Michael Jensen Email & Phone Number
Who is Michael Jensen? Overview
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Michael Jensen is listed as Technical Art and Design at Mash Games, a with 5 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Michael Jensen.
Michael Jensen previously worked as Creative Director at Mash Games and Founder | Event Producer at Loop Sessions Vancouver. Michael Jensen holds Master Of Fine Arts - Mfa, Visual Development from Academy Of Art University.
Email format at Mash Games
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About Michael Jensen
Hi I'm Michael (Mikey). Currently completing my MFA in Visual Development at The Academy of Art University in San Francisco while working at Mash Games. Recently I pivoted my career focus from Music to Visual Arts due to my passion for animation and digital painting. It has been fascinating to see how the skills I learned in the music industry translate to the gaming and animation industry. In addition to working my butt off I also enjoy surfing, snowboarding, and endurance athletics.
Listed skills include Digital Art, Art Direction, Illustration, Art, and 36 others.
Michael Jensen's current company
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Michael Jensen work experience
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Creative Director
At Mash Games we have been developing a physics based BMX simulator game called BMX Streets. We released a mobile game in 2015, and a console demo in 2018. My role in short has been to wear all of the hats that I am capable of wearing so as to bring the project to completion, some of which include :- 2D/3D Concept art and look development of 3 distinct biomes- Designing and building a 16 square kilometer open world- Gameplay UX and UI- Publishing and marketing materials for the game- Sound design and score- Producing the development track for a team of between 2 and 5 remote workers
Founder | Event Producer
Loop Sessions is a non-competitive community based music producer event that I founded in Vancouver, BC. Participants have a set amount of time and source material to create an original piece of music, and then share their creation with the group when the time is up. My role initially was producing the monthly events , as well as creating promotional marketing materials. Later it became that of international coordination amongst chapters globally, building and managing a teams in Vancouver and Los Angeles chapters.During the Covid-19 pandemic Loop Sessions pivoted to online live streaming events. These live stream events ended up broadening our audience and strengthening our in person attendance post-pandemic.
Music Producer
I M U R is an electronic R&B band that I co-founded. Over the band’s existence we independently wrote and produced 4 albums, internationally toured premier music festivals and venues in Canada, India and the USA. Our tracks garnered millions of plays, appeared on Billboard Charts, and were sync’d into popular prime time TV shows. We also received the Western Canadian Music Award for Best Electronic Act in 2019.My role was lead music producer, co-writer, lead engineer, live playback engineering, performing on stage, as well as producing animated music videos, digital marketing materials for social media as well as physical media and merchandise.
Mobile App Developer
Development and configuration of apps for live events. Publishing iOS, Android, and Windows phone apps.On site tech support
Software Engineer Internship
During this internship with Recon Instruments I was part of a team of 3 responsible for designing and implementing the quick start guide for Recon Instrument's JET sunglasses. Myself, a graphic designer, and an industrial designer worked together to identify what needed to be included in the quick start guide that would provide first time users with enough information that they could confidently explore the rest of the system on their own. I researched into video game startup tutorials and contributed these concepts into our requirements analysis. After the graphic designer had drawn up wireframes for how the tutorial was going to work, I developed the software according to the spec. I was able to do this extremely efficiently by using test driven development in the Eclipse IDE. The startup tutorial was integrated into JET before I left and the product and has since been shipped. The startup tutorial we developed has now been used by thousands of JET owners worldwide. In addition to the startup tutorial I also constructed custom widgets that are used throughout JET such as breadcrumbs, and carousel views. These elements required developing well documented, reusable code that could be implemented in place of existing GUI elements without having to make any changes to the rest of the system. The successful implementation of these widgets contributed positively to the scalability of JET's code base.
Quality Assurance Tester
During this internship I worked to improve the user experience of Recon Instrument's Snow2 by thoroughly testing the product both in house and in field. I designed, built and executed manual exploratory test suites for Recon Instrument's Snow2 hardware and software. Using these test suites myself and my team were able to discover and report 100s of bugs. Bugs were reported to developers tracked via Atlassian's JIRA. During my work term as a quality assurance tester, Recon's QA team gave the "thumbs-up" to releasing software and hardware that we had tested to thousands of clients worldwide. I also acted as a liaison and technical support for partner company Oakley during several field test trips of the Oakley Airwave product. During these trips we were able to discover bugs and user experience deficiencies in Snow2 that I was responsible for tracking and reporting to developers. During these trips I was able to develop upon my verbal communication, listening, assertiveness, and confidence while in the presence of high profile clients. Because I was acting as a representative of the entire company, I was required to raise my level of professionalism in articulating, negotiating, and understanding problems that the Oakley team had with our product while in the high stress environment of field testing.
Michael Jensen education
Master Of Fine Arts - Mfa, Visual Development
Bachelor Of Applied Science (B.A.Sc.), Computer Software Engineering
Bachelor Of Applied Science - Basc, Human Computer Interaction
Frequently asked questions about Michael Jensen
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What company does Michael Jensen work for?
Michael Jensen works for Mash Games.
What is Michael Jensen's role at Mash Games?
Michael Jensen is listed as Technical Art and Design at Mash Games.
Where is Michael Jensen based?
Michael Jensen is based in San Francisco, California, United States while working with Mash Games.
What companies has Michael Jensen worked for?
Michael Jensen has worked for Mash Games, Loop Sessions Vancouver, I M U R Music, Eventbase, and Recon Instruments.
Who are Michael Jensen's colleagues at Mash Games?
Michael Jensen's colleagues at Mash Games include Matthieu Esquevin.
How can I contact Michael Jensen?
You can use AeroLeads to view verified contact signals for Michael Jensen at Mash Games, including work email, phone, and LinkedIn data when available.
What schools did Michael Jensen attend?
Michael Jensen holds Master Of Fine Arts - Mfa, Visual Development from Academy Of Art University.
What skills is Michael Jensen known for?
Michael Jensen is listed with skills including Digital Art, Art Direction, Illustration, Art, Photography, Graphic Design, Animation, and Video Production.
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