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Matt Augustine Email & Phone Number

Partner Architect at Microsoft (PlayFab) at Microsoft
Location: Mercer Island, Washington, United States 5 work roles 2 schools
2 work emails found @microsoft.com 6 phones found area 206 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 6 phones

Work email m****@microsoft.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Partner Architect at Microsoft (PlayFab)
Location
Mercer Island, Washington, United States
Company size

Who is Matt Augustine? Overview

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Quick answer

Matt Augustine is listed as Partner Architect at Microsoft (PlayFab) at Microsoft, a company with 10 employees, based in Mercer Island, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 206, and a matched LinkedIn profile for Matt Augustine.

Matt Augustine previously worked as Partner Architect at Microsoft and Principal Engineering Manager at Microsoft. Matt Augustine holds B.S. Electrical Engineering, Computer Engineering from The University Of Texas At Austin.

Company email context

Email format at Microsoft

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*@microsoft.com
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AeroLeads found 2 current-domain work email signals for Matt Augustine. Compare company email patterns before reaching out.

Profile bio

About Matt Augustine

Matt Augustine is a Partner Architect at Microsoft (PlayFab) at Microsoft. He possess expertise in cloud computing, amazon web services, windows azure, c#, distributed systems and 20 more skills.

Listed skills include Cloud Computing, Amazon Web Services, Windows Azure, C#, and 21 others.

Current workplace

Matt Augustine's current company

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Microsoft
Microsoft
Partner Architect at Microsoft (PlayFab)
Redmond, WA
Website
Employees
10
AeroLeads page
5 roles

Matt Augustine work experience

A career timeline built from the work history available for this profile.

Partner Architect

Current

Redmond, Washington, US

Transitioned into an IC architect role to have a more direct impact on the product. Led a reliability initiative which introduced a new SLO framework for uniformly tracking availability across our services and identified improvements leading to significant reductions in monthly downtime. Presented and recruited support for a simplified public API design..

Jul 2019 - Present

Principal Engineering Manager

Redmond, Washington, US

Managed four teams (APIs, web portal, SDKs, developer tools) totaling 25 engineers through the critical post-acquisition integration phase. Helped merge the incoming PlayFab engineering team with two existing Microsoft teams to form the significantly larger Azure PlayFab group. Oversaw the integration of PlayFab technology with internal Microsoft tools.

Feb 2018 - Jul 2019

Cto And Co-Founder

Redmond, WA, US

Started the company with a mission to equip game studios of all sizes with the tools and backend services they need to build, launch, and operate successful live games. Was responsible for product architecture and technical direction, hiring and management of the engineering team, and development of major portions of the code base. Led our engineering team.

Jan 2014 - Jan 2018

Game Services Architect

Uber Entertainment

Designed, developed, and operated the game studio’s backend services for player accounts, virtual goods, geo-distributed multiplayer servers, payment integration, game client distribution, and more. The services utilized resources in AWS and Softlayer to power free-to-play titles on PC and mobile, such as Super Monday Night Combat, Planetary Annihilation.

Jun 2011 - Jan 2014

Principal Software Development Engineer

Redmond, Washington, US

Developed web service APIs and SQL database schemas behind the contact lists and sharing permissions for Hotmail and MSN Messenger, used by over 250 million people.While on a concept development team under Ray Ozzie, I contributed to projects such as Live Clipboard (copy/paste for the web), Live Mesh (cross-device file and desktop sharing), and docs.com.

Jun 2002 - May 2011
Team & coworkers

Colleagues at Microsoft

Other employees you can reach at microsoft.com. View company contacts for 10 employees →

2 education records

Matt Augustine education

B.S. Electrical Engineering, Computer Engineering

The University Of Texas At Austin

B.A. Plan Ii Liberal Arts Honors Program, Humanities

The University Of Texas At Austin
FAQ

Frequently asked questions about Matt Augustine

Quick answers generated from the profile data available on this page.

What company does Matt Augustine work for?

Matt Augustine works for Microsoft.

What is Matt Augustine's role at Microsoft?

Matt Augustine is listed as Partner Architect at Microsoft (PlayFab) at Microsoft.

What is Matt Augustine's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Matt Augustine at Microsoft.

What is Matt Augustine's phone number?

AeroLeads has found 6 phone signal(s) with area code 206 for Matt Augustine at Microsoft.

Where is Matt Augustine based?

Matt Augustine is based in Mercer Island, Washington, United States while working with Microsoft.

What companies has Matt Augustine worked for?

Matt Augustine has worked for Microsoft, Playfab, Inc., and Uber Entertainment.

Who are Matt Augustine's colleagues at Microsoft?

Matt Augustine's colleagues at Microsoft include Jim Moss, Nguyễn Ngọc Triệu, Candela Gómez, Milinda Vitharana, and Guillermo Saavedra Ulloa.

How can I contact Matt Augustine?

You can use AeroLeads to view verified contact signals for Matt Augustine at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Matt Augustine attend?

Matt Augustine holds B.S. Electrical Engineering, Computer Engineering from The University Of Texas At Austin.

What skills is Matt Augustine known for?

Matt Augustine is listed with skills including Cloud Computing, Amazon Web Services, Windows Azure, C#, Distributed Systems, Software Development, Large Scale Systems, and Scalability.

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