Meng Ching Email & Phone Number
Who is Meng Ching? Overview
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Meng Ching is listed as Principal Systems Designer at Zynga, a with 1 employees, based in Round Rock, Texas, United States. AeroLeads shows a matched LinkedIn profile for Meng Ching.
Meng Ching previously worked as Principal Systems Designer at Big Run Studios Inc. and Senior Systems Designer at Amber. Meng Ching holds Mba, Mba from Drexel University'S Lebow College Of Business.
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About Meng Ching
Systems Game Designer with 18 years of economy and probability modeling experience. Passion and focus on player experience. Background in actuary science, statistics and mathematics.Progression Modeling, Combat / Economy Balance, Data Tools, MS Excel/Sheets, Python, Flow-Diagrams
Listed skills include Data Analysis, Analysis, Statistics, Management, and 16 others.
Meng Ching's current company
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Meng Ching work experience
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Principal Systems Designer
• Evaluated the health of in-game currencies, items and resources. This solidified the health of the economy and greatly reduced the time required to tune the game.• Mapped game features and systems to determine viability and logic, allowing us to evaluate the core loops and player motivations. • Identified system collisions between features, communicated tradeoffs and provided solutions to the team.• Created individual feature models for each system. These included but were not limited to: Micro Game, Gacha, Collections, Energy Systems, Leagues, and Currencies. • Created a master model that linked all other feature models into an aggregated progression and mapped out two years of player progression. The model successfully communicated intent, benchmarks, and goals, as well as created a base foundation for a stable economy and player progression.• Created initial model to balance pvp puzzle gameplay. Allowed us to quickly create levels and set AI to meet progression targets.• Fine tuned levels and AI by hand for over 16 levels. Made the AI feel “more human”. Greatly improved player progression experience. • Collaborated with the extended team to nail down systems and experiences including but not limited to: Leaderboards, Leagues, Matchmaking, Gacha Rewards, Collections, monetization goals. • Conceptualized, pitched, designed, documented, implemented, and iterated various game systems.• Designed and assisted in implementation of tools for managing game data. Worked closely with engineers to reduce rework. This provided designers with the tools they required to operate the game.• Facilitated, communicated, and enforced processes used to implement system-based data into games, which greatly reduced data conflicts and lost or overwritten data. • Facilitated discussions and brainstorming sessions on systems design.• Supported multiple games in development with Event Modeling.• Mentored and trained junior content and system designers.
Senior Systems Designer
• Retained all responsibilities from my Consultant role. • Acted as internal Systems/Economy specialist and supported multiple game teams with systems design and modeling work.• Client facing Systems/Economy Specialist. Worked closely with client's design team to construct core game systems and design models. • Selected by Clients to do competitor analyst and systems breakdown. Earning additional revenue for Amber.• Trained and mentor multiple designers with systems and model work.
Consultant (Senior Systems Designer)
• Lead Systems Designer - for undisclosed title. Handled all aspects of systems design such as: Item Systems, Player and Character Progression, Matchmaking, Leagues. • Created a set of presentations and Excel tools to allow better communication and presentation of economic systems to executives for both internal teams and clients. • Mentor to less senior Systems Designers.
Senior Systems Game Designer
• Created a network of relational models to balance progression, economy, combat and various other game features. Models successfully set the foundation for stable currency and combat systems and minimized the amount of time required to rebalance the game once production was complete. They also allowed the design team to estimate the effects of balance changes and avoid major issues before implementation, greatly reducing the amount of manual work required by the team.• Coded tools for the design team in python to offset engineering workload. Tools allowed designers to implement game changes directly and test in-game systems for accuracy. Tools included: data conversion to in-game assets, data aggregation to test accuracy of game systems, and NPC profile creator.• Supported Content Designers with insights into systems’ intent: player motivation, player pinch points and monetization targets. • Completed initial combat balance pass for a pvp character collector. Used model and hand tuning to balance character stats, character ability and level scaling. • Acted as feature owner from concept to implementation. Designed the feature, presented it for approval and led kick off meetings. Guided other teams with feature implementation.
Systems Game Designer
Systems Game Designer
• Created combat simulator in Excel/VBA for a card collection battler. Simulator built decks based on different player profiles. Accounted for a gacha, fusion and evolution systems. This allow A/B testing of different formulas and tuning of combat for players of different types.• Developed matchmaking system for more competitive and fair gameplay for two different titles. Determined best system based on game needs. Modified matchmaking systems to better fit our games.• Created models to balance economy and combat for two titles.• Coded tools in python for the design team. • Event designer for mobile puzzle/RPG game.• Character designer for NPC in-game abilities and gameplay.• Level designer for over 50 dungeon layouts.• Primary support from game design for art and engineering. Helped troubleshoot and polish tasks. Acted as liaison to ensure the game design’s creative direction is reflected in each iteration of the game.• Helped develop core game mechanics and social loops. Lead and developed play testing experiments for new mechanics.• Fulfill other game design roles as needed. Such as: level designer, character designer, and event designer.• Captain of Konami’s League of Legends team for AHGL, an esports league for working professionals. Handled all aspects of administration. Ensured team complied with AHGL regulations. Coordinated and lead team meetings. Communicated with other captains and AHGL officials. Served as team analyst to scout competition and develop strategies.
Social / Mobile Data Analyst
• Created manual LTV calculator when Upsight tool failed. Allowed us to analyze data during the initial launch phase of the game.• Regression analysis for spending predictive modeling.• Authored and analyzed event hooks used to support live operations game.• Live Designer for "MLB Dream Nine" Facebook version (2013 MLB Season)(title was sunset in December 2013).• Game Designer of "Swords & Poker Adventures" iOS/Android (Postproduction to Live Ops)https://itunes.apple.com/app/id808589838
Survey Data Analyst
• Responsible for annual report regarding software games industries trends• Analyze survey data for compensation benchmarking• Coding syntax / scripts for business modeling• Project manager for database WebPortal. Created ER models for database. Wireframes for front and back-end. Drafted requirements for development and testing. Liaison between front and back-end developers.
Actuarial Analyst
• Elected by peers as Employee of the Year 2008.• Team leader of six in a 40-member project, across two consulting firms, to assist DuPont with a cost savings restructuring project for six months. Aided team members with workflows, communications and training. Met deadlines and auditing standards; successfully completed a 4 million dollar project. • Selected, by DuPont, out of 40 candidates to serve as project manager and auditor for an additional six months. Coordinated communications with three teams. Worked closely with head in house actuarial to ensure project was completed within standards. Solidified relationship and exceeded expectations of largest client. Successful completion of project earned the company an additional 250,000-dollar.• Chosen as lead liaison in local office for an eight-month national software conversion and outsourcing project. Programmed 15 out of 300 plus pension plans. Representative at two national meetings in North Carolina. Worked closely with peers in India office. Pilot project successfully converted and migrated actuarial work offshore; project provided major savings.• Modeled and forecasted financial funding requirements for 48 clients which varied between 50 to 5,000 participants per plan; aided clients’ decisions to alter pension plan by projecting cost and investment gains. Received outstanding reviews from clients.• Consistently completed actuarial valuations, data analysis and government filings for wide variety of clients to meet deadlines.
Actuarial Administrator / Benefits
• Offered fulltime position after a six-month internship.• Increased quality and reduced delivery time of projects for six clients, which varied between 5,000 to 10,000 participants per plan, by automating manual processes; one process was reduced from 120 minutes to 30 minutes. • Increased effectiveness of new hires by designing improved training program. Personally taught the pilot class of six.• Served as plan specialist on streamlining workflows from start to end by building relationships across four functional teams. Resulted in decreased errors overall for three clients. • Adept at Design Architecture for programming as well as collaborating with IT programmers to efficiently update and roll out required annual pension plan amendments for six clients.
Actuarial Intern / Retirement
• Completed internship project ahead of schedule. Took lead managing study materials distribution program for the duration of internship.• Received award for completing goals beyond the requirements of the internship.
Sales Representative, Jeweler, Watch Smith And Webmaster
Calculus Teacher / Student Representative
• High School Summer Job• Taught calculus to high school students in a math and science summer program
Colleagues at Zynga
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Sheetal Joshi
Colleague at ZyngaAustin, Texas Metropolitan Area, United States
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Lucy Mossakowski
Colleague at ZyngaLondon, England, United Kingdom
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Kenneth Hohusen
Colleague at ZyngaNew York, United States
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Bryan Diggs
Colleague at ZyngaAustin, Texas Metropolitan Area, United States
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Raksha Chaitanya
Colleague at ZyngaBengaluru, Karnataka, India
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Zenul Kazi
Colleague at ZyngaKodinar, Gujarat, India
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Dennis Joseph
Colleague at ZyngaBengaluru, Karnataka, India
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Kevin Salaway
Colleague at ZyngaSurrey, British Columbia, Canada
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Joel Thomas
Colleague at ZyngaRound Rock, Texas, United States
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Bryce Lee
Colleague at ZyngaToronto, Ontario, Canada
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Meng Ching education
Mba, Mba
Bba, Actuarial Science
Education record
Frequently asked questions about Meng Ching
Quick answers generated from the profile data available on this page.
What company does Meng Ching work for?
Meng Ching works for Zynga.
What is Meng Ching's role at Zynga?
Meng Ching is listed as Principal Systems Designer at Zynga.
Where is Meng Ching based?
Meng Ching is based in Round Rock, Texas, United States while working with Zynga.
What companies has Meng Ching worked for?
Meng Ching has worked for Zynga, Big Run Studios Inc., Amber, Ncsoft, and Konami Digital Entertainment, Inc..
Who are Meng Ching's colleagues at Zynga?
Meng Ching's colleagues at Zynga include Sheetal Joshi, Lucy Mossakowski, Kenneth Hohusen, Bryan Diggs, and Raksha Chaitanya.
How can I contact Meng Ching?
You can use AeroLeads to view verified contact signals for Meng Ching at Zynga, including work email, phone, and LinkedIn data when available.
What schools did Meng Ching attend?
Meng Ching holds Mba, Mba from Drexel University'S Lebow College Of Business.
What skills is Meng Ching known for?
Meng Ching is listed with skills including Data Analysis, Analysis, Statistics, Management, Access, Forecasting, Leadership, and Employee Benefits.
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