Max Bolanos is a Game Developer.
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Unity Game EngineerAmber Feb 2022 - Jan 2024Guadalajara, Jalisco, México-Working closely with game designers, artists, and other developers to bring the game's vision to life.-Writing efficient code in C# to implement game systems, UI and other components.-Identifying and fixing bugs throughout development. -Optimizing code, systems, assets to improve performance.-Working collaboratively with artists to integrate assets, animation and sound that required a technical process.-Collaborating with international game studios, driving projects to completion -
Sound Designer - ImaginariumVancouver Film School Jun 2018 - Dec 2018Vancouver, Columbia Británica, CanadáDeveloped in the Unreal Engine with audio middleware Wwise. Team of 8-Imaginarium is a 3D third person co-op platformer/puzzle game, where you have to collect pieces in order to escape the protagonist’s nightmare.-Achieved audio functionality by using Wwise, in order to work the sound as intended -Composed audio assets using Pro Tools and recorded SFX by doing Folley. -
Gameplay Programmer - GehennaVancouver Film School Jun 2017 - Dec 2017Vancouver Y Alrededores, CanadáDeveloped in the Unreal Engine with C++ and Blueprints. Team of 5-Gehenna is a 3D first person horror/puzzle game, where you have to solve the puzzles with environmental clues in order to progress.-Puzzles: I had the responsibility of the puzzle functionality, making pieces turn and solved when the player got it right. Sending delegates to interact with the environment, etc.-State machine: A system that identifies in which puzzle is the player currently on, to display some specific UI and play audios.- Counting System: Every time the player interact with pieces of the puzzles, it adds up a number if the combination was incorrect, resets it and starts over. It can also subtract depending on how you solve that puzzle.
Max Bolanos Education Details
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Business Management -
Computer Games And Programming Skills -
Sound Design For Visual Media
Frequently Asked Questions about Max Bolanos
What is Max Bolanos's role at the current company?
Max Bolanos's current role is Game Developer.
What schools did Max Bolanos attend?
Max Bolanos attended British Columbia Institute Of Technology, Vancouver Film School, Vancouver Film School.
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Max Bolanos
San Diego Metropolitan Area3starbucks.com, softclouds.com, axosbank.com -
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