Michael Kamper Email & Phone Number
@epicgames.com
7 phones found area 415, 818, and 773
LinkedIn matched
Who is Michael Kamper? Overview
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Michael Kamper is listed as Audio Director at Epic Games, a with 11318 employees, based in United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 415, 818, 773, and a matched LinkedIn profile for Michael Kamper.
Michael Kamper previously worked as Audio Director - Advanced Projects at Epic Games and Senior Sound Designer at Striking Distance Studios. Michael Kamper holds Ba In Film, Sound from Columbia College Chicago.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Michael Kamper. Compare company email patterns before reaching out.
About Michael Kamper
Over 25 years of experience in every aspect of audio production for film, tv, and interactive. Project Audio Director: Develop overall audio vision and provide creative leadership for a project. Department Director: Hire and lead a department of sound designers, vo directors, and composers. Provide mentorship and paths for advancement. Audio Producer: Create and mange schedules and budgets, keep multiple teams and projects focused and on track across a building or around the world.VO Direction: Cast, schedule, record, edit, process, and deliver voice-over assets. Handle localization schedules, deliveries, and quality assurance. Sound Design: Spot, record, edit, design, and mix sound effects. Integration and implementation of assets into middleware and game engine for linear and in-engine dynamic playback.Music Supervision: Develop original score with in-house or contract composers. Research, procure, and edit licensed music. Master, integrate, and implement music tracks into linear or dynamically manipulated music systems. Mixer: Balance and provide clarity for the collection of voice, sound effect, and music elements in a project and deliver a final release mix for in-game and traditional linear media. Develop and integrate tools and procedures to improve in-engine, real-time mixing capabilities based on project needs. Experienced user of Pro Tools, SoundForge, Wwise, FMOD, Unreal, Microsoft Office, Google Docs, Windows and Mac OS. Basic understanding of various programing languages. Select Credits:Films - The Last Samurai, Mission: Impossible 3, The Italian Job, The Day After Tomorrow, Underworld Evolution, Final Destination 3, The Chronicles of Riddick, Team AmericaGames - The Callisto Protocol, Aliens: Fireteam Elite, Bioshock 2, The Walking Dead: The Final Season, Minecraft: Story Mode, Batman: The Telltale Series, Need for Speed: Most Wanted, Enter The MatrixIMDB complete credit list - imdb.com/name/nm0436918Please visit my website - MichaelKamper.com
Listed skills include Audio Engineering, Audio Post Production, Sound Editing, Video Games, and 36 others.
Michael Kamper's current company
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Michael Kamper work experience
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Audio Director - Advanced Projects
Current
Senior Sound Designer
Sound Design generalist and team Technical Sound Design guru on The Callisto Protocol. I created audio for everything from ambiances to creatures to complex scripted action sequences. Developed various combat music systems, tailoring each one to the various enemy types and their combat styles. Also developed an intricate footstep/foley system for material detection, surface sweeteners, and volume displacement. Co-supervised outsourced foley team and composers.And “additional technical sound design”.
Principal Audio Designer
Lead Audio developer on Aliens: Fireteam Elite.Created project audio pipeline and implementation strategies, developed department internal and external budget and responsible for outsourcing development and management.
Audio Director
Completed The Walking Dead Season 4 with the Still Not Bitten team.
Audio Director
I oversaw the audio development of all episodic productions. Responsible for planning, scheduling, budgeting, staff support, outsource management, technological troubleshooting, and general quality control. I worked closely with project production and other departments to coordinate workflow, meet milestone requirements, and to exceed quality expectations. I managed the audio teams for multiple simultaneous projects, installing project audio leads and rotating a crew of sound designers based on each projects need. I also sound designed sequences for each project, provided individualized feedback and mentorship, lead group review sessions, and participated in final mixes before release.Contributed on a total of 50 episodes.Audio Lead/Sound Designer/Music Editor/Final Mixer on Minecraft Netflix.
Sr. Audio Developer
Sound design and implementation for Telltale projects Game of Thrones and Tales from the Borderlands. Also worked with audio programing on tech and pipeline improvements.
Sr. Audio Professional
Sound design for film and game projects as an independent contractor. Projects worked on include the film Nightcrawler, the games Sunset Overdrive, Evolve, and Star Citizen, and the basketball app Wilson X.
Audio Director
Audio Director/Sound Designer/Music Supervisor on Bioshock 2 DLC and The Bureau: Xcom Declassified.- Designed and implemented systemic, cinematic, and atmospheric sound effects and music- Supervised music design with composer- Researched, recommend, and implemented period appropriate pop music- Directed VO talent and supervised VO sessions, both in-studio and remotely - Coordinated with localization team on schedules and asset deliveries. - Worked with audio programmers on tech solutions for the department and project- Hired and directed external contractors on the creation of additional audio assets
Lead Audio Artist
Audio Lead on Bioshock 2 and audio consultant on Bioshock PS3 port.- Built the 2K Marin audio department, supervising hiring and equipment purchasing - Developed the audio design for Bioshock 2 - Supervised music creation with the composer- Researched, recommend, and implemented period appropriate pop music - Directed VO talent and supervised VO sessions, both in-studio and remotely- Coordinated with localization team on schedules and asset deliveries- Hired and directed external contractors on the creation of additional audio assets- Designed and implemented systemic, cinematic, and atmospheric sound effects and music - Supervised audio production of Bioshock 2 Multiplayer audio by an external audio team
Lead Audio Artist
Headed up a team of 3 sound designers and 2 audio programmers for an untitled and unreleased Marvel Comics fighting game. - Collaborated with game designers and producers on the direction/design of the game audio. - Hired and directed outside contractors, assisted in casting and directing voice talent. - Created and implemented character and level audio assets.- Developed musical style and implementation strategy.
Sound Designer
Recorded, designed, edited and mixed audio for over 30 feature films. Notable film projects included Mission Impossible III, The Last Samurai, The Day After Tomorrow, and The Italian Job. I also worked on a number of video game projects including Need For Speed: Most Wanted, Onimusha: Dawn of Dreams and Lost Planet: Extreme Condition.
Sound Designer
Recorded, designed, edited and mixed audio for over 10 feature films. Notable film projects included Legally Blonde, Bring It On, and Life as a House. I also worked on a number of television shows including Xena: Warrior Princess and Hercules: The Legendary Journeys.
Sound Designer
Recorded, designed, edited and mixed audio for over 10 feature films. Notable film projects included Blade, Everest, and Mortal Kombat: Annihilation. I also worked on the NBC television show Profiler and designed audio for the Activision video game Heavy Gear 2.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Adam Jace
Colleague at Epic GamesUnited Kingdom
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AR
Ashen Rajapaksha
Colleague at Epic GamesGampaha, Western Province, Sri Lanka
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DG
David García León
Colleague at Epic GamesMajadahonda, Community Of Madrid, Spain
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Mohammad Safri
Colleague at Epic GamesFederal Territory Of Kuala Lumpur, Malaysia
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Lindsie Rollinson
Colleague at Epic GamesRaleigh, North Carolina, United States
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JN
Jennifer Norton, Phr
Colleague at Epic GamesCary, North Carolina, United States
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Kefrey Badillo
Colleague at Epic GamesPeru
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Amira Hanson
Colleague at Epic GamesDallas, Texas, United States
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Gabriel Charest
Colleague at Epic GamesMontreal, Quebec, Canada
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JG
Jacob Gilpin
Colleague at Epic GamesSalt Lake City, Utah, United States
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Michael Kamper education
Ba In Film, Sound
Education record
Frequently asked questions about Michael Kamper
Quick answers generated from the profile data available on this page.
What company does Michael Kamper work for?
Michael Kamper works for Epic Games.
What is Michael Kamper's role at Epic Games?
Michael Kamper is listed as Audio Director at Epic Games.
What is Michael Kamper's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Michael Kamper at Epic Games.
What is Michael Kamper's phone number?
AeroLeads has found 7 phone signal(s) with area code 415, 818, 773 for Michael Kamper at Epic Games.
Where is Michael Kamper based?
Michael Kamper is based in United States while working with Epic Games.
What companies has Michael Kamper worked for?
Michael Kamper has worked for Epic Games, Striking Distance Studios, Cold Iron Studios, Skybound Games, and Telltale Games.
Who are Michael Kamper's colleagues at Epic Games?
Michael Kamper's colleagues at Epic Games include Adam Jace, Ashen Rajapaksha, David García León, Mohammad Safri, and Lindsie Rollinson.
How can I contact Michael Kamper?
You can use AeroLeads to view verified contact signals for Michael Kamper at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Michael Kamper attend?
Michael Kamper holds Ba In Film, Sound from Columbia College Chicago.
What skills is Michael Kamper known for?
Michael Kamper is listed with skills including Audio Engineering, Audio Post Production, Sound Editing, Video Games, Field Recording, Pro Tools, Sound, and Studio Recording.
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