Matthew Sun

Matthew Sun Email and Phone Number

Math + CS @ UCLA | Game Dev @ Sphere Entertainment Co.
Matthew Sun's Location
Cupertino, California, United States, United States
About Matthew Sun

Developer of the games Destined to Die, Exhibitors, and Water Rain with the Unity Game Engine. Looking for industry experience at game studios to continue my game development journey!

Matthew Sun's Current Company Details
Sphere Entertainment Co.

Sphere Entertainment Co.

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Math + CS @ UCLA | Game Dev
Matthew Sun Work Experience Details
  • Sphere Entertainment Co.
    Technical Artist Student Associate
    Sphere Entertainment Co. Oct 2024 - Present
    Burbank, California, United States
  • Sun Cats
    Unity Developer
    Sun Cats Dec 2023 - Present
    Unannounced GameCombining my love for CS, Art and Math into a game.
  • Pob Studio
    Contract Software Engineer
    Pob Studio May 2024 - Sep 2024
  • Amlogic, Inc.
    Software Engineer Intern
    Amlogic, Inc. Jun 2024 - Aug 2024
  • Sphere Entertainment Co.
    3D Motion Design Student Associate
    Sphere Entertainment Co. Oct 2023 - Apr 2024
    Burbank, California, United States
    Fixed issues in the 360 projection techniques by writing custom shaders to emulate depth of field and plugins to remove seams. Worked with artists to create tools to automate animation and scene creation. Applied my background in Art, CS, and Math to create art pieces visualizing neural networks and mathematical functions. Researched and implemented emerging technologies in AI such as Gaussian splatting, video generation and image infilling.
  • Thecoderschool
    Software Development Coach
    Thecoderschool Jul 2021 - Jan 2024
    Cupertino, California, United States
    Specialized in Game Development, teaching/implementing concepts such as 3D ray-casting, parallel processing, compute shaders, optimization techniques such as object pooling and how to use OOP in practice in Unity and Unreal.
  • Pob Studio
    Software Engineer Intern
    Pob Studio Jul 2023 - Sep 2023
    Cupertino, California, United States
    Read white and yellow papers describing and defining a virtual machine, learning how to connect theory with practical usage. Wrote code in solidity to generate art while working with program size restrictions and harsh computation and memory limitations. Created robust and efficient protocols built against hacks, implementing tests to thoroughly check against creative attack vectors.
  • Sun Cats
    Unity Developer
    Sun Cats Oct 2022 - May 2023
    Exhibitors4k players Designed architectures to support long term development by allowing for 2d animation generation with Blender + Unity 3D, streamlined art pipelines to format physical and digital art, and robust code integration while allowing high flexibility.Created an efficient serialization system to work with inheritance. Through implementing a chunk system, selectively saving chunks, serializing raw bytes and offloading data that can be calculated on load, save files decreased from 10gb to 100kb.Developed a custom peer-to-peer networking solution with the Steamworks.NET Api and optimized it to send less than 5 kb/sec by creating custom compression algorithms and new data types such as a crude 8-bit float.
  • Proof Of Beauty Studios
    Software Engineer Intern
    Proof Of Beauty Studios Jul 2022 - Sep 2022
    Chicago, Illinois, United States
    I created the art for the studio, but also created lots of tooling to convert the raw image data into a compressed version to store online and applying color shifts with Unity. I was also tasked to create some renderers with Solidity to change the artwork.
  • Sun Cats
    Unity Developer
    Sun Cats Oct 2020 - Nov 2021
    Destined to Die33k players1hr average playtimeDiscord of 1.5k MembersLearned how to manage and interact with a larger community, allowing me to receive large amounts of feedback while being able to mobilize the community to try and translate the game into 11 different languages.
  • Sun Cats
    Unity Developer
    Sun Cats Apr 2020 - Sep 2020
    Water Rain0.5k players1 hr average playtimeLearned the basics of Game Development and the importance of streamlining the integration of new ideas, art, and sound effects.

Matthew Sun Education Details

Frequently Asked Questions about Matthew Sun

What company does Matthew Sun work for?

Matthew Sun works for Sphere Entertainment Co.

What is Matthew Sun's role at the current company?

Matthew Sun's current role is Math + CS @ UCLA | Game Dev.

What schools did Matthew Sun attend?

Matthew Sun attended University Of California, Los Angeles, Monta Vista High School, De Anza College.

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