Max Moon Email and Phone Number
Max Moon work email
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Max Moon personal email
Senior Technical Designer with nearly 5 years of experience helping build an indie gaming studio from the ground up and 4 years working on live-operated games with well-known IPs. I approach game design with a user centered mindset and have a passion for creating gameplay/mechanic systems that feel amazing to interact with and create tools/pipelines to support teams of designers. My variety of skills allow me to fill many roles in a quickly changing production process and allow me to bridge gaps and fuel interdisciplinary conversations in order achieve the product's vision efficiently and effectively. Designing and developing innovative gameplay and intuitive pipelines is my passion, and I'm grateful to be able to flex my creativity every day.
Scopely
View- Website:
- scopely.com
- Employees:
- 201
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Senior Technical DesignerScopely Jun 2021 - PresentCulver City, California, UsSystems design and feature owner for new features in Marvel Strike Force. Improving designer pipelines by developing new and improving existing tools for combat, characters, and missions. -
Technical ProducerHouse Of How Dec 2020 - Jun 2021Bothell, Wa, UsManaging an agile team of about 15 talented artists, designers, and developers to produce high quality Minecraft Marketplace products. Leading the creative direction of the studios Minecraft maps based on market research and utilizing cutting edge tech.Still a designer/developer individual contributor whenever the opportunity arises both in Minecraft products and other company projects. -
Technical DesignerHouse Of How Jan 2017 - Dec 2020Bothell, Wa, UsIC as a designer and developer on a variety of projects including VR titles, mobile apps, Minecraft first party and Marketplace work, casino games, and a handful of unpublished Unity prototypes. Worked as the lead designer/developer or project manager on upwards of 50 Minecraft Marketplace products, from ideation to production to ship. -
Design InternHouse Of How Jun 2016 - Jan 2017Bothell, Wa, UsWorked on House of How's first PC release - Spartaga - as well as lots of work on internal prototypes, mostly all in VR using Unity3d. Designed gameplay mechanics, levels, ai, UI and implemented them into the games using Unity and C#. -
Ux Design And Research AssociateBellhapp Inc Jan 2016 - Jun 2016
Max Moon Skills
Max Moon Education Details
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University Of WashingtonHuman Computer Interaction
Frequently Asked Questions about Max Moon
What company does Max Moon work for?
Max Moon works for Scopely
What is Max Moon's role at the current company?
Max Moon's current role is Sr. Technical Designer on Marvel Strike Force.
What is Max Moon's email address?
Max Moon's email address is ma****@****ely.com
What schools did Max Moon attend?
Max Moon attended University Of Washington.
What skills is Max Moon known for?
Max Moon has skills like Leadership, Windows, User Experience, Windows Phone, Web Design, English, Unreal Engine 4, Team Management, Tableau, Game Design, Virtual Reality Prototyping, Level Design.
Who are Max Moon's colleagues?
Max Moon's colleagues are Ionela Mihaela Toma, James Alessi, John Godfrey, Bharani Sasank Achyutuni, Laura Padilla Marín, Adán Lobato, Anushuk B..
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