Here is my Link of Github, I'll keep update it while out of my work:https://github.com/EricHaungI am Software Engineering. Familiar with Unity3D (code with C#), including database connection, Plugin developing and connection, with at least seven year experience in Android/IOS/Steam/Win/Mac release and publish, AR/VR project developing. Knowing software development process and progress controlling.Majored in Gaming theory (Flow, Bartle's Taxonomy, Octalysis) with gaming mechanic design (Player control system, enemy AI design etc.)SKILLS----------------RENDERING.Familiar with shader, including vertex shading and fragment shading along with rendering pipline..Understanding Texture and how it works with GPU to design proper workflow for performance..Familiar with PBR and how to manipulate in rumtime..Has deep understand about model architecture.SOFTWARE ARCHITECTURE.With experience to create commertial software from beginning..Has rich experience to analysis project weak spot and keep refactor..Knowing TDD, with experience to separate function unit and external to keep project TDD friendly..Follow MVC spirit, avoid using Monobehaviour if not necessary.Keep tracking memory / CPU / GPU performance bottleneck to improve it.OTHERS.Knowing how to keep program flexible while dealing with bug to prevent from crush or impact..With UX knowlege to provide UX warming during developing..Using CICD and GIT to maintain develop effiency..Deal challenge and new stuff with passion, keep leaning.