Mike Lopez Email & Phone Number
area 858, 415, 818, 510, and 619
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Who is Mike Lopez? Overview
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Mike Lopez is listed as Design, UX, Monetization, Retention and Production Consultant at Self-Employed, a with 275 employees, based in San Francisco, California, United States. AeroLeads shows phone signal with area code 858, 415, 818, 510, 619 and a matched LinkedIn profile for Mike Lopez.
Mike Lopez previously worked as Design, UX, Monetization, Retention & Production Consultant at Self-Employed and Executive Producer/Design Executive at Gameforge. Mike Lopez holds Certification, Data Mining from University Of California, San Diego.
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About Mike Lopez
*** With 26 years of experience I am a highly specialized and experienced consultant looking for remote consulting opportunities only. I am not interested in new roles or relocating from Nicaragua. ***I am a veteran Studio-level Design Director, Product Management & Executive Production Professional with 26 years of experience from both the Developer and Publisher sides of Console, PC, Social and Mobile game development. I also have experience as a top contributor on multiple AAA Racing, Action and Open-World blockbuster successes including Scarface, James Bond, Road Rash & Blood & Glory (a Top 10 Grossing Overall app in 103 countries including the USA). Specialties: Special expertise in Free-to-play, Monetization, Retention, Data Analytics, Usability, Playability, A/B Testing, IP Development, Vision Development, mechanics, feature, & systems design, Economy balancing, UI/UX, and Best Practices content & design processes for AAA console and Mobile action, driving and open world games. Leadership experience including technical/creative problem solving, task management, milestone definition and audition, usability moderation, contract negotiations, screening/hiring, mentoring, career management and Product Management.I am available for advanced, in-depth Free2Play Monetization, Retention, Usability, Analytics, & Design/Production Consulting and Support. For the right fit I am open to more permanent Studio or Division level opportunities which lie at the intersection of Design, Production, Monetization, Retention & Usability. I am currently 66% of the way through a Data Mining Certification Program via UCSD Extension.(part time, on-line), with a projected completion by Q2, 2015. I expect this supplementary education will improve my Analytics-driven Decision Making in the future.
Listed skills include Monetization, Retention, Mobile Games, Analytics, and 46 others.
Mike Lopez's current company
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Mike Lopez work experience
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Design, Ux, Monetization, Retention & Production Consultant
CurrentI now live in Nicaragua but am still available for remote consulting opportunities, with potential for some on-site visits to North America or Europe. I prefer shorter term projects of 1-9 weeks.
Executive Producer/Design Executive
CurrentChampion and Lead Multiple Freemium Game Products on Mobile, PC and/or Console Platforms, Provide additional Design Direction, Production, Development, and Mobile Launch/Retention/Monetization Best Practices, Veteran Leadership and Expertise at the Company level.
Monetization, Retention & Design Direction Consultant
Free2Play consulting, training, analysis and support for Mobile & Institutional Investment clients, with special focus on Monetization, Retention, Usability, Economy & Analytics Best Practices, and Mobile Market trends.- Provided analysis and F2P Monetization, Retention & Usability direction on projects in multiple stages of development. - Distilled & refined comprehensive Freemium Best Practices for client instruction and direction- Directed the economy and UI conversion of a Premium game to Free2Play (not yet released).- Consulted on Free2Play App market suitability for various early concepts.- Provided Free2Play Game & App market insights for multiple Institutional Investment clients
Co Founder, Design Director
I have been working on the side with some former colleagues to bootstrap the unfunded development of an unannounced mobile game. Much of this time has been spent honing the Concept and main system and mechanics design, while the actual Development has been limited due to other priorities.
Studio Design Director
Provide Product Management and Best Practices Direction on Monetization, Retention, Usability, Analytics, Economy, A/B Testing, Design, Gameplay, and Interface/UX to all studio teams. Co-ran Production with EP. - Blood & Glory (iOS) - Top 10 Grossing in US Apple App Store (+102 other countries)- Blood & Glory Legend (iOS)I wrote the on-line Glu Best Practices playbook to drive global design processes for analytics, monetization features/UI, economy design, store design and IAP (In App Purchases). I have also given company-wide lectures to help communicate the Best Practices.I wrote multiple project, design and monetization analysis post-mortem presentations of unsuccessful external titles for Executive staff. I standardized all Glu Soft and Hard Currency IAP vales with a progressive value increase to encourage upswell.
Design Lead (Contractor)
I contracted at Disney Playdom in order to obtain valuable social design and development insight on the rapidly emerging social gaming industry. My goal was to discover which elements of social design could be adapted for the Freemium mobile, console and PC markets.Unreleased IP (Facebook)- Concept Design- Concept Vision- Pitch PresentationESPN Sports Bar (Facebook)- Systems and mechanics- Content design and production strategy- Social Gaming Economy Organization/Balancing- Viral Mechanics- Monetization Hooks
Contractor/Consultant
* Vision Development* IP Concept Design* Detailed Design* Concept Pitch Development/Presentation* Experience with emerging iPhone and Facebook games marketsContracts have included social and mobile gaming companies such as Social Gaming Network.
Sr. Creative Manager
- Design Direction on multiple external action and racing next gen console projects (360/PS3).- Assisting Business Development in design content, process and team analysis for game pitches and materials.- Author, Best Practices of design documentation (Internal).- Usability Testing organization, moderation and analysis.- Honing and steering Creative Vision for two new IPs.
Design Director
- Scarface: The World Is Yours (Xbox/PS2)
Creative Director/Lead Designer
I started entry level in EA QA and then moved into Production before Design even existed as a separate development Discipline. So my focus has always been on building games within time, budget, market and company constraints. With an aptitude for Level Design I was one of EA's first handful of Designers in the mid-90s before becoming instrumental in Systems & Mechanics design for several Road Rash releases and graduating into Lead Design and Creative Direction on the last two Road Rash releases. - Virtual Pinball (Genesis) - Level Design/Assistant Producer- PGA Tour Golf II (Mac) - Level Design- Euro Golf (Genesis) - Level Design, Assistant Producer- Escape From Monster Manor (3DO), Level Design, Assistant Producer- Road Rash (3DO), Level Design, Assistant Producer- Road Rash 3 (Genesis),- Level Design, Assistant Producer- Road Rash (Sega CD), - Level Design, Assistant Producer- Road Rash (PC) - Level Design, Assistant Producer- Road Rash (Saturn) - Level Design, Assistant Producer- Road Rash (PSOne) - Level Design, Assistant Producer- Road Rash 3D (PSOne) - Lead Design- James Bond: Agent Under Fire (PS2/Xbox) - Supporting Systems/Mechanics Design- Road Rash: Jailbreak (PSOne) - All Systems & Mechanics Design, Creative Director
Colleagues at Self-Employed
Other employees you can reach at gameforge.com. View company contacts for 275 employees →
Eddy Abad
Colleague at Self-EmployedNew Rochelle, New York, United States
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Jorge Luis Juarez
Colleague at Self-EmployedLos Reyes De Salgado, Michoacán, Mexico
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MC
Martin Carl
Colleague at Self-EmployedKarlsruhe, Baden-Württemberg, Germany
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Bepo Krivić
Colleague at Self-EmployedGermany
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Olga Bussel
Colleague at Self-EmployedKarlsruhe, Baden-Württemberg, Germany
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Meike Moos
Colleague at Self-EmployedKarlsruhe, Baden-Württemberg, Germany
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Heiko Hager
Colleague at Self-EmployedLoffenau, Baden-Württemberg, Germany
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Anna Hörner
Colleague at Self-EmployedKarlsruhe, Baden-Württemberg, Germany
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Simon Perkampus
Colleague at Self-EmployedMannheim, Baden-Württemberg, Germany
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Tenzin Chiodak
Colleague at Self-EmployedLondon, England, United Kingdom
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Mike Lopez education
Certification, Data Mining
Ba, Quantitative Economics & Decision Sciences
Education record
Frequently asked questions about Mike Lopez
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What company does Mike Lopez work for?
Mike Lopez works for Self-Employed.
What is Mike Lopez's role at Self-Employed?
Mike Lopez is listed as Design, UX, Monetization, Retention and Production Consultant at Self-Employed.
What is Mike Lopez's phone number?
AeroLeads has found 8 phone signal(s) with area code 858, 415, 818, 510, 619 for Mike Lopez at Self-Employed.
Where is Mike Lopez based?
Mike Lopez is based in San Francisco, California, United States while working with Self-Employed.
What companies has Mike Lopez worked for?
Mike Lopez has worked for Self-Employed, Gameforge, Self, Indie Mobile Game Developer (Self), and Glu Mobile.
Who are Mike Lopez's colleagues at Self-Employed?
Mike Lopez's colleagues at Self-Employed include Eddy Abad, Jorge Luis Juarez, Martin Carl, Bepo Krivić, and Olga Bussel.
How can I contact Mike Lopez?
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What schools did Mike Lopez attend?
Mike Lopez holds Certification, Data Mining from University Of California, San Diego.
What skills is Mike Lopez known for?
Mike Lopez is listed with skills including Monetization, Retention, Mobile Games, Analytics, A/B Testing, Creative Direction, Product Management, and Game Design.
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