Michael Sansregret
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Michael Sansregret Email & Phone Number

Product, Production & Design at Hololabs
Location: Victoria, British Columbia, Canada 8 work roles 1 school
1 work email found @hololabs.org LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@hololabs.org
LinkedIn Profile matched
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Current company
Role
Product, Production & Design
Location
Victoria, British Columbia, Canada
Company size

Who is Michael Sansregret? Overview

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Quick answer

Michael Sansregret is listed as Product, Production & Design at Hololabs, a company with 9 employees, based in Victoria, British Columbia, Canada. AeroLeads shows a work email signal at hololabs.org and a matched LinkedIn profile for Michael Sansregret.

Michael Sansregret previously worked as Game Director at Hololabs and Product Manager at Hololabs. Michael Sansregret studied at Camosun College.

Company email context

Email format at Hololabs

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{first}@hololabs.org
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AeroLeads found 1 current-domain work email signal for Michael Sansregret. Compare company email patterns before reaching out.

Profile bio

About Michael Sansregret

14 years of games and software industry experience. From the small indie teams, through startups, and scale ups I have delivered many different compelling products. Throughout that time my passion has been in the special moments of connection we create for our audiences, whether that be an emotion in a game, or a great success with the software tools in their hands. I believe both are about understanding the user and tirelessly pursuing excellence in our craft.

Listed skills include Video Games, Quality Assurance, Unity3D, Software Development, and 22 others.

Current workplace

Michael Sansregret's current company

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Hololabs
Hololabs
Product, Production & Design
victoria, british columbia, canada
Website
Employees
9
AeroLeads page
8 roles

Michael Sansregret work experience

A career timeline built from the work history available for this profile.

Game Director

Current

Victoria, British Columbia, Canada

Led the design and development of Hololabs first VR Multiplayer title.Built teams and led the project through pre-production, and prototyping phases.Managed team leaders and coordinated the efforts across multiple divisions.Designed and developed the GDD and supporting material to establish the core vision for the project.Worked within Unreal to build.

Oct 2023 - Present

Product Manager

Victoria, British Columbia, Canada

Launched our first mobile live service game on iOS and Android.Implemented our BI Backend, Dashboards, and analyzed data to monitor our KPIs.Conducted playtests, surveys, and player feedback gathering initiatives.Designed and balanced game and monetization economies.Managed roadmap, sprint planning, and SCRUM responsibilities.Collaborated on the ideation.

May 2022 - Oct 2023

Product Manager

Led the Telmediq CC&C product development and maturation as we grew our MAU by 200% and won 4 consecutive Best in KLAS industry awards.Led customer research to both add features as well as remove features which do not have ROI.Conducted numerous product discovery undertakings with new and prospective customers.Designed and developed roadmap to adhere to.

Aug 2017 - Apr 2022

Qa Lead

Victoria, British Columbia, Canada

Led the creation of the QA infrastructure and operations as we won our first Best in KLAS award.Led the QA department as the team grew from one QA member to a team of 5+.

Sep 2016 - Aug 2017

Qa Member

Launched the company's first automated testing framework saving 1000s of hours of manual testing.Participated in the launch of their flagship product Slingo Adventure on both mobile and web.

Apr 2014 - Sep 2016

Technical Service Representative

Troubleshoot and solve technical problems with internet, phone, and TV services.Document troubleshooting steps and client interactions.

Apr 2011 - Apr 2014

Designer

Cedar Hill Games

Designed encounters, balanced combat, tuned economies on the Emissary of War title.Wore a lot of hats, and contributed to QA, documentation, sound design, and foley work.Created mockups and design documents for various product pitches.

Feb 2010 - Apr 2014

Manager

The Source

Throughout my time at here I went from a sales associate to a store Manager. Along the way I saw every facet of the retail electronics business. I hired, trained, and oversaw a team to meet sales goals and deliver exceptional customer service.

Sep 2006 - Apr 2011
Team & coworkers

Colleagues at Hololabs

Other employees you can reach at hololabs.org. View company contacts for 9 employees →

1 education record

Michael Sansregret education

FAQ

Frequently asked questions about Michael Sansregret

Quick answers generated from the profile data available on this page.

What company does Michael Sansregret work for?

Michael Sansregret works for Hololabs.

What is Michael Sansregret's role at Hololabs?

Michael Sansregret is listed as Product, Production & Design at Hololabs.

What is Michael Sansregret's email address?

AeroLeads has found 1 work email signal at @hololabs.org for Michael Sansregret at Hololabs.

Where is Michael Sansregret based?

Michael Sansregret is based in Victoria, British Columbia, Canada while working with Hololabs.

What companies has Michael Sansregret worked for?

Michael Sansregret has worked for Hololabs, Telmediq By Perfectserve, Telmediq, Blastworks Inc., and Shaw Communications.

Who are Michael Sansregret's colleagues at Hololabs?

Michael Sansregret's colleagues at Hololabs include Jamie Toghill, Stephanie Khoury, Dylan Brown, Jet Simon, and Samantha Gortarez Ricardez.

How can I contact Michael Sansregret?

You can use AeroLeads to view verified contact signals for Michael Sansregret at Hololabs, including work email, phone, and LinkedIn data when available.

What schools did Michael Sansregret attend?

Michael Sansregret studied at Camosun College.

What skills is Michael Sansregret known for?

Michael Sansregret is listed with skills including Video Games, Quality Assurance, Unity3D, Software Development, Creative Writing, Level Design, Video Game Production, and Game Design.

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