Markus Hoell Email & Phone Number
Who is Markus Hoell? Overview
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Markus Hoell is listed as Principal Real-Time Rendering Engineer | DNEG 360 at Dimension Studio, a company with 114 employees, based in United Kingdom, United Kingdom, United Kingdom. AeroLeads shows a matched LinkedIn profile for Markus Hoell.
Markus Hoell previously worked as Senior Real-Time Rendering Engineer (DNEG VP) at Dimension Studio and Principal Graphics Programmer at Ndreams. Markus Hoell holds Master Of Science (Msc), Software Engineering - Management (Computer Graphics, Computer Vision) from University Of Technology, Graz.
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About Markus Hoell
Passionate R&D Graphics Engineer with extensive knowledge and experience in Realtime-Rendering applied to Motion Picture & Film, Games, VR/AR/MR. Author of Peer-Reviewed Top-Tier Research Publications in Realtime Visual Computing: + IEEE VR Conference Paper 2018 (Physics Simulation) + IEEE TVCG Journal 2019 (Real-Time Image-Based Rendering)+ TIGA Games Industry Awards Winner 2023 : "Best VR Game" - Synapse+ NYX Game Awards Grand Winner 2024: "Best Sony PlayStation VR Game" - SynapseIn addition to that, I have also knowledge about game design, economics, leadership, teambuilding, as well as music production.In my free time I love to compose cinematic soundtracks (epic, emotional, dramatic, industrial etc.). Soundcloud: https://soundcloud.com/markus-h-ll-composer
Listed skills include Directx, Git, Oculus Hmd Sdk, Economy, and 27 others.
Markus Hoell's current company
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Markus Hoell work experience
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Senior Real-Time Rendering Engineer (Dneg Vp)
CurrentApplied Technology - Realtime RenderingDNEG 360 / Dimension Studio
Principal Graphics Programmer
+ Realtime Global Illumination+ (Novel) Image-Based Rendering of 3D Environments+ HDR ToneMapping+ PSVR2 / PS5+ Foveated Rendering+ Image Upscaling+ Optimization+ Consulting with Production, Code, Art and LD+ Color Pipeline+ Risk Management+ Profiling+ Unreal Engine
R&D Engineer
R&D Engineer in the Graphics Departement of Ncam Technologies+ GPGPU Algorithms+ Light Estimation+ Rendering+ Film VFX Workflows+ Virtual Production+ Cinematic Virtual Cameras+ Post Processing+ Modern C+++ Unreal Engine+ Nuke
Researcher (Real-Time Graphics, Rendering)
Novel approach for real-time image-based rendering inside the VR/AR LAB. During my time at the ICG institute I achieved 2 publications at top tier venues:The image based rendering work has been published as TVCG Journal (ISMAR) in 2019: https://ieeexplore.ieee.org/document/8794622My work for a novel and efficient physics-based hand-object interaction.
Software Engineer
Algorithm Design: designing and implementing algorithms, mathematical problem solving
Software Engineer
Software Engineering: clean and efficient implementation, requirement engineering, software design, testing, presentation, problem solving
Software Engineer
Software Engineering: implementation, requirement engineering, planning, software design, state of the art frameworks, software architecture, structuring, testing, presentation, coordination, problem solving, teamwork
Engineering Technician
Engineering Technician
Colleagues at Dimension Studio
Other employees you can reach at dimensionstudio.co. View company contacts for 114 employees →
George Benson
Colleague at Dimension Studio
London, England, United Kingdom, United Kingdom
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KW
Kieran Wilkinson
Colleague at Dimension Studio
London Area, United Kingdom, United Kingdom
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A"
Amelia "Mia" Sires Nelson
Colleague at Dimension Studio
Portland, Oregon, United States, United States
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CD
Ciaran Devine
Colleague at Dimension Studio
London, England, United Kingdom, United Kingdom
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HM
Holo M.
Colleague at Dimension Studio
Walsall, England, United Kingdom, United Kingdom
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GE
Guy Elson
Colleague at Dimension Studio
London, England, United Kingdom, United Kingdom
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BA
Brent Alexander
Colleague at Dimension Studio
Saint Peter Port, Guernsey, Guernsey, Guernsey
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YB
Yousef Barakat
Colleague at Dimension Studio
Gaza, Gaza Strip, United States
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JF
James Franklin
Colleague at Dimension Studio
London, England, United Kingdom, United Kingdom
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LS
Lukas Schwarzer
Colleague at Dimension Studio
Los Angeles, California, United States, United States
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Markus Hoell education
Master Of Science (Msc), Software Engineering - Management (Computer Graphics, Computer Vision)
Bachelor Of Science (Bsc), Computer Science And Business Management
Frequently asked questions about Markus Hoell
Quick answers generated from the profile data available on this page.
What company does Markus Hoell work for?
Markus Hoell works for Dimension Studio.
What is Markus Hoell's role at Dimension Studio?
Markus Hoell is listed as Principal Real-Time Rendering Engineer | DNEG 360 at Dimension Studio.
Where is Markus Hoell based?
Markus Hoell is based in United Kingdom, United Kingdom, United Kingdom while working with Dimension Studio.
What companies has Markus Hoell worked for?
Markus Hoell has worked for Dimension Studio, Ndreams, Ncam Technologies Ltd, Technische Universität Graz, and Nxp Semiconductors Austria.
Who are Markus Hoell's colleagues at Dimension Studio?
Markus Hoell's colleagues at Dimension Studio include George Benson, Kieran Wilkinson, Amelia "Mia" Sires Nelson, Ciaran Devine, and Holo M..
How can I contact Markus Hoell?
You can use AeroLeads to view verified contact signals for Markus Hoell at Dimension Studio, including work email, phone, and LinkedIn data when available.
What schools did Markus Hoell attend?
Markus Hoell holds Master Of Science (Msc), Software Engineering - Management (Computer Graphics, Computer Vision) from University Of Technology, Graz.
What skills is Markus Hoell known for?
Markus Hoell is listed with skills including Directx, Git, Oculus Hmd Sdk, Economy, Music Composing And Production, C, Cuda, and Matlab.
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