Matthew Valverde Email and Phone Number
Matthew Valverde work email
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Matthew Valverde personal email
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Experienced Virtual Production real-time 3D Artist with a history of working in motion capture. Skilled in real-time software such as Unity, Unreal Engine and Motion Builder, arts and design professional with a Bachelor of Applied Science (B.A.Sc.) focused in Animation and Visual Effects.
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Virtual Production Engine SupervisorPixomondoLos Angeles, Ca, Us -
Virtual Production GeneralistFreelance Apr 2024 - Present
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Virtual Production Stage LeadScanline Vfx Jul 2020 - Jun 2024Los Angeles, California, United StatesStage Lead: Ensure performance standards for Unreal Engine environments to create shots utilizing a physical camera in combination with a virtual camera using motion capture tracking on multiple LED stages. Working alongside the DoP on the day to physically light actors with the LED Wall, adjusting the overall look and lighting of the virtual environments and creating unique camera/stage animations utilizing the LED wall.Virtual Layout: Animating cameras and characters for Post-Viz renders handing off to editorial and comp. VAD: Constructing environments focusing on lighting and physical stage composition. -
Unreal Engine TaThe Third Floor, Inc. May 2020 - Jun 2020Los Angeles Metropolitan AreaIn engine artist, environment, set decoration, lighting and look dev for a short animation. -
Virtual Production Stage OperatorMoving Picture Company Aug 2019 - Oct 2019Greater Los Angeles AreaReal-Time Stage Operator: Worked in a small team to create virtual camera moves utilizing traditional camera equipment. Adjusted animations, environments, camera dollies and splines to create high quality pre-viz that transitioned to editorial. Gathered latest animation, environments from PreViz department, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR. -
Virtual Production Stage TdProfile Studios Sep 2018 - Feb 2019Greater Los Angeles AreaStage Volume Builds: Mounted OptiTrack cameras around a 50’ AR LED Wall. Practical sets were built within the volume that required more cameras to be mounted based on where the physical camera might land on the day.Stage TD: Calibrated the volume daily, including one off calibrations depending on variables such as set builds or scene changes. Tracked multiple Arri cameras including Preston focus and iris values that were used to create the real-time, in camera, AR wall mixed reality. -
Virtual Production Stage TdMpc Jul 2017 - Jun 2018Los Angeles, CaliforniaVirtual Set Scouts: Prepared, optimized and quality checked scenes for multiplayer VR scouts. Operated Unity while core team members used HTC Vive headsets; addressing set change direction, animation offsets and lighting direction. Master Scene Prep: Gathered latest animation, environments, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR.Stage TD: Operated capture software and ensured data was valid and capable of being processed into the Post-Production pipeline. Provided on stage Unity support during filming. -
Stereoscopic ArtistSassoon Film Design Mar 2016 - May 2016Greater Los Angeles AreaMatch-moved characters and vehicles to create a stereoscopic theme park ride. Textured actors from photo reference. -
Motion Capture Tech, Real Time OpDigital Domain Dec 2011 - Jun 2015Greater Los Angeles AreaWorking with a small team and wearing multiple hats. Starting early on a shoot day, taking care of stage prep, ROM's. Prepping digital environments props and characters for real time and using these assets to build practical interactive assets for actors. Moving on to post, body tracking and solving, face tracking and animation. -
3D Matchmoving And TrackingSassoon Film Design Aug 2010 - Sep 2011Santa MonicaTracked 2D film plates, recreated the 3D scene, including environments and character animations, to be passed off to compositing to create a 3D film. -
Motion Capture TechnicianImagemovers Digital Mar 2009 - Jun 2010On set filming and motion capture. Part of glove team that captured actors and musicians hand movements along with body and facial capture. Fitted actors with active markers for normal suits, stunt harnesses and child actors. Post tracking and solving. Modeled props for pre-viz solving. -
Texture ArtistE Factor Media Feb 2009 - Mar 2009Modeled and textured assets for an online game which combined Flash and 3D animation.
Matthew Valverde Skills
Matthew Valverde Education Details
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Expression College For Digital ArtsAnimation And Visual Effects
Frequently Asked Questions about Matthew Valverde
What company does Matthew Valverde work for?
Matthew Valverde works for Pixomondo
What is Matthew Valverde's role at the current company?
Matthew Valverde's current role is Virtual Production Engine Supervisor.
What is Matthew Valverde's email address?
Matthew Valverde's email address is ma****@****ign.com
What schools did Matthew Valverde attend?
Matthew Valverde attended Expression College For Digital Arts.
What skills is Matthew Valverde known for?
Matthew Valverde has skills like Maya, Computer Animation, Pftrack, Motion Capture, Texture Artist, Pre Visualization, Visual Effects, Mental Ray, Texturing, Animation, Character Animation, Mel.
Not the Matthew Valverde you were looking for?
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Matthew Valverde
Mathematics Department Chair/Upper School Teacher At Dayspring Christian Academy (Mountville, Pa), Ms In Educational Leadership And AdministrationMountville, Pa -
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5adams.edu, gmail.com, naz.edu, adams.edu, sbcglobal.net
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