Michael Mckinley

Michael Mckinley Email and Phone Number

Game Art Generalist @ HTX Labs
Billings, MT, US
Michael Mckinley's Location
Billings, Montana, United States, United States
Michael Mckinley's Contact Details

Michael Mckinley personal email

Michael Mckinley phone numbers

About Michael Mckinley

I have over 20 years of experience working with 3D Art in the game development and software development industries. I'm always interested in learning new things and working with great teams! I also have interests in teaching and mentoring those interested in 3D Art. Please check out my online portfolio: https://www.artstation.com/mayatoolbelt

Michael Mckinley's Current Company Details
HTX Labs

Htx Labs

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Game Art Generalist
Billings, MT, US
Website:
htxlabs.com
Employees:
98
Michael Mckinley Work Experience Details
  • Htx Labs
    Game Art Generalist
    Htx Labs
    Billings, Mt, Us
  • Southern New Hampshire University
    Adjunct Instructor
    Southern New Hampshire University Jan 2024 - Present
    I have been teaching at SNHU actively since the Summer of 2024. I currently teach GRA-311 Environment Design where I have been guiding the students in how to utilize Unreal along with further their 3D modeling and texturing skills.
  • Htx Labs
    Game Art Generalist
    Htx Labs Nov 2023 - Present
    I create content for HTX Labs' EMPACT Virtual Reality training platform. This includes 3D modeling, UVs, textures, and works extensively with Unreal.
  • Saic
    Principle Game Dev Specialist
    Saic Aug 2018 - Sep 2023
    At SAIC, I do a variety of tasks including 3D modeling/texturing for VR applications. I also use video editing software to create trade show promotional materials when needed.
  • Northwest College Of Art & Design (Ncad)
    Adjunct Instructor
    Northwest College Of Art & Design (Ncad) May 2016 - Dec 2021
    Tacoma, Washington, United States
    Here at NCAD, I taught a Foundation class for those entering 3D Graphics for the first time. In addition, I taught Rigging & Animation, Lighting & Shading, as well as a Project-oriented class for graduating Seniors called Advanced Entertainment Art. Recently, this has included distance learning by producing online video instruction.
  • Studio216
    Contract Artist
    Studio216 Apr 2018 - May 2018
    Greater Seattle Area
    Worked on a short contract creating assets utilizing Speed Tree and Maya.
  • Saic
    Technical Artist
    Saic Aug 2017 - Sep 2017
    Seattle, Wa
    I worked as a temporary Technical Artist at SAIC where I developed an Estimation Tool that the project leads can use to more accurately estimate art tasks. I also helped design and implement a UI in a VR/HoloLens application.
  • Zombie Studios
    Senior Environment Artist
    Zombie Studios Feb 2013 - Mar 2014
    Greater Seattle Area
    I worked in the Serious Games department at Zombie Studios as a 3D artist. I made game-like applications and simulations for the government. While here, I acted as environment lead for one of the simulation games, directing both in-house artists as well as off-site artists that worked at the client location.
  • Zspace, Inc.
    Content Creator
    Zspace, Inc. Jul 2011 - Sep 2012
    Seattle, Wa
    At zSpace, I was responsible for creating many of the 3D graphics the company uses for demonstrating their custom stereoscopic 3D display, the zSpace. I also helped test the zSpace plug-in for Maya, allowing for stereoscopic 3D while working with Maya.
  • Zombie Studios
    Senior Environment Artist
    Zombie Studios Feb 2008 - Jul 2011
    Seattle, Wa
    At Zombie, my primary responsibility was to create key game play props, such as the major puzzles and traps in SAW and SAW II and the weapons in Blackwater and Blacklight. I also served as an outsource manager for a time.
  • Iwin, Inc.
    Senior Artist
    Iwin, Inc. Jul 2007 - Dec 2007
    My duties included modeling, texturing, rigging, animation, and particle effects. For Garden Defense, I created nearly all of the characters, creatures, enemies, effects, and game play props.
  • Buzz Monkey Software
    Environment Artist
    Buzz Monkey Software Mar 2006 - Jun 2007
    My responsibilities were to create environments and props (modeling, texturing, and lighting). I also had many hands in porting our games to other consoles, such as PSP and Xbox 360.
  • Fever Pitch Studios
    Lead Environment Artist
    Fever Pitch Studios May 2003 - Jan 2006
    At Fever Pitch, I worked my way up to eventually lead a team of 6+ artists to maintain the look and style of our projects. My work here included modeling, texturing, rigging, animation, shaders, and particle effects. (Fever Pitch has also been called Warthog Texas and Gizmondo Studios Texas due to acquisitions.)
  • Collins College
    Assistant Maya Instructor
    Collins College Feb 2001 - Oct 2001
    I assisted instructors in beginner and intermediate courses covering Maya at Collins College. I taught modeling, texturing, and animation.
  • Walrus Corp.
    3D Artist
    Walrus Corp. Feb 2000 - Jan 2001
    Tempe, Az
    My responsibilities were to create low-poly environments to demonstrate the capabilities of the Walrus Corp. web applications.

Michael Mckinley Skills

Texturing Maya Video Games Animation Game Development Game Art Modeling Photoshop Unity3d Unreal Engine 3 Uv Mapping 3d Modeling Lighting Perforce Zbrush Environment Art Texture Painting 3d Studio Max Unreal Editor Art Particle Effects Texture Unreal Stereographic 3d Software Development Software Design Team Leadership Agile Methodologies Version One Bugzilla Low Poly Modeling High Poly Modeling Tutorials Teaching Online Tutoring

Michael Mckinley Education Details

Frequently Asked Questions about Michael Mckinley

What company does Michael Mckinley work for?

Michael Mckinley works for Htx Labs

What is Michael Mckinley's role at the current company?

Michael Mckinley's current role is Game Art Generalist.

What is Michael Mckinley's email address?

Michael Mckinley's email address is mt****@****ail.com

What is Michael Mckinley's direct phone number?

Michael Mckinley's direct phone number is +136080*****

What schools did Michael Mckinley attend?

Michael Mckinley attended Southern New Hampshire University, Collins College, Parklane Academy.

What skills is Michael Mckinley known for?

Michael Mckinley has skills like Texturing, Maya, Video Games, Animation, Game Development, Game Art, Modeling, Photoshop, Unity3d, Unreal Engine 3, Uv Mapping, 3d Modeling.

Who are Michael Mckinley's colleagues?

Michael Mckinley's colleagues are Hej Jeg Er Sej, Thorin Croushore, Dakin Poole, Rayshell Glenn, Charles Homan, Mark Shamblin, Benjamin Brown.

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