Michael Kamper work email
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Over 25 years of experience in every aspect of audio production for film, tv, and interactive. Project Audio Director: Develop overall audio vision and provide creative leadership for a project. Department Director: Hire and lead a department of sound designers, vo directors, and composers. Provide mentorship and paths for advancement. Audio Producer: Create and mange schedules and budgets, keep multiple teams and projects focused and on track across a building or around the world.VO Direction: Cast, schedule, record, edit, process, and deliver voice-over assets. Handle localization schedules, deliveries, and quality assurance. Sound Design: Spot, record, edit, design, and mix sound effects. Integration and implementation of assets into middleware and game engine for linear and in-engine dynamic playback.Music Supervision: Develop original score with in-house or contract composers. Research, procure, and edit licensed music. Master, integrate, and implement music tracks into linear or dynamically manipulated music systems. Mixer: Balance and provide clarity for the collection of voice, sound effect, and music elements in a project and deliver a final release mix for in-game and traditional linear media. Develop and integrate tools and procedures to improve in-engine, real-time mixing capabilities based on project needs. Experienced user of Pro Tools, SoundForge, Wwise, FMOD, Unreal, Microsoft Office, Google Docs, Windows and Mac OS. Basic understanding of various programing languages. Select Credits:Films - The Last Samurai, Mission: Impossible 3, The Italian Job, The Day After Tomorrow, Underworld Evolution, Final Destination 3, The Chronicles of Riddick, Team AmericaGames - The Callisto Protocol, Aliens: Fireteam Elite, Bioshock 2, The Walking Dead: The Final Season, Minecraft: Story Mode, Batman: The Telltale Series, Need for Speed: Most Wanted, Enter The MatrixIMDB complete credit list - imdb.com/name/nm0436918Please visit my website - MichaelKamper.com
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Audio DirectorEpic GamesUnited States -
Audio Director - Advanced ProjectsEpic Games Aug 2022 - PresentCary, Nc, Us -
Senior Sound DesignerStriking Distance Studios Mar 2020 - Aug 2022San Ramon, Ca, UsSound Design generalist and team Technical Sound Design guru on The Callisto Protocol. I created audio for everything from ambiances to creatures to complex scripted action sequences. Developed various combat music systems, tailoring each one to the various enemy types and their combat styles. Also developed an intricate footstep/foley system for material detection, surface sweeteners, and volume displacement. Co-supervised outsourced foley team and composers.And “additional technical sound design”. -
Principal Audio DesignerCold Iron Studios Feb 2019 - Mar 2020San Jose, Ca, UsLead Audio developer on Aliens: Fireteam Elite.Created project audio pipeline and implementation strategies, developed department internal and external budget and responsible for outsourcing development and management. -
Audio DirectorSkybound Games Nov 2018 - Feb 2019Completed The Walking Dead Season 4 with the Still Not Bitten team.
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Audio DirectorTelltale Games Apr 2015 - Oct 2018Malibu & Corte Madera, Ca, UsI oversaw the audio development of all episodic productions. Responsible for planning, scheduling, budgeting, staff support, outsource management, technological troubleshooting, and general quality control. I worked closely with project production and other departments to coordinate workflow, meet milestone requirements, and to exceed quality expectations. I managed the audio teams for multiple simultaneous projects, installing project audio leads and rotating a crew of sound designers based on each projects need. I also sound designed sequences for each project, provided individualized feedback and mentorship, lead group review sessions, and participated in final mixes before release.Contributed on a total of 50 episodes.Audio Lead/Sound Designer/Music Editor/Final Mixer on Minecraft Netflix. -
Sr. Audio DeveloperTelltale Games Aug 2014 - Apr 2015Malibu & Corte Madera, Ca, UsSound design and implementation for Telltale projects Game of Thrones and Tales from the Borderlands. Also worked with audio programing on tech and pipeline improvements. -
Sr. Audio ProfessionalIndependent Contractor Oct 2013 - Aug 2014Sound design for film and game projects as an independent contractor. Projects worked on include the film Nightcrawler, the games Sunset Overdrive, Evolve, and Star Citizen, and the basketball app Wilson X.
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Audio Director2K Apr 2010 - Oct 2013Novato, California, UsAudio Director/Sound Designer/Music Supervisor on Bioshock 2 DLC and The Bureau: Xcom Declassified.- Designed and implemented systemic, cinematic, and atmospheric sound effects and music- Supervised music design with composer- Researched, recommend, and implemented period appropriate pop music- Directed VO talent and supervised VO sessions, both in-studio and remotely - Coordinated with localization team on schedules and asset deliveries. - Worked with audio programmers on tech solutions for the department and project- Hired and directed external contractors on the creation of additional audio assets -
Lead Audio Artist2K Feb 2008 - Apr 2010Novato, California, UsAudio Lead on Bioshock 2 and audio consultant on Bioshock PS3 port.- Built the 2K Marin audio department, supervising hiring and equipment purchasing - Developed the audio design for Bioshock 2 - Supervised music creation with the composer- Researched, recommend, and implemented period appropriate pop music - Directed VO talent and supervised VO sessions, both in-studio and remotely- Coordinated with localization team on schedules and asset deliveries- Hired and directed external contractors on the creation of additional audio assets- Designed and implemented systemic, cinematic, and atmospheric sound effects and music - Supervised audio production of Bioshock 2 Multiplayer audio by an external audio team -
Lead Audio ArtistEa Chicago Nov 2006 - Nov 2007Redwood City, Ca, UsHeaded up a team of 3 sound designers and 2 audio programmers for an untitled and unreleased Marvel Comics fighting game. - Collaborated with game designers and producers on the direction/design of the game audio. - Hired and directed outside contractors, assisted in casting and directing voice talent. - Created and implemented character and level audio assets.- Developed musical style and implementation strategy. -
Sound DesignerSoundelux Jun 2001 - Nov 2006Valley Village, Ca, UsRecorded, designed, edited and mixed audio for over 30 feature films. Notable film projects included Mission Impossible III, The Last Samurai, The Day After Tomorrow, and The Italian Job. I also worked on a number of video game projects including Need For Speed: Most Wanted, Onimusha: Dawn of Dreams and Lost Planet: Extreme Condition. -
Sound DesignerDigital Sound And Picture Mar 1998 - Jun 2001Recorded, designed, edited and mixed audio for over 10 feature films. Notable film projects included Legally Blonde, Bring It On, and Life as a House. I also worked on a number of television shows including Xena: Warrior Princess and Hercules: The Legendary Journeys.
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Sound DesignerEfx Jan 1997 - Apr 1999Chennai, Tamil Nadu, InRecorded, designed, edited and mixed audio for over 10 feature films. Notable film projects included Blade, Everest, and Mortal Kombat: Annihilation. I also worked on the NBC television show Profiler and designed audio for the Activision video game Heavy Gear 2.
Michael Kamper Skills
Michael Kamper Education Details
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Columbia College ChicagoSound -
Loyola University Chicago
Frequently Asked Questions about Michael Kamper
What company does Michael Kamper work for?
Michael Kamper works for Epic Games
What is Michael Kamper's role at the current company?
Michael Kamper's current role is Audio Director.
What is Michael Kamper's email address?
Michael Kamper's email address is mk****@****bal.net
What is Michael Kamper's direct phone number?
Michael Kamper's direct phone number is +141582*****
What schools did Michael Kamper attend?
Michael Kamper attended Columbia College Chicago, Loyola University Chicago.
What skills is Michael Kamper known for?
Michael Kamper has skills like Audio Engineering, Audio Post Production, Sound Editing, Video Games, Field Recording, Pro Tools, Sound, Studio Recording, Recording, Film, Music Supervision, Fmod.
Who are Michael Kamper's colleagues?
Michael Kamper's colleagues are Ahmed Alshubaili, Fortnite Br, Eduardo Palma, Ryan O'hara, Graham Logan, Ian Nowakowski, Tristan Hardy.
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