Mel O'Connor Email & Phone Number
@jamcity.com
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Who is Mel O'Connor? Overview
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Mel O'Connor is listed as Creative Director and Design Leader at Scopely, a with 201 employees, based in Fremont, California, United States. AeroLeads shows a work email signal at jamcity.com and a matched LinkedIn profile for Mel O'Connor.
Mel O'Connor previously worked as Design Director at Scopely and Studio Creative Director at Jam City. Mel O'Connor holds Associate Of Arts (A.A.), Music Theory And Composition, Voice from Ohlone College.
Email format at Scopely
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AeroLeads found 2 current-domain work email signals for Mel O'Connor. Compare company email patterns before reaching out.
About Mel O'Connor
Well-rounded, methodical design leader with a reputation for getting results while herding cats in the desired direction.
Listed skills include Video Games, Photoshop, Mmo, Online Gaming, and 40 others.
Mel O'Connor's current company
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Mel O'Connor work experience
A career timeline built from the work history available for this profile.
Studio Creative Director
- Manage Design and UI/UX Departments (25+ individuals)- Develop standards for process, documentation and review for Design across all studio games- Product and feature planning for quarterly and yearly KPI targets and executive/company goals- Manage department financials, headcount, training, hiring and annual review cycles- Pitch and begin production on new game concepts with technology and development plans- Contribute to game development and company initiatives across all studios and central services- Deliver presentations, decks and other materials to executives, IP holders, and vendors- Execute creative vision, dictate milestones and deliverables, define MVPs and iterate for excellence to achieve studio, company and executive goals
Lead Game Designer
- Lead Game Designer on Harry Potter: Hogwarts Mystery- Lead Game Designer on Family Guy: Another Freakin' Mobile Game- Maintain brand vision for games according to IP standards for true-to-brand experiences- Manage team of 14+ designers, determine their workflow and path for professional growth- Prototype new game mechanics, design systems, features, and iterate them in live service- Balance user experience, cost and KPI goals for optimal ROI with other department leads- Develop and maintain relationships with other departments, game teams and studios- Work with studios across the world for outsourced development and learning opportunities- Write surveys, conduct in-person user testing, and canvas insider groups for player insights- Pitch, concept and test new game ideas with studio and company leadership
Narrative / Game Designer
• Develop overall story of ChronoBlade so that it aligns with lead game designer’s vision• Create chapter-based arcs that reflect the game’s content and NPCs• Provide unique personalities, voices and dialogue for each playable character and NPCs• Write backstories, FAQs, tutorials, quests, names and descriptions for all game content• Create content and copy-edit for trailers, cinematics, website and other promotional media• Adjust dialogue and written content as needed to improve player experience and game flow• Participate in creation of specs, level, combat and systems design
Community Manager
• Edit story content for continuity and write character dialogue and quests• Administrate for website, social media, wiki, forums and bug/feedback submission forms• Create videos, media and written content for community events, social media, wiki, forums and YouTube• Maintain feedback reports, review bugs, and provide key details to development team• Attend industry events to demo and support nWay’s ChronoBlade at E3 & GDC
Game Operations Coordinator, Associate Producer
• Create and edit copy for e-mails, websites, banners, ads, forums, wikis and internal media• Improve existing processes and documentation company-wide for all games and platforms• Create mock-ups for marketing, websites, sales and promotions. Implement final products• Create and present PPTs of KPIs, new ideas, and status reports to peers and executives• Develop, execute and test creative solutions for the improvement of KPI across multiple games• Consult and provide improvement feedback to Operations Manager and other departments• Worked pre-release with developers to design new systems, improve player experience and monetization • Communicate directly with whales for key spending habit information and retention efforts
Senior Game Master
• Managed teams of 3 to 7 individuals• Created game events across large communities with detailed stories and quest objectives• Designed pivotal sales and promotions to meet daily and monthly revenue goals• Analyzed data from team members, community projects and sales to improve KPIs and efficiency• Managed communities through service tickets, forums, in-game support and player volunteers• Tested in-house and current industry titles, reported bugs and developed test plans for releases
Costume Design Assistant
• Design and creation of costumes• Organization and maintenance of storage, equipment and costumes• Assist in research, buying, and coordinating fabric, costume pieces and props• Fit and measure actors and dancers, tailor and alter as required• Craft creation including painting, silk screening, props, bags, jewelry, hats, shoes, spats, gloves, helmets, leather-look alike belts/clothing, armor, and dancewear• Show and style types worked on include: dance, Renaissance, Victorian, tribal, Halloween, Grecian/Roman, 1900’s - 1960’s, business wear, pajamas, sci-fi and futuristic, safari, military• Role included pre-show prep, rehearsals, and repairs and alterations during performance runs
Colleagues at Scopely
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Jc Bornaghi
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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AS
Ankitha Shetty
Colleague at ScopelyBengaluru, Karnataka, India
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AH
Andrew-Nghi Huynh
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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Fletcher Wu
Colleague at ScopelySan Francisco Bay Area, United States
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PC
Patricia Caetano
Colleague at ScopelySpain
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DV
Domen Valjavec
Colleague at ScopelyBarcelona, Catalonia, Spain
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BS
Brandi Smith
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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AC
Alvin Chou
Colleague at ScopelyLos Angeles, California, United States
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AL
Anna L.
Colleague at ScopelyTel Aviv-Yafo, Tel Aviv District, Israel
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JC
Johnny Chuaquico
Colleague at ScopelyLos Angeles Metropolitan Area, United States
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Mel O'Connor education
Associate Of Arts (A.A.), Music Theory And Composition, Voice
Associate Of Arts (A.A.), Fine Arts
Frequently asked questions about Mel O'Connor
Quick answers generated from the profile data available on this page.
What company does Mel O'Connor work for?
Mel O'Connor works for Scopely.
What is Mel O'Connor's role at Scopely?
Mel O'Connor is listed as Creative Director and Design Leader at Scopely.
What is Mel O'Connor's email address?
AeroLeads has found 2 work email signals at @jamcity.com for Mel O'Connor at Scopely.
Where is Mel O'Connor based?
Mel O'Connor is based in Fremont, California, United States while working with Scopely.
What companies has Mel O'Connor worked for?
Mel O'Connor has worked for Scopely, Jam City, Nway Inc., Aeria Games & Entertainment, and Ohlone College.
Who are Mel O'Connor's colleagues at Scopely?
Mel O'Connor's colleagues at Scopely include Jc Bornaghi, Ankitha Shetty, Andrew-Nghi Huynh, Fletcher Wu, and Patricia Caetano.
How can I contact Mel O'Connor?
You can use AeroLeads to view verified contact signals for Mel O'Connor at Scopely, including work email, phone, and LinkedIn data when available.
What schools did Mel O'Connor attend?
Mel O'Connor holds Associate Of Arts (A.A.), Music Theory And Composition, Voice from Ohlone College.
What skills is Mel O'Connor known for?
Mel O'Connor is listed with skills including Video Games, Photoshop, Mmo, Online Gaming, Game Development, Computer Games, Gaming, and Mmorpg.
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