Max Moon

Max Moon Email and Phone Number

Sr. Technical Designer on Marvel Strike Force @ Scopely
3530 Hayden Ave. A, Culver City, CA 90232, us
Max Moon's Location
Seattle, Washington, United States, United States
Max Moon's Contact Details

Max Moon work email

Max Moon personal email

n/a
About Max Moon

Senior Technical Designer with nearly 5 years of experience helping build an indie gaming studio from the ground up and 4 years working on live-operated games with well-known IPs. I approach game design with a user centered mindset and have a passion for creating gameplay/mechanic systems that feel amazing to interact with and create tools/pipelines to support teams of designers. My variety of skills allow me to fill many roles in a quickly changing production process and allow me to bridge gaps and fuel interdisciplinary conversations in order achieve the product's vision efficiently and effectively. Designing and developing innovative gameplay and intuitive pipelines is my passion, and I'm grateful to be able to flex my creativity every day.

Max Moon's Current Company Details
Scopely

Scopely

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Sr. Technical Designer on Marvel Strike Force
3530 Hayden Ave. A, Culver City, CA 90232, us
Website:
scopely.com
Employees:
201
Max Moon Work Experience Details
  • Scopely
    Senior Technical Designer
    Scopely Jun 2021 - Present
    Culver City, California, Us
    Systems design and feature owner for new features in Marvel Strike Force. Improving designer pipelines by developing new and improving existing tools for combat, characters, and missions.
  • House Of How
    Technical Producer
    House Of How Dec 2020 - Jun 2021
    Bothell, Wa, Us
    Managing an agile team of about 15 talented artists, designers, and developers to produce high quality Minecraft Marketplace products. Leading the creative direction of the studios Minecraft maps based on market research and utilizing cutting edge tech.Still a designer/developer individual contributor whenever the opportunity arises both in Minecraft products and other company projects.
  • House Of How
    Technical Designer
    House Of How Jan 2017 - Dec 2020
    Bothell, Wa, Us
    IC as a designer and developer on a variety of projects including VR titles, mobile apps, Minecraft first party and Marketplace work, casino games, and a handful of unpublished Unity prototypes. Worked as the lead designer/developer or project manager on upwards of 50 Minecraft Marketplace products, from ideation to production to ship.
  • House Of How
    Design Intern
    House Of How Jun 2016 - Jan 2017
    Bothell, Wa, Us
    Worked on House of How's first PC release - Spartaga - as well as lots of work on internal prototypes, mostly all in VR using Unity3d. Designed gameplay mechanics, levels, ai, UI and implemented them into the games using Unity and C#.
  • Bellhapp Inc
    Ux Design And Research Associate
    Bellhapp Inc Jan 2016 - Jun 2016

Max Moon Skills

Leadership Windows User Experience Windows Phone Web Design English Unreal Engine 4 Team Management Tableau Game Design Virtual Reality Prototyping Level Design Microsoft Office Mobile Application Design Java Axure Rp Game Development Javascript Customer Service C++ Htc Vive User Research Oculus Rift Python Teamwork Unity3d User Interface Design Research Information Visualization Blender Virtual Reality C# User Experience Design Html5 Maya

Max Moon Education Details

  • University Of Washington
    University Of Washington
    Human Computer Interaction

Frequently Asked Questions about Max Moon

What company does Max Moon work for?

Max Moon works for Scopely

What is Max Moon's role at the current company?

Max Moon's current role is Sr. Technical Designer on Marvel Strike Force.

What is Max Moon's email address?

Max Moon's email address is ma****@****ely.com

What schools did Max Moon attend?

Max Moon attended University Of Washington.

What skills is Max Moon known for?

Max Moon has skills like Leadership, Windows, User Experience, Windows Phone, Web Design, English, Unreal Engine 4, Team Management, Tableau, Game Design, Virtual Reality Prototyping, Level Design.

Who are Max Moon's colleagues?

Max Moon's colleagues are Ionela Mihaela Toma, James Alessi, John Godfrey, Bharani Sasank Achyutuni, Laura Padilla Marín, Adán Lobato, Anushuk B..

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