Michael Lagrange

Michael Lagrange Email and Phone Number

Principal Unity Developer @ Portland, OR, US
Portland, OR, US
Michael Lagrange's Location
Portland, Oregon Metropolitan Area, United States
About Michael Lagrange

Experienced game developer, with deep knowledge in successfully running the technical and business side of a modern mobile game.

Michael Lagrange's Current Company Details
Icanith Studios

Icanith Studios

Principal Unity Developer
Portland, OR, US
Michael Lagrange Work Experience Details
  • Icanith Studios
    Principal Unity Developer
    Icanith Studios
    Portland, Or, Us
  • Icanith Studios
    Game Developer
    Icanith Studios Aug 2022 - Present
    Washougal, Washington, United States
    - Mobile Game development consulting- Mobile F2P Game Development
  • Playstudios
    Software Engineer Project Lead
    Playstudios May 2017 - Jan 2022
    Burlingame, California, United States
    - Crafted tech and feature roadmaps- Created new features for LiveOps- Trained up teams in Unity- Led re-brand and re-design- Increased ad monetization- Increased daily revenue thru economy changes- Optimized code to improve performance- Coordinated dozens of feature launches across worldwide functional teams
  • Playstudios
    Senior Software Developer
    Playstudios Oct 2013 - May 2017
    Burlingame, California, United States
    Games Launched:myVegas Slots (Unity3d - iOS / Android)myVegas Blackjack (Unity3d - iOS / Android)myKonami Slots (Unity3d - iOS / Android)- Interviewed and mentored Jr developers- Managed groups of developers on larger initiatives- Executed global cross team coordination for live service events and releases- Resolved 3rd party integration issues- Grew company .NET tech stacks- Spearheaded new feature design- Streamlined live service content pipelines- Upgraded player data collection and reporting- Architected technical designs for features- Crafted primary game code
  • Crowdstar
    Economy Manager
    Crowdstar Nov 2012 - Jul 2013
    Burlingame, California, United States
    - Maintained game and event economy- Utilized game data collected to direct design ideas for updates- Designed new item economies
  • Crowdstar
    Game Developer
    Crowdstar Nov 2011 - Jul 2013
    Burlingame, California, United States
    Games Launched:Mermaid World: Stories (Cocos2Dx - Android/iOS)Mermaid World (Cocos2Dx - Android/iOS)Fish with Attitude (Cocos2Dx - Android/iOS)Social Girl (C++ - Android / iOS)- Improved character animation system- Coded AI behavioral code for fish and mermaids- Particle Systems design - Gameplay system code
  • Namco Networks America, Inc
    Game Developer
    Namco Networks America, Inc Jan 2010 - Oct 2011
    San Jose, California, United States
    Games Launched:Rocket Fox (Unity3D - iOS / Android)Heli-awesome (Unity3D - iOS / Android)Pool Pro 3: Online (J2ME / PC / Android)Vegas Baby! (J2ME)- 3D gameplay and enemy AI in Unity3D- Cross-platform multiplayer network code - Led and managed development of Vegas Baby! casino game
  • Namco Networks America, Inc
    Software Engineer
    Namco Networks America, Inc Jul 2008 - Dec 2009
    San Jose, California, United States
    - Ported classic games to mobile devices- Created porting framework freeing up resources for new development
  • Digital Chocolate
    Gameplay Engineer
    Digital Chocolate Jul 2006 - Oct 2007
    San Mateo, California, United States
    Games Launched:Night Club Empire (J2ME)- Gameplay programming- Bug fixing & mobile device porting of all DC games
  • University Of California, Santa Cruz
    Graduate Teaching Assistant
    University Of California, Santa Cruz Sep 2003 - Apr 2006
    Santa Cruz, California, United States
    - Nominated Best TA on campus 2 years in a row for Computer Architecture course
  • Us Army Tank Automotive Command (Tacom)
    Computer Engineer (Gs10)
    Us Army Tank Automotive Command (Tacom) May 1999 - Aug 2003
    Warren, Michigan
    - Project management and cross coordination with US Army Officers and United Defense - M2A2 Bradley FV Electrical system analysis and resolution- In-house software development for project management- Maintained Secret level clearance- 3D visualization of engineering data in CAVE VR system- DoD Acquisition training
  • Hotlinks Cyber Cafe
    Tournament & Event Coordinator
    Hotlinks Cyber Cafe Apr 1997 - Aug 1998
    Romeo, Michigan, United States
    - Created maps for tournaments- Became a DCI judge for Magic The Gathering tournaments

Michael Lagrange Education Details

Frequently Asked Questions about Michael Lagrange

What company does Michael Lagrange work for?

Michael Lagrange works for Icanith Studios

What is Michael Lagrange's role at the current company?

Michael Lagrange's current role is Principal Unity Developer.

What schools did Michael Lagrange attend?

Michael Lagrange attended Michigan State University, University Of California, Santa Cruz.

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