Michael Doucet Email & Phone Number
@aduiepyle.com
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Who is Michael Doucet? Overview
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Michael Doucet is listed as Photo Archiving Associate at EverPresent, a with 47 employees, based in Clinton, Massachusetts, United States. AeroLeads shows a work email signal at aduiepyle.com and a matched LinkedIn profile for Michael Doucet.
Michael Doucet previously worked as Billing Clerk at A. Duie Pyle, Inc. and Production Coordinator at Ubisoft Toronto. Michael Doucet holds Diploma, Game Design from Rac Digital Arts College.
Email format at EverPresent
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About Michael Doucet
Currently working as Photo Archiving Associate at EverPresent, digitally archiving documents and artifacts for corporations, academies, institutions, and consumers. Most recent work in billing department at A. Duie Pyle in Northborough MA terminal.Worked until ship as a Production Coordinator at Ubisoft Toronto on Watch Dogs: Legion, October 2020. Past work as Producer of VR games division of Secret Location Inc. on "Blasters of the Universe".Prior to that Producer at Smokebomb Entertainment - digital-interactive wing of Shaftesbury Films (Murdoch Mysteries, The Listener) - overseeing operational duties between external partners and teams on multiple projects, including Slasher VR (Oculus, Vive, Android, iOS) related to television property Slasher. Past Smokebomb projects include The Moblees App, Murdoch Mysteries: On The Case, and Murdoch Mysteries: The Infernal Device (DIGI 2015 award in Interactive Content: Fiction, CSA 2016 nomination Best Cross-Platform: Fiction).Also acting as a consultant on Benjamin Rivers' latest project titled Alone With You. AWY is a follow-up to horror adventure game Home, which is available now on Steam, iOS, PC, Mac, and in late 2014 Playstation 4 and Vita. Recently begun consultant work for HouseHold Games Inc, also based in Toronto with first title slated for launch in Summer of 2017.While working as Production Manager at Get Set Games, I coordinated the launches of 5 major mobile titles and updates for 10 separate apps, with an internal team of 10 developers, and 3 separate external teams ranging from 3 to 10 employees. These included Storm Casters, Mega Jump 2, and multi-million download products Mega Jump and Mega Run, across iOS, Windows, and Android platforms in both freemium and premium spaces. My work scheduling and overseeing timelines and tasks for internal development and external QA teams led Get Set to one of its lowest crash rates in history.
Listed skills include Narrative, Level Design, Social Games, Project Management, and 13 others.
Michael Doucet's current company
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Michael Doucet work experience
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Billing Clerk
Producer
Game Production Consultant
Console game project Ps4/xboxone - Way of the Passive Fist.
Producer
Slasher VR - Cardboard iOS and Google Play versions launched February and March 2016, Vive and Oculus versions slated for late Summer 2016Murdoch Mysteries: On The Case - launched February 2016
Product Manager
The Moblees App (March 2015)Murdoch Mysteries: The Infernal Device (April/May 2015).DIGI Award 2015 Winner in Interactive Content: FictionCSA Nominee 2016 Best Cross-platform: Fiction
Game Production Consultant
Consultant to Benjamin Rivers ("Home") for Game Production on "Alone With You” for Ps4, psvita, xboxone, and later Steam, and Switch on the way.
Production Manager
- All Production Manager tasks below relating to production, cross-promotion, and media were my responsibility regarding launches and feature / bug fix updates (released approximately every two months) for the following Get Set games: Storm Casters, Mega Jump (iOS), Mega Jump Android, Mega Jump Plus, Mega Run (iOS), Mega Run Android, Mega Run Windows, Mega Run Plus, Monsters Inc. Run, and Mega Jump 2- Oversaw tasks and communication between external QA team and internal development team to resolve major bugs leading to one of the lowest crash rates in Get Set’s history- Set up cross-promotions with mobile developers, leading to Get Set’s largest world-wide burst campaigns with over 30 partners including Imangi, Limbic, and NimbleBit Games- Led weekly bug reviews and sprint planning meetings; then created and assigned timelines and tasks for both launches and the games’ subsequent updates- Public liaison for titles at GDC 2014 - scheduled meetings with external teams, business partners, ad providers, media, and cross-promo partners leading to increase in business and promotional opportunities and coverage on media outlets mentioned above- Co-wrote and coordinated press kits and contacted media, leading to positive review coverage on major mobile sites such as Gamezebo, Pocket Gamer, 148Apps, and Touch Arcade- Coordinated promotional and social media activities that increased Get Set’s levels of user engagement via Twitch live streaming and developer Q and A, Facebook polls, and Twitter- Co-wrote and collected information for the OMDC Export Fund application - including detailed reports on positive outcomes and partnerships from attending non-local networking events
Associate Production Manager
- All Associate Production tasks below relating to production, cross-promotion, and media were my responsibility regarding launches and feature / bug fix updates (released approximately every two months) for the following Get Set games: Mega Jump (iOS), Mega Jump Android, Mega Jump Plus, Mega Run (iOS), Mega Run Android, Mega Run Plus, Monsters Inc. Run, and Mega Jump 2- Set up cross-promotions with fellow mobile developers via Chartboost, leading to Get Set’s second largest world-wide burst campaign with over 25 partners- Supported production lead with management of all tasks related to the app’s launch and subsequent updates - setting timelines, creating and assigning tasks for sprints, and coordinating with 10 internal team members and QA Team to resolve blockers and bugs- Co-wrote and sent press kits to media, leading to positive review coverage on major mobile sites such as Gamezebo, 148Apps, and Arcade Sushi- Created and coordinated promotional and social media strategies that generated Get Set’s highest levels of user interaction via Facebook and Twitter contests, polls, and tips- Co-wrote and collected information for the OMDC IDM Fund - including detailed reports on Mega Jump 2’s revenue earnings upon initial launch and media coverage.
Producer
- Created job descriptions and conducted interviews to gather a team of 3 developers- Assigned tasks to teammates and monitored progress on the project - including coordinating voice recording sessions with audio engineer and having weekly meetings to discuss blockers- Designed and populated company website, including creation of extensive developer diary, postmortem documentation, press kit and all press materials- Contacted both iOS and Android media outlets regarding launch resulting in positive review coverage in online publications such as Indie Statik and JayIsGames
Production Intern
Performed bug and play testing for two Untold titles (Letter 'R' Ebook, Spellirium) and fulfilled various operational office duties such as customer service and support
Public Elementaryteacher - Glamorgan Junior Public School (Am) Norman Ingram Public School Pm
Taught Core French, was a Resource Teacher for multiple classrooms, and taught Physical Education to multiple grades.
Public Elementary Teacher - Norman Ingram Public School
Taught Core French, HSP/Special Education, Language and Math to a split grade 4/5 and Physical Education to multiple grades.
Colleagues at EverPresent
Other employees you can reach at everpresent.com. View company contacts for 47 employees →
Matt Patten
Colleague at EverpresentMalden, Massachusetts, United States
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KS
Kristina Steinbruck
Colleague at EverpresentAustin, Texas Metropolitan Area, United States
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BR
Brady Richter
Colleague at EverpresentUnited States
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DY
Danica Yelle
Colleague at EverpresentWaltham, Massachusetts, United States
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RM
Rory Mcnamara
Colleague at EverpresentUnited States
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KD
Katharine Daly
Colleague at EverpresentGreater Boston, United States
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JR
Jules Rogantino
Colleague at EverpresentQuincy, Massachusetts, United States
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HL
Hilary Ledebuhr
Colleague at EverpresentGreater Boston, United States
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TP
Tia Porter
Colleague at EverpresentBoston, Massachusetts, United States
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AG
Ariel Galford
Colleague at EverpresentGreater Boston, United States
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Michael Doucet education
Diploma, Game Design
Certificate, Project Management
Master Of Science In Elementary Education, Elementary Education And Teaching
Bachelor Of Arts (Ba), English Cultural Studies
Frequently asked questions about Michael Doucet
Quick answers generated from the profile data available on this page.
What company does Michael Doucet work for?
Michael Doucet works for EverPresent.
What is Michael Doucet's role at EverPresent?
Michael Doucet is listed as Photo Archiving Associate at EverPresent.
What is Michael Doucet's email address?
AeroLeads has found 1 work email signal at @aduiepyle.com for Michael Doucet at EverPresent.
Where is Michael Doucet based?
Michael Doucet is based in Clinton, Massachusetts, United States while working with EverPresent.
What companies has Michael Doucet worked for?
Michael Doucet has worked for Everpresent, A. Duie Pyle, Inc., Ubisoft Toronto, Secret Location, and Household Games Inc..
Who are Michael Doucet's colleagues at EverPresent?
Michael Doucet's colleagues at EverPresent include Matt Patten, Kristina Steinbruck, Brady Richter, Danica Yelle, and Rory Mcnamara.
How can I contact Michael Doucet?
You can use AeroLeads to view verified contact signals for Michael Doucet at EverPresent, including work email, phone, and LinkedIn data when available.
What schools did Michael Doucet attend?
Michael Doucet holds Diploma, Game Design from Rac Digital Arts College.
What skills is Michael Doucet known for?
Michael Doucet is listed with skills including Narrative, Level Design, Social Games, Project Management, Dual Citizenship, Game Development, Problem Solving, and Game Design Documents.
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