Mike Flavin Email & Phone Number
@dsvolition.com
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Who is Mike Flavin? Overview
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Mike Flavin is listed as Senior Graphics Programmer at Undead Labs, a with 93 employees, based in Champaign, Illinois, United States. AeroLeads shows a work email signal at dsvolition.com and a matched LinkedIn profile for Mike Flavin.
Mike Flavin previously worked as Core Technology Architect - Rendering at Deep Silver Volition and Principal Programmer - Core Technology Group at Volition. Mike Flavin holds Mcs, Computer Science from University Of Illinois Urbana-Champaign.
Email format at Undead Labs
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AeroLeads found 2 current-domain work email signals for Mike Flavin. Compare company email patterns before reaching out.
About Mike Flavin
Mike Flavin is a Senior Graphics Programmer at Undead Labs. He possess expertise in ps3, xbox 360, shaders, game development, perforce and 2 more skills. Colleagues describe him as "I frequently worked as the producer for the rendering team Mike lead. I cannot emphasize enough how knowledgeable, dedicated, thorough, and practical he was. I will forever be grateful for his ability to simplify complex issues so that I could follow along. He is patient, and always eager to resolve the next issue. It was an utter joy to work with Mike, and I will forever envy the studio that scoops him up. The quality of his work was always top notch. Aside from his normal Architect work, he was also always on deck to discuss the risk and difficulty associated with resolving various issues. I appreciated that I could always trust Mike's assessment of an issue and his suggested course of action. I was especially thankful for his caution when we were discussing risky issues -- and his frequent suggestions for work arounds, new tech that would resolve our problem, or another avenue we hadn't previously considered. Also, if you have a trivia team, you'll want Mike on it!" and "Mike is a genuinely kind person, and an ideal teammate. He is incredibly approachable and brilliant. We worked together for years across three Saints Row titles, and I marveled at his work on the Red Faction series. He has been working in real-time lighting engines for years, long before it became the standard. He is a hard working, dedicated programmer--and he keeps a smile while he does it. Mike will make an amazing addition to any team that is lucky enough to snag him!"
Listed skills include Ps3, Xbox 360, Shaders, Game Development, and 3 others.
Mike Flavin's current company
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Mike Flavin work experience
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Core Technology Architect - Rendering
• Worked with production and studio architects to identify and prioritize project and studio needs, and to distribute work among rendering team members.• Primary point of contact between Rendering group and other teams within the studio, as well as with external groups (Microsoft/Sony, GPU manufacturers, middleware providers, etc.)• Led cross-disciplinary group focusing on content optimization, bug-fixing, and general stability improvements for Saints Row (2022) DLC and patches.
Principal Programmer - Core Technology Group
• Saints Row (2022), Agents of Mayhem (2017), Project Zeus (canceled), Saints Row IV (2013)• Implemented a real-time global illumination system based on Reflective Shadow Maps and Light Propagation Volumes, with associated data pipelines and authoring tools. Included multi-level global cascades, artist-placed volumes, multiple light types, and an advanced blocker system.• Developed a full pipeline for precomputed volumetric ambient visibility, using an offline tool to generate, cluster, and compress visibility probes, which are then streamed from disk, decompressed, and combined with real-time ambient data based on the current lighting and skybox environment to generate dynamic ambient lighting with time-of-day and weather.• Spearheaded support for HDR display output, including a bespoke adjustable extension to the ACES tonemapping standard, an HDR-capable art-driven lookup table-based color grading pipeline, and support for HDR10, HGiG, and AMD FreeSync Premium Pro HDR.• Implemented data pipelines and editor support for material authoring and assignment, character customization and morphing, vehicle deformation, open-world distant LOD geometry and lighting, and the basic static mesh pipeline.• Led the DX12 backend implementation for Xbox platforms, including support for ESRAM resource management and DMA transfer management. Modified our DX12 memory allocator and resource tracking to be more efficient for console.• Provided ongoing support and communication across disciplines within the studio to manage performance, stability, and usability concerns. Primary point of contact for triaging and distributing reported bugs, crash dumps, and framerate issues.• Provided code reviews and mentoring for other rendering team members.
Various Roles
• Guillermo del Toro’s inSANE (canceled) - Implemented new tools and data pipelines, including a global illumination pipeline based on Enlighten middleware.• Saints Row the Third (2011) - General rendering and pipeline support.• Red Faction Armageddon (2011) - Rendering Team Lead o Worked with Production to assign work, manage schedules, communicate progress and any issues that came up to project management and other interested groups. o Co-implemented a new lighting and translucency system based on a modified version of deferred lighting called “inferred lighting”. o Worked alongside physics and general engine programmers to extend and enhance the destruction technology from Red Faction Guerrilla.• Saints Row 2 (2008) / Saints Row (2006) / The Punisher (2005) o Systems and pipelines - characters (customizable player and NPCs), decals, post-processing, cinematics, material shader authoring, and general renderer development. • Gameplay/systems programming – animation, weapons, inventory, vehicle interactions, mission and activity support, etc.
Programming Intern
• Implemented a data table editor tool that was used by the studio for over a decade.
Engineering Consultant (Volunteer)
- Provided occasional rendering and performance advice and support.- Helped develop content pipeline for smoothed cave surfaces.- Assisted with livestreams / developer chats and PAX West booth staffing.
Colleagues at Undead Labs
Other employees you can reach at undeadlabs.com. View company contacts for 93 employees →
🐢 Eleanor Wong
Colleague at Undead LabsGreater Seattle Area, United States
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Darlene B.
Colleague at Undead LabsSeattle, Washington, United States
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Kevin Patzelt
Colleague at Undead LabsSeattle, Washington, United States
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John Gronquist
Colleague at Undead LabsWoodinville, Washington, United States
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Berfu Durak Sen
Colleague at Undead LabsSeattle, Washington, United States
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James Mcmillan
Colleague at Undead LabsSeattle, Washington, United States
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Nicholas Ajer
Colleague at Undead LabsSeattle, Washington, United States
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Jessica Peters
Colleague at Undead LabsPeoria Heights, Illinois, United States
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Luke Adent
Colleague at Undead LabsIssaquah, Washington, United States
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Meg Chaney
Colleague at Undead LabsSeattle, Washington, United States
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Mike Flavin education
Mcs, Computer Science
Bs, Computer Engineering / Computer Science
Frequently asked questions about Mike Flavin
Quick answers generated from the profile data available on this page.
What company does Mike Flavin work for?
Mike Flavin works for Undead Labs.
What is Mike Flavin's role at Undead Labs?
Mike Flavin is listed as Senior Graphics Programmer at Undead Labs.
What is Mike Flavin's email address?
AeroLeads has found 2 work email signals at @dsvolition.com for Mike Flavin at Undead Labs.
Where is Mike Flavin based?
Mike Flavin is based in Champaign, Illinois, United States while working with Undead Labs.
What companies has Mike Flavin worked for?
Mike Flavin has worked for Undead Labs, Deep Silver Volition, Volition, and Revival Productions, Llc.
Who are Mike Flavin's colleagues at Undead Labs?
Mike Flavin's colleagues at Undead Labs include 🐢 Eleanor Wong, Darlene B., Kevin Patzelt, John Gronquist, and Berfu Durak Sen.
How can I contact Mike Flavin?
You can use AeroLeads to view verified contact signals for Mike Flavin at Undead Labs, including work email, phone, and LinkedIn data when available.
What schools did Mike Flavin attend?
Mike Flavin holds Mcs, Computer Science from University Of Illinois Urbana-Champaign.
What skills is Mike Flavin known for?
Mike Flavin is listed with skills including Ps3, Xbox 360, Shaders, Game Development, Perforce, Video Games, and Character Animation.
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