AeroLeads people directory · profile

Michael Mack Email & Phone Number

Principal Software Engineer at Zynga
Location: Eugene, Oregon, United States 6 work roles 2 schools
1 work email found @zynga.com 4 phones found area 541 and 334 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email m****@zynga.com
Direct phone (541) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Software Engineer
Location
Eugene, Oregon, United States
Company size

Who is Michael Mack? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Michael Mack is listed as Principal Software Engineer at Zynga, a with 1 employees, based in Eugene, Oregon, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 541, 334, and a matched LinkedIn profile for Michael Mack.

Michael Mack previously worked as Senior Research Assistant at University Of Oregon and Senior Game Developer at Thought Cycle. Michael Mack holds M.Sc., Computer Science from University Of Oregon.

Company email context

Email format at Zynga

This section adds company-level context without repeating Michael Mack's masked contact details.

{first_initial}{last}@zynga.com
89% confidence

AeroLeads found 1 current-domain work email signal for Michael Mack. Compare company email patterns before reaching out.

Profile bio

About Michael Mack

Titles / Projects:JFETS : Wrote ambient and scripted AI for civilian and military pedestrians and vehicles in a training simulator used by the military to train soldiers how to coordinate artillery fire. AI, C++, Scripting.Tomb Raider: Legend (PSP) : Ported the PS2 version of the Tomb Raider Legend game to the PSP during concurrent development. Sound, Graphics, Savegame, UI, PSP Sony Cert.NFL Street : Volume 3 (PS2) : Implemented new gameplay moves and animations. Implemented new AI to use the new gameplay features. Cinematics, AI, Gameplay, C++, PS2.Tomb Raider: Anniversary (PS2) : Implemented new player movement features such as wall run. Implemented boss fights such as TRex and Centaurs. Cinematics, Boss AI, Animation, Gameplay, C++, scripting, PS2 Sony Cert.Tomb Raider: Anniversary (Wii) : Implemented Wii based controls and new Wii motion control based puzzles while porting Tomb Raider Anniversary to the Wii. Wii motion controls, minigames, scripting, Nintendo Wii Cert.Tomb Raider: Underworld (Wii) : Joined during final push for post alpha bug fixing.Army of Two : 40th Day (PSP) : Lead Gameplay Programmer. Implemented partner and enemy AI. Implemented boss technology. Implemented weapons subsystems. Leadership, Milestone Planning, AI, C++, Sony PSP Cert, scripting.ESPNU (Facebook) : Implemented A/B testing, other backend features. Java, MySQL, Facebook, Action Script, MemCache.Mobsters (Facebook and MySpace) : Implemented a new location (Eastern Europe). Took Live Ops responsibilities for servers after launch. Java, JavaScript, MySQL, Hibernate, Live Ops.FrontierVille (Facebook) : Acted as a programmer and pod engineering lead on many successful cadence features from August 2011 to June 2012. As a lead I was responsible for 2 to 3 other programmers and their scheduling. Action Script, Leadership, PHP.Specialties: Gameplay, AI, C++, Java, Nintentdo Wii development, Sony PSP development, MySQL

Listed skills include Gameplay, Artificial Intelligence, C++, Java, and 19 others.

Current workplace

Michael Mack's current company

Company context helps verify the profile and gives searchers a useful next step.

Zynga
Zynga
Principal Software Engineer
Website
Employees
1
AeroLeads page
6 roles

Michael Mack work experience

A career timeline built from the work history available for this profile.

Principal Software Engineer

Current

San Francisco, California, Us

May 2020 - Present

Senior Game Developer

Living the dream!

Jan 2013 - Mar 2015

Product Manager

San Francisco, California, Us

I was a Product Manager on Pioneer Trail / FrontierVille. My responsibilities involved writing specs for cadence features, working with a team of artists, programmers, and designers to implement those specs, and analyzing the merits of the features once released. I released a feature about once every two weeks.Running in-game experiments to come up with metrics driven recommendations for the next step in the game's constant evolution was my favorite part. I also shared in more general game wide responsibilities including running daily sales, doing daily and weekly app health (DAU/revenue/etc.) analysis, and generally trying to keep a finger on the pulse of our players and payers in real time.

Jun 2012 - Oct 2012

Senior Software Engineer

Eugene, Oregon, Us

Summary of Buzz Monkey Experience:Platforms I worked on: PC/Windows, Sony PSP, Sony PS2, Sony PS3, Nintendo Wii, XBbox 360, Facebook, MySpace.Programming languages used: C++, Java, C#Scripting languages used: JavaScript, Action Script and Lua.I performed in a leadership role on several projects including Army of Two : 40th Day, FrontierVille, and NFL Street : Vol. 3 My work covered a wide range of game specific programming disciplines including: AI, Audio, Graphics, Animation, Motion Control (Wii and Natal), Cinematics, Scripting, Physics, and Gameplay.

Jan 2009 - May 2012

Software Engineer

Eugene, Oregon, Us

Mostly gameplay programming.

Jun 2004 - Jan 2009
Team & coworkers

Colleagues at Zynga

Other employees you can reach at zynga.com. View company contacts for 1 employees →

2 education records

Michael Mack education

M.Sc., Computer Science

University Of Oregon

B.Sc., Computer Science

Western Washington University
FAQ

Frequently asked questions about Michael Mack

Quick answers generated from the profile data available on this page.

What company does Michael Mack work for?

Michael Mack works for Zynga.

What is Michael Mack's role at Zynga?

Michael Mack is listed as Principal Software Engineer at Zynga.

What is Michael Mack's email address?

AeroLeads has found 1 work email signal at @zynga.com for Michael Mack at Zynga.

What is Michael Mack's phone number?

AeroLeads has found 4 phone signal(s) with area code 541, 334 for Michael Mack at Zynga.

Where is Michael Mack based?

Michael Mack is based in Eugene, Oregon, United States while working with Zynga.

What companies has Michael Mack worked for?

Michael Mack has worked for Zynga, University Of Oregon, Thought Cycle, and Buzz Monkey Software.

Who are Michael Mack's colleagues at Zynga?

Michael Mack's colleagues at Zynga include John Hill, Efrati Masih, Umair Pasha, Katherine James, and Chrissy Peshut.

How can I contact Michael Mack?

You can use AeroLeads to view verified contact signals for Michael Mack at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Michael Mack attend?

Michael Mack holds M.Sc., Computer Science from University Of Oregon.

What skills is Michael Mack known for?

Michael Mack is listed with skills including Gameplay, Artificial Intelligence, C++, Java, Mysql, Wii, Ps3, and Perforce.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.