Matthew Valverde
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Matthew Valverde Email & Phone Number

Virtual Production Engine Supervisor at PIXOMONDO
Location: Los Angeles, California, United States 12 work roles 1 school
1 work email found @scanlinevfx.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@scanlinevfx.com
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Current company
Role
Virtual Production Engine Supervisor
Location
Los Angeles, California, United States

Who is Matthew Valverde? Overview

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Quick answer

Matthew Valverde is listed as Virtual Production Engine Supervisor at PIXOMONDO, based in Los Angeles, California, United States. AeroLeads shows a work email signal at scanlinevfx.com and a matched LinkedIn profile for Matthew Valverde.

Matthew Valverde previously worked as Virtual Production Generalist at Freelance and Virtual Production Stage Lead at Scanline Vfx. Matthew Valverde holds Bachelor Of Applied Science (B.A.Sc.), Animation And Visual Effects from Expression College For Digital Arts.

Company email context

Email format at PIXOMONDO

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{first}.{last}@scanlinevfx.com
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Profile bio

About Matthew Valverde

Experienced Virtual Production real-time 3D Artist with a history of working in motion capture. Skilled in real-time software such as Unity, Unreal Engine and Motion Builder, arts and design professional with a Bachelor of Applied Science (B.A.Sc.) focused in Animation and Visual Effects.

Listed skills include Maya, Computer Animation, Pftrack, Motion Capture, and 15 others.

Current workplace

Matthew Valverde's current company

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PIXOMONDO
Pixomondo
Virtual Production Engine Supervisor
Los Angeles, CA, US
AeroLeads page
12 roles

Matthew Valverde work experience

A career timeline built from the work history available for this profile.

Virtual Production Engine Supervisor

Los Angeles, Ca, Us

Virtual Production Generalist

Current
Freelance
Apr 2024 - Present

Virtual Production Stage Lead

Los Angeles, California, United States

Stage Lead: Ensure performance standards for Unreal Engine environments to create shots utilizing a physical camera in combination with a virtual camera using motion capture tracking on multiple LED stages. Working alongside the DoP on the day to physically light actors with the LED Wall, adjusting the overall look and lighting of the virtual environments and creating unique camera/stage animations utilizing the LED wall.Virtual Layout: Animating cameras and characters for Post-Viz renders handing off to editorial and comp. VAD: Constructing environments focusing on lighting and physical stage composition.

Jul 2020 - Jun 2024

Unreal Engine Ta

Los Angeles Metropolitan Area

In engine artist, environment, set decoration, lighting and look dev for a short animation.

May 2020 - Jun 2020

Virtual Production Stage Operator

Greater Los Angeles Area

Real-Time Stage Operator: Worked in a small team to create virtual camera moves utilizing traditional camera equipment. Adjusted animations, environments, camera dollies and splines to create high quality pre-viz that transitioned to editorial. Gathered latest animation, environments from PreViz department, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR.

Aug 2019 - Oct 2019

Virtual Production Stage Td

Greater Los Angeles Area

Stage Volume Builds: Mounted OptiTrack cameras around a 50’ AR LED Wall. Practical sets were built within the volume that required more cameras to be mounted based on where the physical camera might land on the day.Stage TD: Calibrated the volume daily, including one off calibrations depending on variables such as set builds or scene changes. Tracked multiple Arri cameras including Preston focus and iris values that were used to create the real-time, in camera, AR wall mixed reality.

Sep 2018 - Feb 2019

Virtual Production Stage Td

Mpc

Los Angeles, California

Virtual Set Scouts: Prepared, optimized and quality checked scenes for multiplayer VR scouts. Operated Unity while core team members used HTC Vive headsets; addressing set change direction, animation offsets and lighting direction. Master Scene Prep: Gathered latest animation, environments, audio and lighting from Maya to Unity; optimized for virtual cameras and to utilize VR.Stage TD: Operated capture software and ensured data was valid and capable of being processed into the Post-Production pipeline. Provided on stage Unity support during filming.

Jul 2017 - Jun 2018

Stereoscopic Artist

Greater Los Angeles Area

Match-moved characters and vehicles to create a stereoscopic theme park ride. Textured actors from photo reference.

Mar 2016 - May 2016

Motion Capture Tech, Real Time Op

Greater Los Angeles Area

Working with a small team and wearing multiple hats. Starting early on a shoot day, taking care of stage prep, ROM's. Prepping digital environments props and characters for real time and using these assets to build practical interactive assets for actors. Moving on to post, body tracking and solving, face tracking and animation.

Dec 2011 - Jun 2015

3D Matchmoving And Tracking

Santa Monica

Tracked 2D film plates, recreated the 3D scene, including environments and character animations, to be passed off to compositing to create a 3D film.

Aug 2010 - Sep 2011

Motion Capture Technician

On set filming and motion capture. Part of glove team that captured actors and musicians hand movements along with body and facial capture. Fitted actors with active markers for normal suits, stunt harnesses and child actors. Post tracking and solving. Modeled props for pre-viz solving.

Mar 2009 - Jun 2010

Texture Artist

Modeled and textured assets for an online game which combined Flash and 3D animation.

Feb 2009 - Mar 2009
1 education record

Matthew Valverde education

  • Expression College For Digital Arts
    Expression College For Digital Arts
    Animation And Visual Effects
FAQ

Frequently asked questions about Matthew Valverde

Quick answers generated from the profile data available on this page.

What company does Matthew Valverde work for?

Matthew Valverde works for PIXOMONDO.

What is Matthew Valverde's role at PIXOMONDO?

Matthew Valverde is listed as Virtual Production Engine Supervisor at PIXOMONDO.

What is Matthew Valverde's email address?

AeroLeads has found 1 work email signal at @scanlinevfx.com for Matthew Valverde at PIXOMONDO.

Where is Matthew Valverde based?

Matthew Valverde is based in Los Angeles, California, United States while working with PIXOMONDO.

What companies has Matthew Valverde worked for?

Matthew Valverde has worked for Pixomondo, Freelance, Scanline Vfx, The Third Floor, Inc., and Moving Picture Company.

How can I contact Matthew Valverde?

You can use AeroLeads to view verified contact signals for Matthew Valverde at PIXOMONDO, including work email, phone, and LinkedIn data when available.

What schools did Matthew Valverde attend?

Matthew Valverde holds Bachelor Of Applied Science (B.A.Sc.), Animation And Visual Effects from Expression College For Digital Arts.

What skills is Matthew Valverde known for?

Matthew Valverde is listed with skills including Maya, Computer Animation, Pftrack, Motion Capture, Texture Artist, Pre Visualization, Visual Effects, and Mental Ray.

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