Michael Lorenzo

Michael Lorenzo Email and Phone Number

3D artist and Unreal specialist @ Pixelpool
Michael Lorenzo's Location
Portland, Oregon, United States, United States
Michael Lorenzo's Contact Details
About Michael Lorenzo

I'm an experienced world builder and level designer with several shipped titles. I love creating 3D content, and putting it all together in a game engine is one of my greatest joys in life. I am a skilled environment and props artist, and I love learning new skills that help make me a better artist. You can check out my most recent personal work here: https://www.artstation.com/michael_lorenzo

Michael Lorenzo's Current Company Details
Pixelpool

Pixelpool

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3D artist and Unreal specialist
Michael Lorenzo Work Experience Details
  • Pixelpool
    3D Artist
    Pixelpool Sep 2024 - Present
    Portland, Oregon Metropolitan Area
    At Pixel Pool I help create photo-real renders for clients using Unreal Engine 5.
  • Happy Finish
    3D Artist
    Happy Finish Aug 2021 - Aug 2023
    Portland, Oregon Metropolitan Area
    At Happy Finish, I created high quality 3D models, textures and materials for client projects. Much of our work was creating 3D models of shoes and textures for photo-real product renders.
  • Unruly Vegetables Studio
    Freelance 3D Artist
    Unruly Vegetables Studio Aug 2012 - Sep 2021
    Freelance 3D design, visualization, modeling and texturing.
  • Liquid Development
    World Builder/Environment Artist
    Liquid Development Mar 2013 - Mar 2020
    Portland, Oregon Area
    At Liquid I was brought on to help finish a number of World building tasks for Forza Horizon 2, including: cleaning up geometry for assets, placing assets to add a feeling of the world being "lived in" creation of new assets as the need arose, and stitching assets and terrain together for greater efficiency. Then worked on a number of other AAA titles, including Borderlands 3 and Tiny Tina's Wonderlands.
  • Object Theory
    3D Artist
    Object Theory Sep 2017 - Nov 2019
    Portland, Oregon Area
    At Object Theory I create high-quality 3D models for use in Hololens applications, using a modified game art workflow. Our standard tools were Unity 3D, 3DS Max, and Substance Painter.
  • Portland Community College
    Adjunct Faculty
    Portland Community College Sep 2016 - Apr 2017
    Portland, Oregon Area
    At PCC I teach game design and 3D modeling courses. I'm currently teaching MM121 Introduction to Game Art Development.
  • Refuge Studios - Vfx Animation Post
    Technical Director
    Refuge Studios - Vfx Animation Post Aug 2016 - Jan 2017
    Portland, Oregon Area
    At Refuge, we handle VFX/Post production needs for a variety of TV shows including Grimm. During my time at Refuge, I modeled and textured assets, matched lighting on 3D models to fit the shots they were needed in. and set up renders in Vray.
  • The Art Institute Of Portland
    Adjunct Faculty
    The Art Institute Of Portland Jan 2013 - Dec 2016
    Portland, Oregon Area
    Currently I am teaching GA 101: Intro to Game Design, GA 311: Level Design, and GA 312: Advanced Level Design.
  • Portland Code School
    Student
    Portland Code School May 2015 - Aug 2015
    Portland Oregon
    I was enrolled in and finished PCS's JavaScript Full-Stack development course.
  • Metal Toad Media
    Junior Ios Developer
    Metal Toad Media Jun 2014 - Mar 2015
    Portland, Oregon Area
    At Metal Toad I bring a passion for learning and that shows in my diving into projects and code to find elegant solutions to complex problems.
  • Supergenius Studio
    Level Designer
    Supergenius Studio Jul 2012 - Aug 2012
    Oregon City
    At Super Genius I worked as a Level Designer and World Builder, taking concept art and designing levels to match the scope and style. I blocked levels out, tested them extensively, then would incorporate assets as they came down the pipeline.
  • Girl Scouts Of Oregon And Sw Washington
    Volunteer
    Girl Scouts Of Oregon And Sw Washington 2011 - Jul 2012
    I volunteered at Girl Scouts as a Computer Technician. I set up a multimedia lab to teach students basic digital video and photo editing techniques, and maintained the equipment.
  • The Art Institute Of Portland
    Student
    The Art Institute Of Portland Oct 2005 - Jun 2012
    I have been specializing in 3D modeling and texturing and recently have begun to specialize in level design and world creation.

Michael Lorenzo Skills

3d Modeling Texturing Game Design Photoshop Level Design Maya Video Games Modeling Unreal Engine 3 3d Studio Max Unreal Engine 4 Zbrush Adobe Creative Suite Adobe Photoshop Animation Unity Storyboarding Drawing Javascript Ios Development Digital Painting 3d Visualization Teaching Css 3d Rendering Objective C Digital Sculpting Inspiring Teams Game Development Graphics Cascading Style Sheets Leadership Lighting Rendering Mudbox Art User Experience Front End Development Substance Painter Microsoft Hololens World Building

Michael Lorenzo Education Details

Frequently Asked Questions about Michael Lorenzo

What company does Michael Lorenzo work for?

Michael Lorenzo works for Pixelpool

What is Michael Lorenzo's role at the current company?

Michael Lorenzo's current role is 3D artist and Unreal specialist.

What is Michael Lorenzo's email address?

Michael Lorenzo's email address is ml****@****oad.com

What schools did Michael Lorenzo attend?

Michael Lorenzo attended The Art Institute Of Portland, Portland Code School.

What are some of Michael Lorenzo's interests?

Michael Lorenzo has interest in Level Design, Children, Human Rights, Economic Empowerment, Civil Rights And Social Action, Education, Photography, Science And Technology, Music, Sailing.

What skills is Michael Lorenzo known for?

Michael Lorenzo has skills like 3d Modeling, Texturing, Game Design, Photoshop, Level Design, Maya, Video Games, Modeling, Unreal Engine 3, 3d Studio Max, Unreal Engine 4, Zbrush.

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