Matthew Hemby Email & Phone Number
@bossfightentertainment.com
2 phones found area 512
LinkedIn matched
Who is Matthew Hemby? Overview
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Matthew Hemby is listed as Product Director and Synergizer of Verticals at Owlchemy Labs, a with 83 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at bossfightentertainment.com, phone signal with area code 512, and a matched LinkedIn profile for Matthew Hemby.
Matthew Hemby previously worked as Product Director & Synergizer of Verticals at Owlchemy Labs and Co-Founder at Violet Crown Interactive. Matthew Hemby holds New Media, Communication Arts from East Texas A&M University.
Email format at Owlchemy Labs
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AeroLeads found 1 current-domain work email signal for Matthew Hemby. Compare company email patterns before reaching out.
About Matthew Hemby
25 years of AAA game development experience. Battle-hardened Product, Production, and Operations-focused executive with strong design clue. Builder of healthy, happy, diverse, and inclusive teams capable of more than the sum of their parts. Annoying stickler for doing right by people.
Listed skills include Game Development, Video Games, Xbox 360, Game Design, and 15 others.
Matthew Hemby's current company
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Matthew Hemby work experience
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Product Director & Synergizer Of Verticals
Current
Project Director
Promoted to Project Director, assuming ownership of the business unit for Thick As Thieves. Responsible for the successful execution, deployment, and operation of our game and live service, while managing the development staff.Led a major reboot of our game's positioning from PvE to PvPvE, adapting stakeholder feedback into strategy, and aligning the project team's vision for success.Demonstrated exceptional leadership during times of staffing shortages, effectively doubling the team's output and helping to elevate the overall quality and consistency of their work.Overhauled our game's LiveOps and monetization foundations, strengthening the franchise's overall business case.Orchestrated pitch materials and presentations to potential partners, supporting the strategic acquisition of our studio by Aonic AB in June 2023.Led the development of a comprehensive cross-discipline Job Family Architecture and job role definitions for the studio, while playing a key role in the reboot of our recruitment and staffing operations.
Lead Producer
Took charge of production operations for Thick As Thieves, an original stealth-action immersive-simulation IP, drawing inspiration from the acclaimed Thief series of games.Implemented a matrix model update to our organizational structure, enhancing support for the development staff and game projects.
General Manager
As General Manager, led and oversaw the UK-based studio of BossAlien, an integral part of Zynga's global network of studios.As Studio Head for BossAlien UK from 2017 to 2021, played a pivotal role in revitalizing and expanding the studio's reputation and success.Served as Franchise Game Director, with responsibility for shaping the vision and creative identity of the Star Wars: Hunters original franchise. Working closely with Lucasfilm, we supported partnerships to integrate trans-media elements and consumer product tie-ins, extending our unique expression of Star Wars into the real world. Worked to negotiate and secure a watershed partnership with Nintendo to launch Star Wars: Hunters as Zynga's first ever cross-platform title.Championed the development of innovative product initiatives and business strategies, creating joyful and engaging experiences that provided honest and fair value to our players.Cultivated a distinct studio brand and culture, emphasizing the creation of delightful experiences that truly valued player patronage.Prioritized the well-being and growth of creative staff, supporting a progressive studio culture that placed employee wellness and collective excellence in balance with business KPIs.Co-founded our expansion into Austin, TX, growing the studio from a team of 35 (in 2017) to nearly 200 talented individuals distributed across the UK and North America.
Director Of Production
Took on an expanded role encompassing production, operations, and staffing oversight for all projects in development at our dynamic Austin studio.
Executive Producer
As a Co-Founder of Boss Fight Austin, spearheaded principal sourcing and recruiting efforts, assembling and developing a highly skilled team of 15 developers working on two in-house projects.Played a key role in guiding business development for two unannounced products, collaborating with major IP owners worldwide to forge strategic partnerships.Cultivated a strongly collaborative, transparent, and predictable development culture that prioritized rapid prototyping, setting the "gold standard" for our organization.Lead a small core team responsible for conceiving and implementing Social and Monetization featuresfor Dungeon Boss, a top-grossing, multiple Editor’s Choice-winning RPG for iOS/Android.Effectively managed facilities, operational, and administrative functions, along with IT services, toaccommodate the growth of our talented team.
Founder
Independent developer creating virtual reality business solutions and middleware for the Samsung Gear VR.
Lead Development Director
Oversight and management of Star Wars: The Old Republic's game updates and expansions, supporting a team of over 150 developers.Managed our team of Development Directors across internal and external development.Helped to steer to studio fiscal and business planning, live services, and development processes.
Development Director ("Galactic Starfighter" Expansion)
Led creative development on core gameplay and user experience.Supported a strike team developing technology to support 12v12 free flight space combat, with expansive customization and progression options for players.Expansion launch significantly increased subscriber acquisition and retention, while bolstering revenue through new microtransaction channels.
Development Director ("Rise Of The Hutt Cartel" Expansion)
Expansion provided significantly increased revenue during FY12, and correlated to increased engagement and retention of our most valued elder-game subscribers.
Development Director (Monetization)
Built a small team responsible for radical reinvention of SWTOR’s business, away from a subscription model towards a hybrid free-to-play platform supported by microtransactions.Recipient of EA’s global 2012 team-nominated values award - “Act With Integrity”.F2P conversion lifted a failing product into a 9-figure annual business, via an influx of new, sustained players as well as significantly increased revenue per-player.
Producer (Gameplay Systems And Client Tech)
Producer for post–launch technology and major game updates.Executed on a frequent and normalized cadence of exciting new features and content.
Producer (Live Services)
Architected and oversaw SWTOR’s private and public Beta testing programs.Managed the launch of SWTOR, which achieved record-setting stability and uptime within EA.
Producer
UNANNOUNCED PROJECTCoordinated and managed co–development efforts between internal and external teams.Supported all partners via ensuring continuous build stability and feature parity on all platforms.Owned agile processes and best practices for the studio.ROCK BAND 3Pioneered agile production techniques to Harmonix. Principal in developing and evangelizing studio-wide Scrum training and roll-out upon joining the company.Operated RB3’s Net and Live Ops Teams, including large-scale cloud-based simulation testing.Assisted in founding our Shared Technology team, focused on engine and tools development.Partnered with our Executive team to architect, design, and deploy our internal wikis to support growth and outsourced development.
Producer
Produced Wolfenstein and The Beatles: Rock Band (Wii).Provided production support on Quake Arena Arcade and Bomberman Battlefest.THE BEATLES: ROCK BANDLaunched The Beatles (Wii) simultaneously with next-gen platforms, a franchise first.Hired and trained QA Testers on the Wii’s functional and certification requirements.Worked closely with Nintendo to ensure on-time certification and release.Owned the production plan for over 50 engineers, artists and testers.WOLFENSTEINLead a team of 30 developers in building the first and final chapters of the game.Pioneered iterative design processes for conceptualizing and developing core mechanics.Maintained highly detailed roadmap, milestone submission, and asset report documentation.
Tester And Test Lead
Worked on Age of Mythology, AoM: The Titans & Age of Empires III.AGE OF EMPIRES IIILead a realignment of our testing team to focus increasingly on automation and tools, hiring and training our first team of Software Development Engineers in Test.Defined and managed execution of all test cases/suites for the product.AGE OF MYTHOLOGY and AOM: THE TITANS (EXPANSION)Responsible for testing, analyzing and generating qualitative reports on unit combat AI.Partnered with our Technical Director to guide an aggressive reboot of our unit pathing system.Produced suites of game scenarios designed to expose and break specific functionality.
Multimedia Specialist
Authored content webcam–based interactive video greeting cards.Directed and acted as technical coordinator for a team of contract 2D and 3D artists.
Qa Tech
* Designed and executed test plans for in-house software products and point-of-sale hardware. * Duties included Help Desk support for developers and clients as well as routine maintenance of our server population.
Editor, Journalist
Generated daily posts and editorials for several network sites, including Quake2.com, PlanetQuake.com, PlanetHalfLife.com, Ritualistic.com and BoatRocker.com.Created a long-running interview series with Dallas-area game developers.
Matthew Hemby education
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East Texas A&M University
Frequently asked questions about Matthew Hemby
Quick answers generated from the profile data available on this page.
What company does Matthew Hemby work for?
Matthew Hemby works for Owlchemy Labs.
What is Matthew Hemby's role at Owlchemy Labs?
Matthew Hemby is listed as Product Director and Synergizer of Verticals at Owlchemy Labs.
What is Matthew Hemby's email address?
AeroLeads has found 1 work email signal at @bossfightentertainment.com for Matthew Hemby at Owlchemy Labs.
What is Matthew Hemby's phone number?
AeroLeads has found 2 phone signal(s) with area code 512 for Matthew Hemby at Owlchemy Labs.
Where is Matthew Hemby based?
Matthew Hemby is based in Austin, Texas, United States while working with Owlchemy Labs.
What companies has Matthew Hemby worked for?
Matthew Hemby has worked for Owlchemy Labs, Violet Crown Interactive, Otherside Entertainment, Bossalien, and Boss Fight Entertainment.
How can I contact Matthew Hemby?
You can use AeroLeads to view verified contact signals for Matthew Hemby at Owlchemy Labs, including work email, phone, and LinkedIn data when available.
What schools did Matthew Hemby attend?
Matthew Hemby holds New Media, Communication Arts from East Texas A&M University.
What skills is Matthew Hemby known for?
Matthew Hemby is listed with skills including Game Development, Video Games, Xbox 360, Game Design, Ps3, Mmo, Perforce, and Hansoft.
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