Marshall Parsons
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Marshall Parsons Email & Phone Number

Advanced Locomotion Designer at Monolith Productions (WB Games) at Monolith Productions (WB Games)
Location: Seattle, Washington, United States 8 work roles 2 schools
2 work emails found @lith.com 1 phone found area 425 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email m****@lith.com
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Advanced Locomotion Designer at Monolith Productions (WB Games)
Location
Seattle, Washington, United States
Company size

Who is Marshall Parsons? Overview

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Quick answer

Marshall Parsons is listed as Advanced Locomotion Designer at Monolith Productions (WB Games) at Monolith Productions (WB Games), a with 159 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at lith.com, phone signal with area code 425, and a matched LinkedIn profile for Marshall Parsons.

Marshall Parsons previously worked as Advanced Locomotion Desinger at Monolith Productions (Wb Games) and World Designer at Monolith Productions (Wb Games). Marshall Parsons holds Ba, Game Art And Design from Art Institute Of Seattle.

Company email context

Email format at Monolith Productions (WB Games)

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{first}@lith.com
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AeroLeads found 2 current-domain work email signals for Marshall Parsons. Compare company email patterns before reaching out.

Profile bio

About Marshall Parsons

I'm a game designer and artist in the Seattle area who lives and breathes games. While not tinkering on some project in Unity I'm usually found at the tabletop playing games or working on other projects. For me, making games has become the best game.

Listed skills include Game Design, Maya, Level Design, Game Development, and 14 others.

Current workplace

Marshall Parsons's current company

Company context helps verify the profile and gives searchers a useful next step.

Monolith Productions (WB Games)
Monolith Productions (Wb Games)
Advanced Locomotion Designer at Monolith Productions (WB Games)
kirkland, washington, united states
Website
Employees
159
AeroLeads page
8 roles · 22 years

Marshall Parsons work experience

A career timeline built from the work history available for this profile.

Associate Designer (World)

The World Construction team was responsible for much of the visual world building, level design, environment content implementation, and movement system in-world content in Middle Earth: Shadow of War.I also worked closely with many other teams to build the content needed to support their work, be that engineering, mission design, or our ambient life teams.

Jul 2016 - May 2023

Associate Game Designer

Bellevue, Wa

Dec 2014 - Apr 2016

Qa Team Lead / Associate Designer

Kirkland, Wa

QA and Content design on Middle Earth: Shadow of Mordor.

Nov 2012 - Sep 2014

Intern

Oh Hello

Seattle Wa

Oct 2011 - Jan 2012

Stage Technician

The Ikea Preforming Arts Center

Renton Wa

2008 - 2010 ~2 yrs

Stage Technician

Carco Theater

Renton, Wa

2005 - 2010 ~5 yrs
Team & coworkers

Colleagues at Monolith Productions (WB Games)

Other employees you can reach at lith.com. View company contacts for 159 employees →

2 education records

Marshall Parsons education

Education record

Oliver M Hazen High School
FAQ

Frequently asked questions about Marshall Parsons

Quick answers generated from the profile data available on this page.

What company does Marshall Parsons work for?

Marshall Parsons works for Monolith Productions (WB Games).

What is Marshall Parsons's role at Monolith Productions (WB Games)?

Marshall Parsons is listed as Advanced Locomotion Designer at Monolith Productions (WB Games) at Monolith Productions (WB Games).

What is Marshall Parsons's email address?

AeroLeads has found 2 work email signals at @lith.com for Marshall Parsons at Monolith Productions (WB Games).

What is Marshall Parsons's phone number?

AeroLeads has found 1 phone signal(s) with area code 425 for Marshall Parsons at Monolith Productions (WB Games).

Where is Marshall Parsons based?

Marshall Parsons is based in Seattle, Washington, United States while working with Monolith Productions (WB Games).

What companies has Marshall Parsons worked for?

Marshall Parsons has worked for Monolith Productions (Wb Games), Glu Mobile, Monolith Productions / Wb Games, Oh Hello, and The Ikea Preforming Arts Center.

Who are Marshall Parsons's colleagues at Monolith Productions (WB Games)?

Marshall Parsons's colleagues at Monolith Productions (WB Games) include Lucas Carlyle, David Noonan, Kara Pine, Keith Huggins, and Mae T..

How can I contact Marshall Parsons?

You can use AeroLeads to view verified contact signals for Marshall Parsons at Monolith Productions (WB Games), including work email, phone, and LinkedIn data when available.

What schools did Marshall Parsons attend?

Marshall Parsons holds Ba, Game Art And Design from Art Institute Of Seattle.

What skills is Marshall Parsons known for?

Marshall Parsons is listed with skills including Game Design, Maya, Level Design, Game Development, Photoshop, Unity3D, Gameplay, and 3D Modeling.

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