Matthew Valverde Email & Phone Number
@scanlinevfx.com
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Who is Matthew Valverde? Overview
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Matthew Valverde is listed as Virtual Production Engine Supervisor at PIXOMONDO, based in Los Angeles, California, United States. AeroLeads shows a work email signal at scanlinevfx.com and a matched LinkedIn profile for Matthew Valverde.
Matthew Valverde previously worked as Virtual Production Generalist at Freelance and Virtual Production Stage Lead at Scanline Vfx. Matthew Valverde holds Bachelor Of Applied Science (B.A.Sc.), Animation And Visual Effects from Expression College For Digital Arts.
Email format at PIXOMONDO
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AeroLeads found 1 current-domain work email signal for Matthew Valverde. Compare company email patterns before reaching out.
About Matthew Valverde
Experienced Virtual Production real-time 3D Artist with a history of working in motion capture. Skilled in real-time software such as Unity, Unreal Engine and Motion Builder, arts and design professional with a Bachelor of Applied Science (B.A.Sc.) focused in Animation and Visual Effects.
Listed skills include Maya, Computer Animation, Pftrack, Motion Capture, and 15 others.
Matthew Valverde's current company
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Matthew Valverde work experience
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Virtual Production Generalist
Current
Virtual Production Stage Lead
Stage Lead: Ensure performance standards for Unreal Engine environments to create shots utilizing a physical camera in combination with a virtual camera using motion capture tracking on multiple LED stages. Working alongside the DoP on the day to physically light actors with the LED Wall, adjusting the overall look and lighting of the virtual environments and creating unique camera/stage animations utilizing the LED wall.Virtual Layout: Animating cameras and characters for Post-Viz renders handing off to editorial and comp. VAD: Constructing environments focusing on lighting and physical stage composition.
Unreal Engine Ta
In engine artist, environment, set decoration, lighting and look dev for a short animation.
Virtual Production Stage Operator
Real-Time Stage Operator: Worked in a small team to create virtual camera moves utilizing traditional camera equipment. Adjusted animations, environments, camera dollies and splines to create high quality pre-viz that transitioned to editorial. Gathered latest animation, environments from PreViz department, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR.
Virtual Production Stage Td
Stage Volume Builds: Mounted OptiTrack cameras around a 50’ AR LED Wall. Practical sets were built within the volume that required more cameras to be mounted based on where the physical camera might land on the day.Stage TD: Calibrated the volume daily, including one off calibrations depending on variables such as set builds or scene changes. Tracked multiple Arri cameras including Preston focus and iris values that were used to create the real-time, in camera, AR wall mixed reality.
Virtual Production Stage Td
Virtual Set Scouts: Prepared, optimized and quality checked scenes for multiplayer VR scouts. Operated Unity while core team members used HTC Vive headsets; addressing set change direction, animation offsets and lighting direction. Master Scene Prep: Gathered latest animation, environments, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR.Stage TD: Operated capture software and ensured data was valid and capable of being processed into the Post-Production pipeline. Provided on stage Unity support during filming.
Stereoscopic Artist
Match-moved characters and vehicles to create a stereoscopic theme park ride. Textured actors from photo reference.
Motion Capture Tech, Real Time Op
Working with a small team and wearing multiple hats. Starting early on a shoot day, taking care of stage prep, ROM's. Prepping digital environments props and characters for real time and using these assets to build practical interactive assets for actors. Moving on to post, body tracking and solving, face tracking and animation.
3D Matchmoving And Tracking
Tracked 2D film plates, recreated the 3D scene, including environments and character animations, to be passed off to compositing to create a 3D film.
Motion Capture Technician
On set filming and motion capture. Part of glove team that captured actors and musicians hand movements along with body and facial capture. Fitted actors with active markers for normal suits, stunt harnesses and child actors. Post tracking and solving. Modeled props for pre-viz solving.
Texture Artist
Modeled and textured assets for an online game which combined Flash and 3D animation.
Matthew Valverde education
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Expression College For Digital Arts
Frequently asked questions about Matthew Valverde
Quick answers generated from the profile data available on this page.
What company does Matthew Valverde work for?
Matthew Valverde works for PIXOMONDO.
What is Matthew Valverde's role at PIXOMONDO?
Matthew Valverde is listed as Virtual Production Engine Supervisor at PIXOMONDO.
What is Matthew Valverde's email address?
AeroLeads has found 1 work email signal at @scanlinevfx.com for Matthew Valverde at PIXOMONDO.
Where is Matthew Valverde based?
Matthew Valverde is based in Los Angeles, California, United States while working with PIXOMONDO.
What companies has Matthew Valverde worked for?
Matthew Valverde has worked for Pixomondo, Freelance, Scanline Vfx, The Third Floor, Inc., and Moving Picture Company.
How can I contact Matthew Valverde?
You can use AeroLeads to view verified contact signals for Matthew Valverde at PIXOMONDO, including work email, phone, and LinkedIn data when available.
What schools did Matthew Valverde attend?
Matthew Valverde holds Bachelor Of Applied Science (B.A.Sc.), Animation And Visual Effects from Expression College For Digital Arts.
What skills is Matthew Valverde known for?
Matthew Valverde is listed with skills including Maya, Computer Animation, Pftrack, Motion Capture, Texture Artist, Pre Visualization, Visual Effects, and Mental Ray.
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