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Michael J. Carpenter Email & Phone Number

Principal Gameplay Engineer @ Zynga | Former Telltale, US Navy, Intel, TikTok at Zynga
Location: San Francisco Bay Area, United States 11 work roles 5 schools
1 work email found @tiktok.com 2 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@tiktok.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Gameplay Engineer @ Zynga | Former Telltale, US Navy, Intel, TikTok
Location
San Francisco Bay Area, United States
Company size

Who is Michael J. Carpenter? Overview

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Quick answer

Michael J. Carpenter is listed as Principal Gameplay Engineer @ Zynga | Former Telltale, US Navy, Intel, TikTok at Zynga, a with 1 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at tiktok.com, phone signal with area code 415, and a matched LinkedIn profile for Michael J. Carpenter.

Michael J. Carpenter previously worked as Principal Gameplay Engineer at Zynga and Owner and Operator at Video Games, Used And New. Michael J. Carpenter holds Bachelor Of Science, Game And Simulation Programming from Devry University.

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Email format at Zynga

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mcarpenter@tiktok.com
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AeroLeads found 1 current-domain work email signal for Michael J. Carpenter. Compare company email patterns before reaching out.

Profile bio

About Michael J. Carpenter

Game Developer with a love for creating epic player experiences! Whether it's building gameplay that hooks you in, crafting slick interfaces, or making visuals that dazzle, I love making games that players can't put down.My Favorite Video Games include Halo 3, Ghosts of Tsushima, Civilization Revolution, Final Fantasy 11, Sekiro: Shadows Die Twice, Far Cry 2, The Witcher 3, Phantasy Star 1, Street Fighter 2 Turbo, The Walking Dead, Shadow Complex, and a hundred others.I'm always down for some Dungeons & Dragons or a game of Magic: The Gathering.What am I playing now? Challenge me in a game of Street Fighter 6!

Listed skills include Game Development, Video Games, Programming, C++, and 50 others.

Current workplace

Michael J. Carpenter's current company

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Zynga
Zynga
Principal Gameplay Engineer @ Zynga | Former Telltale, US Navy, Intel, TikTok
Website
Employees
1
AeroLeads page
11 roles · 29 years

Michael J. Carpenter work experience

A career timeline built from the work history available for this profile.

Principal Gameplay Engineer

Current

San Francisco, California, Us

In my role as a principal software engineer on Zynga's prototyping team, I thrive in a dynamic environment where creativity and innovation are paramount. Our team is like a startup within the company, focused on turning fresh, fun ideas into the next generation of mobile games. From brainstorming sessions filled with wild, imaginative concepts to the thrill of seeing a prototype come to life, every day is an adventure. We use the latest technology to build engaging gameplay experiences and iterate quickly based on feedback, ensuring that every prototype has the potential to captivate players worldwide.

Nov 2023 - Present

Owner And Operator

Current
Video Games, Used And New

Transformed a lifelong passion for vintage video games into a successful business. Specialize in buying, selling, and trading classic video game merchandise at the San Jose Flea Market on Berryessa every weekend.Key Responsibilities and Achievements:- Business Development: Established and managed all aspects of a retail venture, including sourcing rare and in-demand vintage games, setting competitive pricing, and expanding product offerings.- Customer Engagement: Built a loyal customer base by providing exceptional service, knowledgeable recommendations, and fostering a community around classic gaming.- Inventory Management: Maintained an organized and updated inventory system to track stock levels, sales trends, and customer preferences.- Financial Oversight: Handled budgeting, bookkeeping, and financial planning to ensure profitability and sustainable growth.- Storefront Presentation: Designed an inviting and interactive storefront experience that attracts customers and enhances their shopping experience.

Mar 2024 - Present

Senior Interactive Engineer

Los Angeles, California, Us

At TikTok, I was at the cutting edge of developing groundbreaking camera effects that empowered creators to craft compelling content. Collaborating closely with designers, I oversaw several high-complexity projects and managed small teams of developers, bringing imaginative ideas to life as interactive, high-performance effects. This included a diverse range of creations, from playful game effects to sophisticated rendering effects and branded experiences. Leveraging advanced AI systems for object and person detection, our work set new standards for camera technology, making effects not only visually stunning but also highly intuitive and engaging.

Jun 2020 - Nov 2023

Senior User Interface Engineer

Anywhere Usa, Us

Built key UI features for Five Nights at Freddy's AR: Special Delivery, an augmented reality game where players interact with animatronic characters in the real world. Developed the animatronic customization workshop, inbox, settings, and profile systems, using expertise in UI architecture, user experience design, and Unity to create an immersive and intuitive interface.Shipped: Five Nights at Freddy's AR - Special Delivery

May 2019 - Jun 2020

Senior Gameplay Engineer Ar

Anywhere Usa, Us

Worked on gameplay mechanics like player and NPC logic for Five Nights at Freddy's AR: Special Delivery, ensuring the game’s AR interactions were smooth and responsive. Leveraged skills in 3D math, AR development, and AI programming to bring the game’s core features to life, creating a seamless blend of real-world and virtual gameplay.

Oct 2018 - May 2019

Lead Gameplay Engineer

Malibu & Corte Madera, Ca, Us

Led a small team of content programmers on the unreleased The Wolf Among Us sequel ("Snow Fall"), working on gameplay features and helping transition from the Telltale Engine to Unity. Focused on prototyping gameplay elements and ensuring a smooth engine migration using Unity and C#.

Apr 2018 - Sep 2018

Senior Gameplay Engineer

Malibu & Corte Madera, Ca, Us

Designed and developed gameplay features for titles like Minecraft: Story Mode, Guardians of the Galaxy, and The Walking Dead: The Final Season. Highlights include Free Build mode, third-person cameras, and combat systems. Utilized skills in 3D math, data structures, and gameplay programming.Credited:Batman: A Telltale Series - Episode 4 (Lead)Batman: A Telltale Series - Episode 5Guardians of the Galaxy: A Telltale Series - Episode 1Guardians of the Galaxy: A Telltale Series - Episode 2 (Lead)Guardians of the Galaxy: A Telltale Series - Episode 3Guardians of the Galaxy: A Telltale Series - Episode 4 (Lead)Guardians of the Galaxy: A Telltale Series - Episode 5The Walking Dead: The Final Season - Episode 1The Walking Dead: The Final Season - Episode 2

Oct 2016 - Apr 2018

Gameplay Programmer

Malibu & Corte Madera, Ca, Us

Developed mini-games and content for Tales From the Borderlands and Batman: A Telltale Series. Contributed to episodic releases, focusing on content programming and scripting.Credited:Tales From the Borderlands - Episode 4Tales From the Borderlands - Episode 5Minecraft: Story Mode - Episode 2Minecraft: Story Mode - Episode 4Minecraft: Story Mode - Episode 5Walking Dead: Michonne - Episode 1Walking Dead: Michonne - Episode 2Batman: A Telltale Series - Episode 1Batman: A Telltale Series - Episode 2Batman: A Telltale Series - Episode 3

Jul 2015 - Oct 2016

Mental Health Counselor

Norfolk, Va, Us

Active and Reserve● Primary: Psychiatric Specialist (8485)Perform assessments, crisis triage, and management, facilitation of therapy groups, short-term counseling, training and education classes, and psychological testing● Secondary: Combat Medicine Specialist (8404)Perform tactical triage, extractions, and emergency medical care in combat environments

1998 - 2018 ~20 yrs

Rendering Software Engineer

Santa Clara, California, Us

• Designed and executed GPU validation plans for Broadwell, Skylake, and Cannonlake processors, ensuring performance and feature stability.• Created stress-testing programs and automated validation tools in C/C++ and Ruby to uncover and debug GPU silicon issues.• Validated GPU-media-display interactions and optimized post-silicon workflows with advanced debugging tools.• Published reports and collaborated across teams to enhance GPU architecture and validation methodologies.

Aug 2013 - Jul 2015

Software Engineer (Co-Founder)

Fremont, Ca, Us

Worked together with a classmate of mine to develop and release an Android gameLaunched Tribal Guardian for Android - 5K+ Downloads with a 4.8 Rating

Mar 2012 - Aug 2013
Team & coworkers

Colleagues at Zynga

Other employees you can reach at zynga.com. View company contacts for 1 employees →

5 education records

Michael J. Carpenter education

Bachelor Of Science, Game And Simulation Programming

Devry University

Psychology

Behavior Health Specialist

Care Under Fire, Combat Medicine

Field Medical Service School

Certificate, Urgent Care And Nursing

Hospital Corpsman "A" School

Us Navy Basic Training

Recruit Training Command, Great Lakes
FAQ

Frequently asked questions about Michael J. Carpenter

Quick answers generated from the profile data available on this page.

What company does Michael J. Carpenter work for?

Michael J. Carpenter works for Zynga.

What is Michael J. Carpenter's role at Zynga?

Michael J. Carpenter is listed as Principal Gameplay Engineer @ Zynga | Former Telltale, US Navy, Intel, TikTok at Zynga.

What is Michael J. Carpenter's email address?

AeroLeads has found 1 work email signal at @tiktok.com for Michael J. Carpenter at Zynga.

What is Michael J. Carpenter's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Michael J. Carpenter at Zynga.

Where is Michael J. Carpenter based?

Michael J. Carpenter is based in San Francisco Bay Area, United States while working with Zynga.

What companies has Michael J. Carpenter worked for?

Michael J. Carpenter has worked for Zynga, Video Games, Used And New, Tiktok, Illumix, and Telltale Games.

Who are Michael J. Carpenter's colleagues at Zynga?

Michael J. Carpenter's colleagues at Zynga include Kasey Mckenna, Shanu Prasad, Muskan Goyal, Dilsa Acuna, and Abhishek Soni.

How can I contact Michael J. Carpenter?

You can use AeroLeads to view verified contact signals for Michael J. Carpenter at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Michael J. Carpenter attend?

Michael J. Carpenter holds Bachelor Of Science, Game And Simulation Programming from Devry University.

What skills is Michael J. Carpenter known for?

Michael J. Carpenter is listed with skills including Game Development, Video Games, Programming, C++, Game Design, Visual Studio, Training, and Artificial Intelligence.

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