Michael Doom
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Michael Doom Email & Phone Number

Game Consultant at Pagano World Consulting
Location: Los Angeles Metropolitan Area, United States, United States 12 work roles 1 school
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Current company
Role
Game Consultant
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Michael Doom? Overview

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Michael Doom is listed as Game Consultant at Pagano World Consulting, a company with 1 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Michael Doom.

Michael Doom previously worked as SVP Production & Strategy at Statuspro and Consultant & Advisor at Pagano World Consulting. Michael Doom holds Bsc, Real-Time Interactive Simulation from Digipen Institute Of Technology.

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Pagano World Consulting

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Profile bio

About Michael Doom

Award winning video game creator. Lover of business. ABC!

Current workplace

Michael Doom's current company

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Pagano World Consulting
Pagano World Consulting
Game Consultant
Los Angeles, CA, US
Website
Employees
1
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12 roles

Michael Doom work experience

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Svp Production & Strategy

Current

Los Angeles, California, United States

Leading production across the company and upgrade the entire business with sage strategic guidance. My mission: increase on-time, above-quality execution. Our ambition: take major league sports to the next level. We are first person sports! Say it with me: 1, 2, 3: STATUS PRO!

Sep 2023 - Present

Consultant & Advisor

Current

Greater Los Angeles Area

Production and advisory service for video game development and publishing. Clients have included Verizon, Lionsgate Games, Status Pro and hxro.io.

Feb 2019 - Present

Chief Creative Officer

California, United States

Co-founder & executive. Led product, design and production of the ForeVR Sports series.

Jul 2020 - Jan 2023

Ceo

Greater Los Angeles Area

Led an indie dev from scrappy beginnings to award-winning original IP, to large releases with major entertainment partners. Proud Moments:> Built an indie Game Publisher> Developed a strong licensing arm working on the coolest brands> Won an award with Spellfast> Got back to making games by my direct hand> Released a bunch of highly reviewed games> Made a.

Dec 2014 - Feb 2019

General Manager

San Francisco Bay Area

Led Zynga's New Casino group focused on creating new social casino productProud Moments:> Assembled a life-changing 1st party team from scratch > Assembled a mind-altering 2P pipeline> Released a branded slots game in 3 months from concept to ship> Created a bunch of innovative casino games > Pie Wednesdays> Awarded a few patents

Jun 2013 - Oct 2014

Executive Producer

London, United Kingdom

Shipped over to lead production on several next gen social & mobile titles for Maxis/Playfish.Proudest Moments> Got to lead a very diverse team of rockstars spanning several wonderful cultures> Developing a wonderful Sims game > BEASTMODEing Box Hill

Sep 2012 - May 2013

Executive Producer

Beijing City, China

Inherited an existing social dev team to get SimCity Social across the finish line and build a sustainable team and process infrastructure to ensure an ongoing success.Proudest Moments> Launching a F2P Goliath with no downtime > Winning another AIAS GOY! Woot!> Lead a big team of local and foreign talent > Singing Karaoke with everyone

Dec 2011 - Sep 2012

Studio Head - 8 Lb Gorilla

Beijing, China

Built EA's first Free to Play studio in my first time living outside the country. The stock jumped up on the initiative announce day! So cool.Proudest Moments:> Built team from scratch of almost all local talent > Learned Mandarin (kinda!)> Built EA’s original mobile F2P infrastructure > Built EA's first mobile F2P game> Cycled the countryside with some.

Dec 2010 - Sep 2012

Producer

Greater Los Angeles Area

Ran a bajillion projects for Future Tech, an early market group dedicated to proving platforms with existing IP. We started the iPhone, iPad, and Kindle businesses and rocked their worlds. Proud Moments> Lead kickass dev of games on the original iPod Click Wheel(!!!) and iOS. > Made the B&W Kindle games- 1FPS FTW- and took down Oprah's book club for a few.

Aug 2007 - Dec 2010

Technical Producer

Greater Los Angeles Area

Designed and produced online interactive content and games for Disney Connection and Disney Xtreme Digital (DXD).Proud Moments> Worked on a crazy platform with a X in the name for EXTREME!!!!!!!!!:-D> Met Iger! He's really tall and is nice to give cookies> Learned how to port... hundreds over games over multiple vendors. That was a lot to do.> Made.

Jul 2006 - Aug 2007

Associate Engineer

Greater Los Angeles Area

Engineered, produced and designed mobile games based on Warner IP. Proud Moments:> First game job! Woot> Shipped Friends Trivia in 1 month as project coder/lead (had 3 months!)... with more features! HA!> Transitioned from 1st part dev to 1st/2nd party Producer responsible for $5M worth of product (?!)> Shipped a lot of games> Worked with Capy (they rule!).

May 2005 - Jul 2006
1 education record

Michael Doom education

FAQ

Frequently asked questions about Michael Doom

Quick answers generated from the profile data available on this page.

What company does Michael Doom work for?

Michael Doom works for Pagano World Consulting.

What is Michael Doom's role at Pagano World Consulting?

Michael Doom is listed as Game Consultant at Pagano World Consulting.

Where is Michael Doom based?

Michael Doom is based in Los Angeles Metropolitan Area, United States, United States while working with Pagano World Consulting.

What companies has Michael Doom worked for?

Michael Doom has worked for Pagano World Consulting, Statuspro, Forevr Games, Built Games, and Zynga.

How can I contact Michael Doom?

You can use AeroLeads to view verified contact signals for Michael Doom at Pagano World Consulting, including work email, phone, and LinkedIn data when available.

What schools did Michael Doom attend?

Michael Doom holds Bsc, Real-Time Interactive Simulation from Digipen Institute Of Technology.

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