Mike Trezza
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Mike Trezza Email & Phone Number

Professor at Ringling College of Art and Design VR Development at Ringling College of Art and Design
Location: Clearwater, Florida, United States 10 work roles 2 schools
1 work email found @sharecare.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@sharecare.com
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Role
Professor at Ringling College of Art and Design VR Development
Location
Clearwater, Florida, United States
Company size

Who is Mike Trezza? Overview

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Quick answer

Mike Trezza is listed as Professor at Ringling College of Art and Design VR Development at Ringling College of Art and Design, a with 1000 employees, based in Clearwater, Florida, United States. AeroLeads shows a work email signal at sharecare.com and a matched LinkedIn profile for Mike Trezza.

Mike Trezza previously worked as Art Director at Sharecare and Art Director at Sharecare. Mike Trezza holds Bachelor'S Degree, Computer Animation from International Academy Of Design And Technology (Iadt).

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Email format at Ringling College of Art and Design

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{first}.{last}@sharecare.com
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Profile bio

About Mike Trezza

Personal Site: www.createdmotion.com

Listed skills include Maya, Animation, Texturing, Character Animation, and 42 others.

Current workplace

Mike Trezza's current company

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Ringling College of Art and Design
Ringling College Of Art And Design
Professor at Ringling College of Art and Design VR Development
Clearwater, FL, US
Website
Employees
1000
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10 roles · 17 years

Mike Trezza work experience

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Professor At Ringling College Of Art And Design Vr Development

Sarasota, Florida, United States

Professor at Ringling College specializing in VR development and mixed realities, focusing on 3D asset development for props, environments, and character design.

Art Director

United States

Lead and motivate a team of artists in the development of client based and internal projects. Assist in the creation of art assets, while providing art direction and project management. Aid in creating efficient workflows for artists and team members. Establish and manage time estimates for projects. Creatively problem solve complex medical content through storyboards to help the viewer better understand the content. Work closely with UI/UX development and implementation. Hands on in software with current artists to expedite production pipeline and workflows. Work closely with programmers and Client leads to establish and troubleshoot production creation. Ultimate foosball champion in the studio.

Senior Artist For Vr Simulations

Sarasota, Florida Area

Delivering high-visual quality within performance constraints for the HTC Vive and Oculus Rift. Modeling 3D digital assets for use in real-time using Zbrush.Building shaders for Unity using visual node based systems and procedural materials in Substance Designer and Unity.Texturing for real-time using Substance Painter (efficient UV layouts, proper texel density,, generating normal maps, PBR). Leading other team members; planning milestones, creating visual guidelines, assisting, and giving feedback to other artist.Assisting in the development of new pipelines and techniques or workflows.

May 2014 - Jan 2018

Senior 3D Artist Contract

Hi Res Modeling, Reducing, retopologizing, UV layout of scan data in Zbrush. Texturing and Lighting models using Substance Painter and final rendering for production.

Mar 2018 - Mar 2022

3D Simulations Media Manager

Tampa/St. Petersburg, Florida Area

Manager of VR Simulations / Media DepartmentManaged and created VR simulations, and applications for clients such as ExxonMobil, Caterpillar, Progress/Duke Energy and Calpine. Developed a production process for the simulations department that included storyboarding, and the creation of 3d assets for the Unity Engine. Created character animation, lighting/texturing, rigging and modeling for simulations using Autodesk Maya, Zbrush, Mudbox, and Photoshop. ExxonMobilProject Manager for ExxonMobil global safety video. Managed and created Storyboard layout, 3d assets and Visual Effects. Camera work for live shot integration, and worked closely with client on developing the project. Lead 3d ArtistCreated character animation, lighting/texturing, rigging and modeling for training and simulations using Autodesk Maya, Zbrush, Mudbox, and Photoshop. Played a major role in developing a production process for the department including graphic distribution, storyboarding and processes for creating 3d assets.

2010 - 2014 ~4 yrs

Animator

Contract

Tampa Bay BucsDuties included 3-D modeling, rigging, character animation/motion graphics, lighting and texturing 3-D environments, and digital matte painting.MindclayIncluded character modeling, rigging. Character animation/motion graphics, and lighting and texturing 3-D environments.

Mar 2010 - 2012

3D Animator

Tampa/St. Petersburg, Florida Area

Character animation, medical animation, and accident recreation.

Jan 2010 - Oct 2010

Animator

Performed game design layout, 3-D modeling, rigging, character animation, motion graphics, lighting and texturing 3-D environments, and digital matte painting.

Mar 2008 - Mar 2010
2 education records

Mike Trezza education

FAQ

Frequently asked questions about Mike Trezza

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What company does Mike Trezza work for?

Mike Trezza works for Ringling College of Art and Design.

What is Mike Trezza's role at Ringling College of Art and Design?

Mike Trezza is listed as Professor at Ringling College of Art and Design VR Development at Ringling College of Art and Design.

What is Mike Trezza's email address?

AeroLeads has found 1 work email signal at @sharecare.com for Mike Trezza at Ringling College of Art and Design.

Where is Mike Trezza based?

Mike Trezza is based in Clearwater, Florida, United States while working with Ringling College of Art and Design.

What companies has Mike Trezza worked for?

Mike Trezza has worked for Ringling College Of Art And Design, Sharecare, Sharecare, Inc., Wowwee, and Technology Transfer Services.

How can I contact Mike Trezza?

You can use AeroLeads to view verified contact signals for Mike Trezza at Ringling College of Art and Design, including work email, phone, and LinkedIn data when available.

What schools did Mike Trezza attend?

Mike Trezza holds Bachelor'S Degree, Computer Animation from International Academy Of Design And Technology (Iadt).

What skills is Mike Trezza known for?

Mike Trezza is listed with skills including Maya, Animation, Texturing, Character Animation, Storyboarding, Computer Animation, 3D Modeling, and Rigging.

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