Matt Augustine

Matt Augustine Email and Phone Number

Partner Architect at Microsoft (PlayFab) @ Microsoft
Redmond, WA
Matt Augustine's Location
Mercer Island, Washington, United States, United States
About Matt Augustine

Matt Augustine is a Partner Architect at Microsoft (PlayFab) at Microsoft. He possess expertise in cloud computing, amazon web services, windows azure, c#, distributed systems and 20 more skills.

Matt Augustine's Current Company Details
Microsoft

Microsoft

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Partner Architect at Microsoft (PlayFab)
Redmond, WA
Website:
microsoft.com
Employees:
10
Company phone:
0124 415 8000
Matt Augustine Work Experience Details
  • Microsoft
    Partner Architect
    Microsoft Jul 2019 - Present
    Redmond, Washington, Us
    Transitioned into an IC architect role to have a more direct impact on the product. Led a reliability initiative which introduced a new SLO framework for uniformly tracking availability across our services and identified improvements leading to significant reductions in monthly downtime. Presented and recruited support for a simplified public API design. Collaborated on numerous architectural changes and performance optimizations which enabled PlayFab to scale to over 10X traffic since acquisition, supporting large titles such as Minecraft, Halo, DOOM Eternal, and Flight Simulator.
  • Microsoft
    Principal Engineering Manager
    Microsoft Feb 2018 - Jul 2019
    Redmond, Washington, Us
    Managed four teams (APIs, web portal, SDKs, developer tools) totaling 25 engineers through the critical post-acquisition integration phase. Helped merge the incoming PlayFab engineering team with two existing Microsoft teams to form the significantly larger Azure PlayFab group. Oversaw the integration of PlayFab technology with internal Microsoft tools, development processes, and deployment systems. Advocated for and succeeded in retaining key aspects of the PlayFab product through this integration process. Achieved above average manager survey results and below average team attrition.
  • Playfab, Inc.
    Cto And Co-Founder
    Playfab, Inc. Jan 2014 - Jan 2018
    Redmond, Wa, Us
    Started the company with a mission to equip game studios of all sizes with the tools and backend services they need to build, launch, and operate successful live games. Was responsible for product architecture and technical direction, hiring and management of the engineering team, and development of major portions of the code base. Led our engineering team in building a successful product with a comprehensive suite of game APIs hosted on AWS, a set of SDKs targeting all popular game engines, and a game management web portal.Was the key technical representative of the company in numerous customer deals and in technical due diligence for seed and series A funding rounds and for the company acquisition by Microsoft, which closed in early 2018. At the time of acquisition, PlayFab had grown to serve several thousand customers with a combined player base of over 70 million monthly active users.
  • Uber Entertainment
    Game Services Architect
    Uber Entertainment Jun 2011 - Jan 2014
    Designed, developed, and operated the game studio’s backend services for player accounts, virtual goods, geo-distributed multiplayer servers, payment integration, game client distribution, and more. The services utilized resources in AWS and Softlayer to power free-to-play titles on PC and mobile, such as Super Monday Night Combat, Planetary Annihilation, and Toy Rush.
  • Microsoft
    Principal Software Development Engineer
    Microsoft Jun 2002 - May 2011
    Redmond, Washington, Us
    Developed web service APIs and SQL database schemas behind the contact lists and sharing permissions for Hotmail and MSN Messenger, used by over 250 million people.While on a concept development team under Ray Ozzie, I contributed to projects such as Live Clipboard (copy/paste for the web), Live Mesh (cross-device file and desktop sharing), and docs.com (document collaboration on Facebook).Filed and granted numerous patents, including one for the FeedSync algorithm (multi-master sync over RSS feeds).

Matt Augustine Skills

Cloud Computing Amazon Web Services Windows Azure C# Distributed Systems Software Development Large Scale Systems Scalability Technical Leadership Sql Sql Azure Windows Phone Big Data Asp.net Mvc Json Amazon Ec2 Geodistribution Json Rpc Cdn Large Scale Deployments .net Continuous Integration Api Development Video Games .net Framework

Matt Augustine Education Details

  • The University Of Texas At Austin
    The University Of Texas At Austin
    Computer Engineering
  • The University Of Texas At Austin
    The University Of Texas At Austin
    Humanities

Frequently Asked Questions about Matt Augustine

What company does Matt Augustine work for?

Matt Augustine works for Microsoft

What is Matt Augustine's role at the current company?

Matt Augustine's current role is Partner Architect at Microsoft (PlayFab).

What is Matt Augustine's email address?

Matt Augustine's email address is ma****@****epc.com

What is Matt Augustine's direct phone number?

Matt Augustine's direct phone number is +120691*****

What schools did Matt Augustine attend?

Matt Augustine attended The University Of Texas At Austin, The University Of Texas At Austin.

What skills is Matt Augustine known for?

Matt Augustine has skills like Cloud Computing, Amazon Web Services, Windows Azure, C#, Distributed Systems, Software Development, Large Scale Systems, Scalability, Technical Leadership, Sql, Sql Azure, Windows Phone.

Who are Matt Augustine's colleagues?

Matt Augustine's colleagues are Ram Rabari, Test Test, Balloon And Decor, Jim Chou, Daniel Grunblatt, Mehmet Aytemiz, Peter Holák.

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