stone, Polar Express, Narnia: Lion, Witch and Wardrobe, Evolution, Hollowman, Stuart Little, Wing Commander, Castaway, Men In Black II, Air Force One, X Files .. and Power Rangers__TV: (VFX Supervisor) Earth to the Moon, (On Set VFX Supervisor) Turn, Mercy Street, Good Behavior & DopesickVRIn 2015, I began exploring the worlds of 360 video and VR. I have filmed documentary work in 26 countries worldwide, created multiple Location Based Entertainment VR experiences in Dubai (that's me on top of the Burj Khalifa above), licensed series to AARP's Alcove VR app and more.In 2018, I began researching the use of VR in the Healthcare space and in 2019 co-founded Lighthouse XR. We have focused on Substance Use Disorder with the development of The Retreat platform and done additional work ranging from Senior Citizen engagement/isolation treatment to education/interventions for teens for suicide.BACKGROUNDOver 30 years in the world of computer graphics and video production.I started this journey as a senior online editor (commercials/music video/documentary) at a post house where I also started one of the nation's first 3D animation departments, - wrote code and created the industry’s first commercial RenderMan interface working with a little (at the time) company called Pixar. I then licensed the software to Boss Films, Warner Digital, Sony Pictures among others, - owned my own animation boutique, directed TV commercials (Chester Cheetos), did on set supervision for music videos (Van Halen) and commercials (Prell, Mercedes)...- wrote RenderMan shaders for a lot of people and ... - helped create groundbreaking feature film work at Boss Films, Square USA, Hollywood Digital, Sony Pictures and Starz Animation.- led teams that created the first Quidditch field in Harry Potter, the visual design of Polar Express and the talking wolves and foxes in the first Narnia movie. I have now come full circle and returned to my hometown, Richmond Virginia and started two companies, VArtisans and Lighthouse XR.
Lighthouse Xr
View- Website:
- LighthouseXR.com
- Employees:
- 4
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Co-Founder And Creative DirectorLighthouse XrChester, Va, Us -
Co-Founder & Creative DirectorLighthouse Xr Jan 2019 - PresentChester, Virginia, United StatesLighthouse has been collaborating with the Veterans Health Administration since 2020 on a VR based program called "The Retreat" to support Substance Use Disorder therapy. The Retreat is an open world immersive experience, a cabin on a lake, with 17 sessions covering Cognitive Behavioral Therapy (CBT), coping and life strategies, SUD specific topics (triggers, relapse, etc), meditation and mindfulness training, "gamified" interactive learning and diversionary activities. -
Ceo / Exec. Producer / Vr DirectorVartisans Dec 2015 - PresentRichmond, Virginia AreaVArtisans is a Virginia based team of 360 video and VR artists/programmers/cinematographers exploring new ways of storytelling in XR. The company has worked on projects from PBS documentaries to wildlife conservation series to large Location Based attractions in Dubai. VArtisans' teams have traveled to 26 countries worldwide filming both monoscopic and stereo 360 video. Destinations included the mountains of Uganda to the streets of Paris, Rome and Tokyo … from the oceans of Australia, to… Show more VArtisans is a Virginia based team of 360 video and VR artists/programmers/cinematographers exploring new ways of storytelling in XR. The company has worked on projects from PBS documentaries to wildlife conservation series to large Location Based attractions in Dubai. VArtisans' teams have traveled to 26 countries worldwide filming both monoscopic and stereo 360 video. Destinations included the mountains of Uganda to the streets of Paris, Rome and Tokyo … from the oceans of Australia, to the very top of Dubai’s Burj Khalifa. To see more, check out VArtisans.com Show less -
Advisory Board Member - Commercialization Fund, Innovation GatewayVirginia Commonwealth University Jan 2020 - PresentRichmond, Virginia, United States -
On-Set Vfx Supervisor For Dopesick Tv SeriesThe Walt Disney Company Nov 2020 - May 2021On set VFX supervisor for the TV series Dopesick providing frequent support and VFX consultation to the local crew and Montreal VFX house. Dopesick " takes viewers to the epicenter of America's struggle with opioid addiction, from the boardrooms of Purdue Pharma, to a distressed Virginia mining community, to the hallways of the DEA." -
Vfx Supervisor, PresidentDigital Oven Vfx May 2013 - Dec 2016Richmond, Virginia AreaDigital Oven is my "nom de guerre" for baking up regional vfx and animation "using only the best ingredients" -
On-Set Vfx Supervisor For Mercy StreetPublic Broadcasting Service Mar 2016 - Aug 2016Richmond, Virginia AreaProviding VFX supervision for the Season 2 of Mercy Street civil war drama. Spotting scripts, developing VFX shot designs and lists, working with VFX vendors during bidding process. Creating animatics/previs for several of the largest shots. On-set supervision for numerous set extensions and greenscreen work. -
On-Set Vfx Supervisor On TurnAmc Networks Jan 2016 - Feb 2016Richmond, Virginia AreaProviding on set VFX Supervision as needed for Season 2 of AMC's revolutionary war story about Washington's spies, freeing up the studio VFX supervisor for location scouts and production planning. -
Vfx Supervisor For Good Behavior (Tnt)Turner Entertainment Sep 2015 - Dec 2015Wilmington, North Carolina AreaProviding on-set and post VFX supervision for the TNT show Good Behavior. Supporting bidding, on-set work, shot design and supervising post vfx work for this TNT pilot, a drama from “Wayward Pines” creator Chad Hodge starring Michelle Dockery. The project is based on the Letty Dobesh novels by author Blake Crouch -
On-Set Vfx Supervisor For Mercy StreetPublic Broadcasting Service Apr 2015 - Jul 2015Richmond, Virginia AreaProviding VFX supervision for the new Mercy Street civil war drama coming out in 2016. Spotted scripts, developed VFX shot designs and lists, worked with VFX vendors during bidding process. Created animatics/previs for several of the largest shots. Providing on-set supervision for numerous set extensions and greenscreen work. -
On-Set Vfx Supervisor On Turn (Amc)Amc Networks Jan 2015 - Feb 2015Richmond, Virginia AreaProviding on set VFX Supervision as needed for AMC's revolutionary war story about Washington's spies, freeing up the studio VFX supervisor for location scouts and production planning. -
Vfx Supervisor/Creative Director/VpPark Group Dec 2008 - Apr 2013Richmond, Virginia AreaProvided overall leadership and vision for Park’s creative teams and manage the development and implementation of creative strategies across multi-disciplined departments. -
Writing ScreenplaysMind'S Eye Graphics 1988 - 2012
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Vfx SupervisorStarz Animation Jun 2006 - Apr 2007VFX supervised all aspects of the computer animated feature Sheepish including initial technical and budget assessment, creation of a completely new feature pipeline and oversight of asset creation with modeling and surfacing, I also helped define workflows, technology and creative approaches for all departments from layout to animation to lighting. -
Dfx/Cg Supervisor Narnia | Harry Potter | Polar Express | And MoreSony Pictures Imageworks 1998 - 2005Projects: NARNIA: THE LION, THE WITCH AND THE WARDROBESupervised the visual development of talking wolves, a fox and the White Witch castle interior and exterior set extensions. Because the wolves had to exactly match their live counterparts, numerous advances were made in grooming and shading techniques. POLAR EXPRESSDFX Supervisor for the initial visual development of characters and environments. Oversaw the lighting of 1/4th of the movie's shots (23 minutes… Show more Projects: NARNIA: THE LION, THE WITCH AND THE WARDROBESupervised the visual development of talking wolves, a fox and the White Witch castle interior and exterior set extensions. Because the wolves had to exactly match their live counterparts, numerous advances were made in grooming and shading techniques. POLAR EXPRESSDFX Supervisor for the initial visual development of characters and environments. Oversaw the lighting of 1/4th of the movie's shots (23 minutes worth) including three shots that were over 2 minutes in length. Helped design and supervise the critically acclaimed "ticket ride" sequence, a single shot that involved 7 environments, wolves, eagles, waterfalls and snowballs following along the path of a drifting ticket. MEN IN BLACK 2Supervised the design and completion of the movie's title sequence where an alien spaceship travels the universe blowing up planets in a campy 50's style.HARRY POTTER AND THE SORCERER'S STONESupervised the initial visual development of the world's first view of a Quidditch field. Supervised the look development of the characters including digital doubles and a three headed dog. Authored the hair and initial skin shaders for the show, adding numerous additions to Sony's hair technology.CASTAWAY - Developed initial water rendering technologyCHUBB CHUBBS - Developed initial Look Dev for this Oscar winning animated shortHOLLOWMANBrought in for the last five months to take over the numerous transformation technologies that revealed bones, veins, organs, skin and heart. I supervised 12 shader and effects artists refining or changing the techniques used for the ground breaking transformation sequences. In addition, I wrote the vein shaders and supervised the sequence at the end where Kevin Bacon is invisible but covered in water and is electrocuted.STUART LITTLEDeveloped numerous Renderman shaders for Stuart's cloth and supported lighting team. Show less -
Cg SupervisorDigital Anvil May 1998 - Aug 1998Projects: Wing CommanderWorking with a beta version of the first release of Maya, I was brought in to improve productivity of this brand new software (and supervise shots). After profiling the software, we were able to increase rendering speeds from 4 to 10 times faster. Working with a small 16 man team, we were then able to final over 400 shots in less than 4 months with this beta (i.e. still buggy) package.
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Vfx SupervisorHollywood Digital Jan 1998 - May 1998Projects: "From The Earth To The Moon" mini-series for HBO - 4 shows, X-Files MovieFor Earth to the Moon, I developed custom RenderMan shaders and went on to supervise shots for 4 shows in this multiple award winning series.For X Files I supervised Houdini and Inferno work for the addition of breath fog in the "cold" outdoor environments. Developed techniques in Matador for background replacements and cleanup.
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Cg ArtistSquare Usa Oct 1997 - Jan 1998Project: Parasite Eve video game (numerous FMVs)I was brought in to finish two sequences that were facing challenges. One in particular, an alien opera singer that sets fire to a theater (with paniced crowd scenes and burning people falling from balconies) was a true blast to work on. -
Renderman GuruBoss Film Studios Apr 1997 - Sep 1997Projects: Air Force OneHaving written the first commercially available RenderMan interface, WaveMan, (that was used by Boss Films, Warner Digital and Sony Imageworks), and being one of the first strong freelance shader writers, Mark went to Boss Films to support their work in Air Force One.
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PresidentMinds Eye Graphics Studios Aug 1988 - Apr 1997A small animation boutique in Richmond Virginia. With a group of 8 to 14 artists, we created animation for local and national advertising agencies, worked in digital print and even early Web work. Some of our work included: •Some of the earliest work in creating digital humans with hardware and software primitive by today's standards. .. created a test that was written up in magazines like Wired, Computer Graphics World and the Hollywood Reporter. While today digital doubles are common… Show more A small animation boutique in Richmond Virginia. With a group of 8 to 14 artists, we created animation for local and national advertising agencies, worked in digital print and even early Web work. Some of our work included: •Some of the earliest work in creating digital humans with hardware and software primitive by today's standards. .. created a test that was written up in magazines like Wired, Computer Graphics World and the Hollywood Reporter. While today digital doubles are common, twenty years ago SAG nearly called our work blasphemous in forums.•After writing a custom ink and paint system, I co-directed several cel animated Chester Cheetoh spots (the cheese eating cat).•Commercials for Dodge, Prell Shampoo and I even directed the rollout video for Mercedes new C-class car.•Worked on many of the earliest CG software packages available (Wavefront, Prisms,Alias) and wrote custom software for many of these companies to be used in their products. •We worked on several "911" shots for films hoping to get our foot in Hollywood's door such as "Mighty Morphin Power Rangers", "Hellraiser 5" and even "Pterodactyl Woman from Beverly Hills" (don't ask). Show less
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Online Editor / Started Cg DepartmentInterface Video Feb 1984 - Aug 1988Online Editor in a 1" suite for multiple documentaries and music videos, over 600 political campaign spots for both sides of the aisle, first graphics used by a President (Reagan) in a State of the Union address, designed first look for animated maps used by National Geographic that later became the standard style for all news maps, one of the pioneers of "motion graphics" for use in titles and TV commercialsStarted the 3D animation group at a time when you could not purchase 3D… Show more Online Editor in a 1" suite for multiple documentaries and music videos, over 600 political campaign spots for both sides of the aisle, first graphics used by a President (Reagan) in a State of the Union address, designed first look for animated maps used by National Geographic that later became the standard style for all news maps, one of the pioneers of "motion graphics" for use in titles and TV commercialsStarted the 3D animation group at a time when you could not purchase 3D software. One of the first users of Wavefront software and contributor of numerous tools to take the first commercial package to newer levels. Show less
Mark Lambert Skills
Mark Lambert Education Details
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Midlothian High School
Frequently Asked Questions about Mark Lambert
What company does Mark Lambert work for?
Mark Lambert works for Lighthouse Xr
What is Mark Lambert's role at the current company?
Mark Lambert's current role is Co-Founder and Creative Director.
What is Mark Lambert's email address?
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What is Mark Lambert's direct phone number?
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What schools did Mark Lambert attend?
Mark Lambert attended Virginia Tech, Midlothian High School.
What skills is Mark Lambert known for?
Mark Lambert has skills like Visual Effects, Animation, Lighting, Maya, Compositing, Feature Films, Film, Renderman, Computer Graphics, Commercials, Video, After Effects.
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Mark Lambert
An Innovation Engineer With Success In Healthcare, Education Science And Wellbeing.New York City Metropolitan Area
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