Mel O'Connor
AeroLeads people directory · profile

Mel O'Connor Email & Phone Number

Creative Director and Design Leader at Scopely
Location: Fremont, California, United States 8 work roles 2 schools
2 work emails found @jamcity.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email m****@jamcity.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creative Director and Design Leader
Location
Fremont, California, United States
Company size

Who is Mel O'Connor? Overview

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Quick answer

Mel O'Connor is listed as Creative Director and Design Leader at Scopely, a company with 201 employees, based in Fremont, California, United States. AeroLeads shows a work email signal at jamcity.com and a matched LinkedIn profile for Mel O'Connor.

Mel O'Connor previously worked as Design Director at Scopely and Studio Creative Director at Jam City. Mel O'Connor holds Associate Of Arts (A.A.), Music Theory And Composition, Voice from Ohlone College.

Company email context

Email format at Scopely

This section adds company-level context without repeating Mel O'Connor's masked contact details.

{first}@jamcity.com
89% confidence

AeroLeads found 2 current-domain work email signals for Mel O'Connor. Compare company email patterns before reaching out.

Profile bio

About Mel O'Connor

Well-rounded, methodical design leader with a reputation for getting results while herding cats in the desired direction.

Listed skills include Video Games, Photoshop, Mmo, Online Gaming, and 40 others.

Current workplace

Mel O'Connor's current company

Company context helps verify the profile and gives searchers a useful next step.

Scopely
Scopely
Creative Director and Design Leader
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
8 roles

Mel O'Connor work experience

A career timeline built from the work history available for this profile.

Design Director

Current

Culver City, California, US

Oct 2022 - Present

Studio Creative Director

Culver City, California, US

- Manage Design and UI/UX Departments (25+ individuals)- Develop standards for process, documentation and review for Design across all studio games- Product and feature planning for quarterly and yearly KPI targets and executive/company goals- Manage department financials, headcount, training, hiring and annual review cycles- Pitch and begin production on.

Jun 2021 - Aug 2022

Lead Game Designer

Culver City, California, US

- Lead Game Designer on Harry Potter: Hogwarts Mystery- Lead Game Designer on Family Guy: Another Freakin' Mobile Game- Maintain brand vision for games according to IP standards for true-to-brand experiences- Manage team of 14+ designers, determine their workflow and path for professional growth- Prototype new game mechanics, design systems, features, and.

Apr 2016 - Jun 2021

Narrative / Game Designer

San Francisco, US

  • Develop overall story of ChronoBlade so that it aligns with lead game designer’s vision
  • Create chapter-based arcs that reflect the game’s content and NPCs
  • Provide unique personalities, voices and dialogue for each playable character and NPCs
  • Write backstories, FAQs, tutorials, quests, names and descriptions for all game content
  • Create content and copy-edit for trailers, cinematics, website and other promotional media
  • Adjust dialogue and written content as needed to improve player experience and game flow
Mar 2014 - Jan 2016

Community Manager

San Francisco, US

  • Edit story content for continuity and write character dialogue and quests
  • Administrate for website, social media, wiki, forums and bug/feedback submission forms
  • Create videos, media and written content for community events, social media, wiki, forums and YouTube
  • Maintain feedback reports, review bugs, and provide key details to development team
  • Attend industry events to demo and support nWay’s ChronoBlade at E3 & GDC
Nov 2012 - Mar 2014

Game Operations Coordinator, Associate Producer

Germany, DE

  • Create and edit copy for e-mails, websites, banners, ads, forums, wikis and internal media
  • Improve existing processes and documentation company-wide for all games and platforms
  • Create mock-ups for marketing, websites, sales and promotions. Implement final products
  • Create and present PPTs of KPIs, new ideas, and status reports to peers and executives
  • Develop, execute and test creative solutions for the improvement of KPI across multiple games
  • Consult and provide improvement feedback to Operations Manager and other departments
Oct 2011 - Nov 2012

Senior Game Master

Germany, DE

  • Managed teams of 3 to 7 individuals
  • Created game events across large communities with detailed stories and quest objectives
  • Designed pivotal sales and promotions to meet daily and monthly revenue goals
  • Analyzed data from team members, community projects and sales to improve KPIs and efficiency
  • Managed communities through service tickets, forums, in-game support and player volunteers
  • Tested in-house and current industry titles, reported bugs and developed test plans for releases
Mar 2009 - Oct 2011

Costume Design Assistant

Fremont, CA, US

  • Design and creation of costumes
  • Organization and maintenance of storage, equipment and costumes
  • Assist in research, buying, and coordinating fabric, costume pieces and props
  • Fit and measure actors and dancers, tailor and alter as required
  • Craft creation including painting, silk screening, props, bags, jewelry, hats, shoes, spats, gloves, helmets, leather-look alike belts/clothing, armor, and dancewear
  • Show and style types worked on include: dance, Renaissance, Victorian, tribal, Halloween, Grecian/Roman, 1900’s - 1960’s, business wear, pajamas, sci-fi and futuristic, safari, military
Oct 2007 - Mar 2009
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

2 education records

Mel O'Connor education

Associate Of Arts (A.A.), Music Theory And Composition, Voice

Ohlone College

Associate Of Arts (A.A.), Fine Arts

Ohlone College
FAQ

Frequently asked questions about Mel O'Connor

Quick answers generated from the profile data available on this page.

What company does Mel O'Connor work for?

Mel O'Connor works for Scopely.

What is Mel O'Connor's role at Scopely?

Mel O'Connor is listed as Creative Director and Design Leader at Scopely.

What is Mel O'Connor's email address?

AeroLeads has found 2 work email signals at @jamcity.com for Mel O'Connor at Scopely.

Where is Mel O'Connor based?

Mel O'Connor is based in Fremont, California, United States while working with Scopely.

What companies has Mel O'Connor worked for?

Mel O'Connor has worked for Scopely, Jam City, Nway Inc., Aeria Games & Entertainment, and Ohlone College.

Who are Mel O'Connor's colleagues at Scopely?

Mel O'Connor's colleagues at Scopely include Daniel Byrd, Sara López Gilabert, Alexis Sánchez Sanz, Dawn Andersen, and Armand Haddad.

How can I contact Mel O'Connor?

You can use AeroLeads to view verified contact signals for Mel O'Connor at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Mel O'Connor attend?

Mel O'Connor holds Associate Of Arts (A.A.), Music Theory And Composition, Voice from Ohlone College.

What skills is Mel O'Connor known for?

Mel O'Connor is listed with skills including Video Games, Photoshop, Mmo, Online Gaming, Game Development, Computer Games, Gaming, and Mmorpg.

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