I have extensive experience as a 3D modeling artist in computer game industry, working on major projects such as EA Sports' FIFA and the Skate franchise. In recent years, I took on various roles in smaller mobile game development studios, including Department Manager and Art Director. I am very familiar with complex computer graphic software such as Autodesk Maya and ZBrush, along with extensive knowledge of Adobe Photoshop. I am also highly familiar with Google Workspace and Microsoft Office suites.I’ve recently developed a strong interest in IT and network support, and I am currently enrolled in the prestigious Tech Support Professional program at BCIT, which I will complete in June 2025. I’m eager to connect with IT support professionals and explore new opportunities in the field. Thank you for visiting my profile!
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Client Services EngineerI-WorxVancouver, Bc, Ca -
Art Department Manager / Art DirectorWappworks Studio Inc. (Dba Pocket Pinata Interactive) Nov 2014 - May 2024Vancouver, Canada Area -
Art Director / Modelling & Texturing ArtistVirtual Intelligence Inc. Apr 2012 - Mar 2014Vancouver, Canada AreaArt Director / Character Designer / Character & Evironment Modeling & Texturing Artist /Character Weighting /Special FX Artist / UI Artist / Marketing Video ArtistPUZZLE KNIGHTS (iPhone and iPad)KNIGHT SCAPE (iPhone and iPad)
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Lead Character ModelerExploding Barrel Games Inc. Apr 2011 - Mar 2012Vancouver, Canada AreaLead Character Modeller, Texture artist and Rigging Artist for Human, Animal Characters on the Unity based project.MARGARITA VILLE ONLINE (Facebook/iPad)
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Lead Character ArtistElectronic Arts Jan 1996 - Oct 2010Vancouver, Canada Area2006- 2010 / EA Black BoxLead Character Artist: Assigning Tasks for the character team artists, proposing art content Ideas to the production team, reviewing art along with the art director, Character Asset Modeling including LODs / Texturing, High-Res Sculpting, Skeleton Creation, Weighting Body & Facial Models, Marketing Renders.SKATE3 (XBOX360 / PS3)SKATE2 (XBOX360 / PS3)SKATE (XBOX360 / PS3)1996 – 2006 / Electronic Arts CanadaLead / Character Artist… Show more 2006- 2010 / EA Black BoxLead Character Artist: Assigning Tasks for the character team artists, proposing art content Ideas to the production team, reviewing art along with the art director, Character Asset Modeling including LODs / Texturing, High-Res Sculpting, Skeleton Creation, Weighting Body & Facial Models, Marketing Renders.SKATE3 (XBOX360 / PS3)SKATE2 (XBOX360 / PS3)SKATE (XBOX360 / PS3)1996 – 2006 / Electronic Arts CanadaLead / Character Artist (Modeling, Texturing, Weighting Artist for the following projects):NBA STREET Home Court (XBOX360 / PS3)FIFA STREET 2 (PS2 / XBOX / NGC)FIFA STREET (PS2 / XBOX / NGC)MVP BASEBALL 2004 (PS2 / XBOX / NGC)MVP BASEBALL 2003 (PS2 / XBOX / NGC)Triple Play 2002 (PS2 / XBOX / NGC)FIFA SOCCER 2001 (PS2 / PC)FIFA SOCCER WORLD CHAMPIONSHIP (PS2)FIFA SOCCER 2000 (PC / PS1)FIFA WORLDCUP 98 (PC / PS1)REBOOT (PS1) Show less
Min Choi Education Details
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Information Technology Support -
Animation & Media Arts
Frequently Asked Questions about Min Choi
What company does Min Choi work for?
Min Choi works for I-Worx
What is Min Choi's role at the current company?
Min Choi's current role is Client Services Engineer.
What schools did Min Choi attend?
Min Choi attended British Columbia Institute Of Technology, Emily Carr University Of Art And Design.
Who are Min Choi's colleagues?
Min Choi's colleagues are Charlie Thammavongsa, Sean Pasha, Lianne Coetzee, Shamus Izatt, Wai Min Pyit, Jose Gavina, Chip Heiser.
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