Michael Bowlin Email & Phone Number
@turtlerockstudios.com
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Who is Michael Bowlin? Overview
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Michael Bowlin is listed as IT Quality Assurance Analyst at Maricopa County Department of Transportation, based in Phoenix, Arizona, United States. AeroLeads shows a work email signal at turtlerockstudios.com and a matched LinkedIn profile for Michael Bowlin.
Michael Bowlin previously worked as Associate Producer at Ubisoft and Associate Producer at Turtle Rock Studios. Michael Bowlin holds Bachelor Of Arts (B.A.), Game And Interactive Media Design, 3.69 from Collins College.
Email format at Maricopa County Department of Transportation
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AeroLeads found 1 current-domain work email signal for Michael Bowlin. Compare company email patterns before reaching out.
About Michael Bowlin
• Fifteen years of experience in the gaming industry working on various titles across multiple platforms in Quality Assurance and Production• High level knowledge of Sony compliance requirements and demonstrate familiarity of Microsoft compliance requirements with experience using back end tools for testing and build preparation.• Proficiency with JIRA, Confluence, DevTrack, and DevTest for bug submission and documentation.• Demonstrate excellent time management skills by prioritizing tasks based on order of importance.• Possess excellent written and verbal communication skills when submitting bug reports and providing extra information when requested from others regarding reproducibility and scope of a submitted bug report.• Experience with training new hires to rebuild and strengthen teams by creating a training curriculum and direct mentorship.• Adaptable by utilizing tools and software to perform specialized testing such as using Sony’s Publishing Tools for high level compliance checks and Wwise for intricate sound testing.
Listed skills include Devtrack, Ps3, Video Games, Quality Assurance, and 20 others.
Michael Bowlin's current company
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Michael Bowlin work experience
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It Quality Assurance Analyst
It Quality Assurance Analyst
Associate Producer
- Assisted Tech Producer and external development teams by managing the Online Team’s backlog.- Organized and distributed console compliance issues by working with compliance QA to ensure clarity on submitted violations and coordinated with various departments to get issues addressed for milestone deliveries.Credited Project: XDefiant (PS4, PS5, Xbox One, Xbox Series X|S, PC, Amazon Luna)
Associate Producer
- Oversaw the Audio, UI, and QA teams to ensure their tasks were up to date and accurate, resolved blockers, and communicated deadlines and design changes.- Coordinated with the Narrative team to schedule and setup VO recording sessions, deliver finished VO and final script to Localization for translations, and set up meetings with Design teams to review story beats and progression.- Acted as liaison for external groups creating tutorial videos, cinematics, and trailers by tracking down requested assets, working through blockers, and working with internal engineers to implement debug to streamline recording.- Assisted the publisher with submission paperwork for milestone deliveries by working with production and engineering to track down the information required by the publisher for certification.Projects Completed: Back 4 Blood (PS4, PS5, Xbox One, Xbox Series X|S, PC), Back 4 Blood DLC 1 - Tunnels of Terror (PS4, PS5, Xbox One, Xbox Series X|S, PC)
Permit Technician
- Received construction plans that were seeking permit application and sent off to relevant parties to inspect plans for compliance.- Coordinated plan review with several internal and external groups.- Approved, stamped, and signed approved plans and sent off to Clients along with the valid permit.- Sent unapproved plans off to Clients with detailed instructions of what needed to be addressed for re-submittal.
Qa Manager
- Managed a team of 16 Quality Assurance Testers by allocating testers to specific tasks and projects.- Created and maintained test plans by planning with Design and Engineering to ensure coverage for testing.- Met with various department leads to provide status updates on the project, evaluate build status for studio playtests, and plan QA coverage with a focus on new features and upcoming milestone deliverables.- Coordinated with Publisher QA to split tasks between groups to maximize test coverage and utilize team strengths.Projects Completed: Face Your Fears 2 (Oculus Rift and Oculus Quest), Journey of the Gods (Oculus Rift and Oculus Quest)
Qa Lead And Senior Platform Specialist
• Coordinated build deliveries to publisher QA and other third parties, documented in-test build status, and tracked active live builds.• Directed smoke tests, gathered build notes for Production and third parties, and provided list of blocking issues daily.• Led PS4 and Xbox One functional and compliance testing during various stages of Evolve and coordinated with other teams to ensure coverage on all platforms and directed various QA Strike Teams during the free-to-play transition during Evolve: Stage 2.• Used Confluence to create documentation for PS4/XB1 specific testing requirements, platform terminology, useful platform debugging tools, and guidelines for specialized audio testing.• Executed specialized audio testing and developed several test plans for extensive audio testing.• Assisted programmers with getting debugging logs and crash dump files requested on submitted issues.• Utilized previous experience to assist other testers and developers in understanding the features and compliance requirements of the PS4 platform early in the system’s lifecycle.• Managed publisher QA compliance bugs in JIRA by providing extra information when requested and helped with providing risk assessment to production, alternative solutions to compliance violations to developers, and seeking extra information through DevNet forums and private support requests.• PS4 and Xbox One console set up throughout the studio by performing initial console setup, tracking and distributing system updates, and tracking active consoles in a shared document for easy access.Projects Completed: Evolve (PS4, Xbox One, PC), Evolve: Stage 2 (PC), The Well (Samsung Gear VR, Oculus Go), Face Your Fears (Samsung Gear VR, Oculus Go, Oculus Rift), Face Your Fears 2 (Oculus Quest, Oculus Rift), Journey of the Gods (Oculus Quest, Oculus Rift), Other Worlds (Samsung Gear VR, Oculus Go)
Sony Compliance Qa Specialist I
• Specialized in knowledge of the TRC Documents for the Sony PS3, PS2, and PSP systems to effectively ensure that games are compliant with the standards on each platform.• Directed Outsource Specialists by guiding their focus daily in order to maximize compliance coverage and developed their bug writing skills by providing specific details to improve their syntax and wording.• Attended weekly meetings with Production and QA groups to discuss the status of projects, inform all parties of major compliance violations, and provide risk assessment for compliance violations as titles neared submission to the first party groups.• Trained new team members on how to understand TRC documentation, develop test cases, and utilize platform specific tools to execute technical compliance testing.• Adapted Test Cases based on previous submissions by tracking compliance violations during submission and ensuring that it was covered in future test plans run by the team.• Assisted Submissions Coordinator by looking over submission paperwork for both SCEA and SCEE regions to ensure accuracy. Completed Projects as Sony Compliance Point of Contact: Saints Row: The Third - Enter The Dominatrix (PS3 - Cancelled), Saints Row: The Third (PS3), Pictionary: Ultimate Edition (PS3), Marvel Super Hero Squad: Comic Combat (PS3), U-Draw Studio: Instant Artist (PS3), MX vs. ATV Alive (PS3), WWE All Stars (PSP), de Blob 2 (PS3), Marvel Super Hero Squad: The Infinity Gauntlet (PS3)
Qa Tester I
• Tested video game software and input detailed instructions for reproducing issues into a bug database.• Helped with conducting soak tests, completing test plans, and updating a daily report on project status. • Performed high level audio testing by utilizing WWise Audio Program for special debugging and logging information for UFC Undisputed 2010 and trained several testers for use on WWE Smackdown vs. RAW 2011.• Coordinated Multiplayer testing by developing test plans and ensuring testers remained on task on several titles.• Trained testers to use the WWise program by utilizing hands-on demonstrations with the Software and creating a detailed instruction manual for how to operate the software during testing.• Contributed long hours of overtime on multiple projects to ensure that high-quality testing was achieved during OT hours.Completed Projects: UFC 2010 Undisputed (PS3/Xbox 360), MX vs. ATV Reflex (PS3/Xbox 360), Spongebob Squarepants vs. The Big One: Beach Party Cook-Off (DS), UP (Xbox 360/PS3Wii), Baja: Edge of Control (Xbox 360/PS3), WALL•E (Xbox 360/PS3/Wii), Worms: A Space Oddity (Wii), MX vs. ATV Untamed (PS3/Xbox 360), Cars: Mater-National (PS3/Xbox 360)
Michael Bowlin education
Frequently asked questions about Michael Bowlin
Quick answers generated from the profile data available on this page.
What company does Michael Bowlin work for?
Michael Bowlin works for Maricopa County Department of Transportation.
What is Michael Bowlin's role at Maricopa County Department of Transportation?
Michael Bowlin is listed as IT Quality Assurance Analyst at Maricopa County Department of Transportation.
What is Michael Bowlin's email address?
AeroLeads has found 1 work email signal at @turtlerockstudios.com for Michael Bowlin at Maricopa County Department of Transportation.
Where is Michael Bowlin based?
Michael Bowlin is based in Phoenix, Arizona, United States while working with Maricopa County Department of Transportation.
What companies has Michael Bowlin worked for?
Michael Bowlin has worked for Maricopa County Department Of Transportation, Ubisoft, Turtle Rock Studios, Salt River Pima-Maricopa Indian Community, and Thq.
How can I contact Michael Bowlin?
You can use AeroLeads to view verified contact signals for Michael Bowlin at Maricopa County Department of Transportation, including work email, phone, and LinkedIn data when available.
What schools did Michael Bowlin attend?
Michael Bowlin holds Bachelor Of Arts (B.A.), Game And Interactive Media Design, 3.69 from Collins College.
What skills is Michael Bowlin known for?
Michael Bowlin is listed with skills including Devtrack, Ps3, Video Games, Quality Assurance, Bug Tracking, Psp, Wii, and Game Design.
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