I am a gameplay designer with a background in engineering, bringing a unique, problem-solving approach to game development. I am experienced in creating immersive, dynamic gaming environments using Unreal Engine, and advanced animation tools like Cascadeur. I have designed engaging gameplay mechanics, including complex combo systems, AI behavior trees, and narrative-driven environments. Recognized engineering workspaces for versatility, attention to detail, and collaborative teamwork in both technical and creative spaces. I am currently seeking to contribute to a forward-thinking game development studio where creative storytelling and cutting-edge game mechanics drive player engagement and excitement.EDUCATIONUniversity of California at Davis, Davis CA - Jun 2023Bachelor of Science, Chemical EngineeringKEY COURSEWORKNon-Isothermal Reactor Design, Organic Chemistry, Engineering Problem SolvingMass and Heat Transfer Thermodynamics, Fluid Mechanics, Engineering Transport LabReactor Kinetics, Plant Design, Process Dynamics, Process Design, StatisticsQuantum Mechanics and Computational Methods, Physical Chemistry / ComputationsCOMPETENCIESExcel – Intermediate, Python, Unreal Engine, Cascaduer, Enemy Design, Locomotion Systems, Environment DesignPERSONAL PROJECTSI am currently developing Threads of God, a narrative-driven, third-person hack and slash game. My focus includes building dynamic combo systems using blueprints and C# scripting, creating modular adjustments for attacks and movement. I’ve implemented spatial audio to enhance realism, redesigned animations using Cascadeur and Blender, and integrated Motion Matching along with Unreal Rigging with AI-driven animations for lifelike character behavior. Additionally, I designed the boss arena and environment, using color theory to support the narrative tone and improve player immersion.
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Game DeveloperOm Design Jan 2024 - Sep 2024Austin, Texas, United StatesI collaborated with city planners and software engineers to design and build a game, focusing on creating fully optimized environments and lighting using Unreal Engine. Leveraging color theory, I determined material changes, UV mapping, and overall stylistic choices. Additionally, I edited motion capture sequences alongside handcrafted animations to ensure they met thematic and design standards, contributing to the game’s visual and immersive quality.
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Laboratory AssistantProthena Corporation Jul 2017 - Sep 2017San Francisco Bay AreaDesigner and manufacturer of drugs to treat Alzheimer’s, dementia, and Parkinson’s diseases• Collaborated with doctors to design and implement experiments for inducing arrhythmia in mice heart cells via oxygen radicals to attempt to cause arithmetic activity• Researched and determined whether arrhythmia had statistically developed by introducing luminescent feed in the mice population• Presented key findings to the company and the C-Suite professional level including a… Show more Designer and manufacturer of drugs to treat Alzheimer’s, dementia, and Parkinson’s diseases• Collaborated with doctors to design and implement experiments for inducing arrhythmia in mice heart cells via oxygen radicals to attempt to cause arithmetic activity• Researched and determined whether arrhythmia had statistically developed by introducing luminescent feed in the mice population• Presented key findings to the company and the C-Suite professional level including a question-and-answer session Show less -
InternProthena Corporation Plc Jun 2017 - Aug 2017South San Francisco, California, United States
Max Schenk Education Details
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High School Diploma
Frequently Asked Questions about Max Schenk
What is Max Schenk's role at the current company?
Max Schenk's current role is Game Designer focusing on crafting jaw dropping gameplay experiences through technical and narrative excellence.
What schools did Max Schenk attend?
Max Schenk attended University Of California, Davis, Burlingame High School.
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Max Schenk
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