Mike Flavin Email and Phone Number
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Mike Flavin is a Senior Graphics Programmer at Undead Labs. He possess expertise in ps3, xbox 360, shaders, game development, perforce and 2 more skills. Colleagues describe him as "I frequently worked as the producer for the rendering team Mike lead. I cannot emphasize enough how knowledgeable, dedicated, thorough, and practical he was. I will forever be grateful for his ability to simplify complex issues so that I could follow along. He is patient, and always eager to resolve the next issue. It was an utter joy to work with Mike, and I will forever envy the studio that scoops him up. The quality of his work was always top notch. Aside from his normal Architect work, he was also always on deck to discuss the risk and difficulty associated with resolving various issues. I appreciated that I could always trust Mike's assessment of an issue and his suggested course of action. I was especially thankful for his caution when we were discussing risky issues -- and his frequent suggestions for work arounds, new tech that would resolve our problem, or another avenue we hadn't previously considered. Also, if you have a trivia team, you'll want Mike on it!" and "Mike is a genuinely kind person, and an ideal teammate. He is incredibly approachable and brilliant. We worked together for years across three Saints Row titles, and I marveled at his work on the Red Faction series. He has been working in real-time lighting engines for years, long before it became the standard. He is a hard working, dedicated programmer--and he keeps a smile while he does it. Mike will make an amazing addition to any team that is lucky enough to snag him!"
Undead Labs
View- Website:
- undeadlabs.com
- Employees:
- 93
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Senior Graphics ProgrammerUndead Labs Oct 2023 - PresentChampaign, Illinois, United States -
Core Technology Architect - RenderingDeep Silver Volition Jan 2023 - Aug 2023Champaign, Illinois, United States• Worked with production and studio architects to identify and prioritize project and studio needs, and to distribute work among rendering team members.• Primary point of contact between Rendering group and other teams within the studio, as well as with external groups (Microsoft/Sony, GPU manufacturers, middleware providers, etc.)• Led cross-disciplinary group focusing on content optimization, bug-fixing, and general stability improvements for Saints Row (2022) DLC and patches. -
Principal Programmer - Core Technology GroupVolition Jun 2013 - Jan 2023Champaign, Illinois, United States• Saints Row (2022), Agents of Mayhem (2017), Project Zeus (canceled), Saints Row IV (2013)• Implemented a real-time global illumination system based on Reflective Shadow Maps and Light Propagation Volumes, with associated data pipelines and authoring tools. Included multi-level global cascades, artist-placed volumes, multiple light types, and an advanced blocker system.• Developed a full pipeline for precomputed volumetric ambient visibility, using an offline tool to generate, cluster, and compress visibility probes, which are then streamed from disk, decompressed, and combined with real-time ambient data based on the current lighting and skybox environment to generate dynamic ambient lighting with time-of-day and weather.• Spearheaded support for HDR display output, including a bespoke adjustable extension to the ACES tonemapping standard, an HDR-capable art-driven lookup table-based color grading pipeline, and support for HDR10, HGiG, and AMD FreeSync Premium Pro HDR.• Implemented data pipelines and editor support for material authoring and assignment, character customization and morphing, vehicle deformation, open-world distant LOD geometry and lighting, and the basic static mesh pipeline.• Led the DX12 backend implementation for Xbox platforms, including support for ESRAM resource management and DMA transfer management. Modified our DX12 memory allocator and resource tracking to be more efficient for console.• Provided ongoing support and communication across disciplines within the studio to manage performance, stability, and usability concerns. Primary point of contact for triaging and distributing reported bugs, crash dumps, and framerate issues.• Provided code reviews and mentoring for other rendering team members. -
Various RolesVolition Aug 2004 - Jun 2013Champaign, Illinois, United States• Guillermo del Toro’s inSANE (canceled) - Implemented new tools and data pipelines, including a global illumination pipeline based on Enlighten middleware.• Saints Row the Third (2011) - General rendering and pipeline support.• Red Faction Armageddon (2011) - Rendering Team Lead o Worked with Production to assign work, manage schedules, communicate progress and any issues that came up to project management and other interested groups. o Co-implemented a new lighting and translucency system based on a modified version of deferred lighting called “inferred lighting”. o Worked alongside physics and general engine programmers to extend and enhance the destruction technology from Red Faction Guerrilla.• Saints Row 2 (2008) / Saints Row (2006) / The Punisher (2005) o Systems and pipelines - characters (customizable player and NPCs), decals, post-processing, cinematics, material shader authoring, and general renderer development. • Gameplay/systems programming – animation, weapons, inventory, vehicle interactions, mission and activity support, etc. -
Programming InternVolition Jun 2004 - Aug 2004Champaign, Illinois, United States• Implemented a data table editor tool that was used by the studio for over a decade. -
Engineering Consultant (Volunteer)Revival Productions, Llc Feb 2016 - May 2018Champaign, Illinois, United States- Provided occasional rendering and performance advice and support.- Helped develop content pipeline for smoothed cave surfaces.- Assisted with livestreams / developer chats and PAX West booth staffing.
Mike Flavin Skills
Mike Flavin Education Details
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Computer Science -
Computer Engineering / Computer Science
Frequently Asked Questions about Mike Flavin
What company does Mike Flavin work for?
Mike Flavin works for Undead Labs
What is Mike Flavin's role at the current company?
Mike Flavin's current role is Senior Graphics Programmer.
What is Mike Flavin's email address?
Mike Flavin's email address is mi****@****ion.com
What schools did Mike Flavin attend?
Mike Flavin attended University Of Illinois Urbana-Champaign, Rensselaer Polytechnic Institute.
What skills is Mike Flavin known for?
Mike Flavin has skills like Ps3, Xbox 360, Shaders, Game Development, Perforce, Video Games, Character Animation.
Who are Mike Flavin's colleagues?
Mike Flavin's colleagues are Brandon Martin, Darlene B., 🐢 Eleanor Wong, Astara Zarbock, Acsm, Anna Murchison, Oliver Thomas, Lisa Lafay.
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Mike Flavin
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Mike Flavin
Vice President Emeritus-New Business Development- Amazon Manufacturers Rep-RetiredPonte Vedra Beach, Fl2gmail.com, tanasales.com1 (612) 4XXXXXXX
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