Meng Ching
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Meng Ching Email & Phone Number

Principal Systems Designer at Zynga
Location: Round Rock, Texas, United States 14 work roles 3 schools
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Current company
Role
Principal Systems Designer
Location
Round Rock, Texas, United States
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Who is Meng Ching? Overview

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Quick answer

Meng Ching is listed as Principal Systems Designer at Zynga, a company with 1 employees, based in Round Rock, Texas, United States. AeroLeads shows a matched LinkedIn profile for Meng Ching.

Meng Ching previously worked as Principal Systems Designer at Big Run Studios Inc. and Senior Systems Designer at Amber. Meng Ching holds Mba, Mba from Drexel University'S Lebow College Of Business.

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Zynga

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Profile bio

About Meng Ching

Systems Game Designer with 18 years of economy and probability modeling experience. Passion and focus on player experience. Background in actuary science, statistics and mathematics.Progression Modeling, Combat / Economy Balance, Data Tools, MS Excel/Sheets, Python, Flow-Diagrams

Listed skills include Data Analysis, Analysis, Statistics, Management, and 16 others.

Current workplace

Meng Ching's current company

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Zynga
Zynga
Principal Systems Designer
Website
Employees
1
AeroLeads page
14 roles · 32 years

Meng Ching work experience

A career timeline built from the work history available for this profile.

Principal Systems Designer

Current

San Francisco, California, US

Jun 2023 - Present

Principal Systems Designer

Oakland, CA, US

  • Evaluated the health of in-game currencies, items and resources. This solidified the health of the economy and greatly reduced the time required to tune the game.
  • Mapped game features and systems to determine viability and logic, allowing us to evaluate the core loops and player motivations.
  • Identified system collisions between features, communicated tradeoffs and provided solutions to the team.
  • Created individual feature models for each system. These included but were not limited to: Micro Game, Gacha, Collections, Energy Systems, Leagues, and Currencies.
  • Created a master model that linked all other feature models into an aggregated progression and mapped out two years of player progression. The model successfully communicated intent, benchmarks, and goals, as well as.
  • Created initial model to balance pvp puzzle gameplay. Allowed us to quickly create levels and set AI to meet progression targets.
Oct 2020 - Feb 2023

Senior Systems Designer

Bucharest, Sector 1, RO

  • Retained all responsibilities from my Consultant role.
  • Acted as internal Systems/Economy specialist and supported multiple game teams with systems design and modeling work.
  • Client facing Systems/Economy Specialist. Worked closely with client's design team to construct core game systems and design models.
  • Selected by Clients to do competitor analyst and systems breakdown. Earning additional revenue for Amber.
  • Trained and mentor multiple designers with systems and model work.
May 2020 - Oct 2020

Consultant (Senior Systems Designer)

Bucharest, Sector 1, RO

  • Lead Systems Designer - for undisclosed title. Handled all aspects of systems design such as: Item Systems, Player and Character Progression, Matchmaking, Leagues.
  • Created a set of presentations and Excel tools to allow better communication and presentation of economic systems to executives for both internal teams and clients.
  • Mentor to less senior Systems Designers.
May 2019 - May 2020

Senior Systems Game Designer

Bellevue, WA, US

  • Created a network of relational models to balance progression, economy, combat and various other game features. Models successfully set the foundation for stable currency and combat systems and minimized the amount of.
  • Coded tools for the design team in python to offset engineering workload. Tools allowed designers to implement game changes directly and test in-game systems for accuracy. Tools included: data conversion to in-game.
  • Supported Content Designers with insights into systems’ intent: player motivation, player pinch points and monetization targets.
  • Completed initial combat balance pass for a pvp character collector. Used model and hand tuning to balance character stats, character ability and level scaling.
  • Acted as feature owner from concept to implementation. Designed the feature, presented it for approval and led kick off meetings. Guided other teams with feature implementation.
Apr 2018 - Apr 2019

Systems Game Designer

Bellevue, WA, US

Jul 2015 - Apr 2018

Systems Game Designer

Konami Digital Entertainment, Inc.
  • Created combat simulator in Excel/VBA for a card collection battler. Simulator built decks based on different player profiles. Accounted for a gacha, fusion and evolution systems. This allow A/B testing of different.
  • Developed matchmaking system for more competitive and fair gameplay for two different titles. Determined best system based on game needs. Modified matchmaking systems to better fit our games.
  • Created models to balance economy and combat for two titles.
  • Coded tools in python for the design team.
  • Event designer for mobile puzzle/RPG game.
  • Character designer for NPC in-game abilities and gameplay.
Feb 2013 - Jun 2015

Social / Mobile Data Analyst

Konami Digital Entertainment, Inc.
  • Created manual LTV calculator when Upsight tool failed. Allowed us to analyze data during the initial launch phase of the game.
  • Regression analysis for spending predictive modeling.
  • Authored and analyzed event hooks used to support live operations game.
  • Live Designer for "MLB Dream Nine" Facebook version (2013 MLB Season)(title was sunset in December 2013).
  • Game Designer of "Swords & Poker Adventures" iOS/Android (Postproduction to Live Ops)https://itunes.apple.com/app/id808589838
Feb 2013 - Oct 2013

Survey Data Analyst

San Rafael, California, US

  • Responsible for annual report regarding software games industries trends
  • Analyze survey data for compensation benchmarking
  • Coding syntax / scripts for business modeling
  • Project manager for database WebPortal. Created ER models for database. Wireframes for front and back-end. Drafted requirements for development and testing. Liaison between front and back-end developers.
Nov 2010 - Feb 2013

Actuarial Analyst

London, GB

  • Elected by peers as Employee of the Year 2008.
  • Team leader of six in a 40-member project, across two consulting firms, to assist DuPont with a cost savings restructuring project for six months. Aided team members with workflows, communications and training. Met.
  • Selected, by DuPont, out of 40 candidates to serve as project manager and auditor for an additional six months. Coordinated communications with three teams. Worked closely with head in house actuarial to ensure project.
  • Chosen as lead liaison in local office for an eight-month national software conversion and outsourcing project. Programmed 15 out of 300 plus pension plans. Representative at two national meetings in North Carolina..
  • Modeled and forecasted financial funding requirements for 48 clients which varied between 50 to 5,000 participants per plan; aided clients’ decisions to alter pension plan by projecting cost and investment gains..
  • Consistently completed actuarial valuations, data analysis and government filings for wide variety of clients to meet deadlines.
Aug 2007 - Jul 2009

Actuarial Administrator / Benefits

Valley Forge, PA, US

  • Offered fulltime position after a six-month internship.
  • Increased quality and reduced delivery time of projects for six clients, which varied between 5,000 to 10,000 participants per plan, by automating manual processes; one process was reduced from 120 minutes to 30 minutes.
  • Increased effectiveness of new hires by designing improved training program. Personally taught the pilot class of six.
  • Served as plan specialist on streamlining workflows from start to end by building relationships across four functional teams. Resulted in decreased errors overall for three clients.
  • Adept at Design Architecture for programming as well as collaborating with IT programmers to efficiently update and roll out required annual pension plan amendments for six clients.
Jun 2004 - Aug 2007

Actuarial Intern / Retirement

London, England, GB

  • Completed internship project ahead of schedule. Took lead managing study materials distribution program for the duration of internship.
  • Received award for completing goals beyond the requirements of the internship.
Jun 2003 - Jan 2004

Sales Representative, Jeweler, Watch Smith And Webmaster

Twin Phoenix, Inc.
1994 - 2004 ~10 yrs

Calculus Teacher / Student Representative

Exodus To Excellence
  • High School Summer Job
  • Taught calculus to high school students in a math and science summer program
Jun 1999 - Jul 1999
Team & coworkers

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3 education records

Meng Ching education

Mba, Mba

Drexel University'S Lebow College Of Business

Bba, Actuarial Science

Fox School Of Business At Temple University

Education record

Central High
FAQ

Frequently asked questions about Meng Ching

Quick answers generated from the profile data available on this page.

What company does Meng Ching work for?

Meng Ching works for Zynga.

What is Meng Ching's role at Zynga?

Meng Ching is listed as Principal Systems Designer at Zynga.

Where is Meng Ching based?

Meng Ching is based in Round Rock, Texas, United States while working with Zynga.

What companies has Meng Ching worked for?

Meng Ching has worked for Zynga, Big Run Studios Inc., Amber, Ncsoft, and Konami Digital Entertainment, Inc..

Who are Meng Ching's colleagues at Zynga?

Meng Ching's colleagues at Zynga include Amin Suzani, Jack Wood, David Coyle, Pmp, Csm, Ethan Young, and Duyus Helin.

How can I contact Meng Ching?

You can use AeroLeads to view verified contact signals for Meng Ching at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Meng Ching attend?

Meng Ching holds Mba, Mba from Drexel University'S Lebow College Of Business.

What skills is Meng Ching known for?

Meng Ching is listed with skills including Data Analysis, Analysis, Statistics, Management, Access, Forecasting, Leadership, and Employee Benefits.

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