Michael Doom Email and Phone Number
Award winning video game creator. Lover of business. ABC!
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Game ConsultantPagano World ConsultingLos Angeles, Ca, Us -
Svp Production & StrategyStatuspro Sep 2023 - PresentLos Angeles, California, United StatesLeading production across the company and upgrade the entire business with sage strategic guidance. My mission: increase on-time, above-quality execution. Our ambition: take major league sports to the next level. We are first person sports! Say it with me: 1, 2, 3: STATUS PRO! -
Consultant & AdvisorPagano World Consulting Feb 2019 - PresentGreater Los Angeles AreaProduction and advisory service for video game development and publishing. Clients have included Verizon, Lionsgate Games, Status Pro and hxro.io. -
Chief Creative OfficerForevr Games Jul 2020 - Jan 2023California, United StatesCo-founder & executive. Led product, design and production of the ForeVR Sports series. -
CeoBuilt Games Dec 2014 - Feb 2019Greater Los Angeles AreaLed an indie dev from scrappy beginnings to award-winning original IP, to large releases with major entertainment partners. Proud Moments:> Built an indie Game Publisher> Developed a strong licensing arm working on the coolest brands> Won an award with Spellfast> Got back to making games by my direct hand> Released a bunch of highly reviewed games> Made a video series that's fun and informative -
General ManagerZynga Jun 2013 - Oct 2014San Francisco Bay AreaLed Zynga's New Casino group focused on creating new social casino productProud Moments:> Assembled a life-changing 1st party team from scratch > Assembled a mind-altering 2P pipeline> Released a branded slots game in 3 months from concept to ship> Created a bunch of innovative casino games > Pie Wednesdays> Awarded a few patents -
Executive ProducerElectronic Arts (Ea) Sep 2012 - May 2013London, United KingdomShipped over to lead production on several next gen social & mobile titles for Maxis/Playfish.Proudest Moments> Got to lead a very diverse team of rockstars spanning several wonderful cultures> Developing a wonderful Sims game > BEASTMODEing Box Hill -
Executive ProducerElectronic Arts Dec 2011 - Sep 2012Beijing City, ChinaInherited an existing social dev team to get SimCity Social across the finish line and build a sustainable team and process infrastructure to ensure an ongoing success.Proudest Moments> Launching a F2P Goliath with no downtime > Winning another AIAS GOY! Woot!> Lead a big team of local and foreign talent > Singing Karaoke with everyone -
Studio Head - 8 Lb GorillaElectronic Arts (Ea) Dec 2010 - Sep 2012Beijing, ChinaBuilt EA's first Free to Play studio in my first time living outside the country. The stock jumped up on the initiative announce day! So cool.Proudest Moments:> Built team from scratch of almost all local talent > Learned Mandarin (kinda!)> Built EA’s original mobile F2P infrastructure > Built EA's first mobile F2P game> Cycled the countryside with some rad people> Got "acquired" by Maxis -
ProducerElectronic Arts Aug 2007 - Dec 2010Greater Los Angeles AreaRan a bajillion projects for Future Tech, an early market group dedicated to proving platforms with existing IP. We started the iPhone, iPad, and Kindle businesses and rocked their worlds. Proud Moments> Lead kickass dev of games on the original iPod Click Wheel(!!!) and iOS. > Made the B&W Kindle games- 1FPS FTW- and took down Oprah's book club for a few weeks in sales! > Thrived working with internationally with teams around the globe because can't stop, won't… Show more Ran a bajillion projects for Future Tech, an early market group dedicated to proving platforms with existing IP. We started the iPhone, iPad, and Kindle businesses and rocked their worlds. Proud Moments> Lead kickass dev of games on the original iPod Click Wheel(!!!) and iOS. > Made the B&W Kindle games- 1FPS FTW- and took down Oprah's book club for a few weeks in sales! > Thrived working with internationally with teams around the globe because can't stop, won't stop> Shipped the most games in a year I ever have? It was BANANAS! > Made the first ad-supported game with Lemonade Tycoon> Gave the best presentations (hint: pie helps)> Worked side-by-side with the best dev and pub guys who dominated mobile Show less -
Technical ProducerDisney Internet Group Jul 2006 - Aug 2007Greater Los Angeles AreaDesigned and produced online interactive content and games for Disney Connection and Disney Xtreme Digital (DXD).Proud Moments> Worked on a crazy platform with a X in the name for EXTREME!!!!!!!!! :-D> Met Iger! He's really tall and is nice to give cookies> Learned how to port... hundreds over games over multiple vendors. That was a lot to do.> Made successful kids games! All designers should do this to understand how to make games for someone other than you -
Associate EngineerWarner Bros. Online May 2005 - Jul 2006Greater Los Angeles AreaEngineered, produced and designed mobile games based on Warner IP. Proud Moments:> First game job! Woot> Shipped Friends Trivia in 1 month as project coder/lead (had 3 months!)... with more features! HA!> Transitioned from 1st part dev to 1st/2nd party Producer responsible for $5M worth of product (?!)> Shipped a lot of games> Worked with Capy (they rule!) on the arguably best feature phone platformer ever
Michael Doom Education Details
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Real-Time Interactive Simulation
Frequently Asked Questions about Michael Doom
What company does Michael Doom work for?
Michael Doom works for Pagano World Consulting
What is Michael Doom's role at the current company?
Michael Doom's current role is Game Consultant.
What schools did Michael Doom attend?
Michael Doom attended Digipen Institute Of Technology.
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