Michael Lagrange
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Michael Lagrange Email & Phone Number

Principal Unity Developer at Icanith Studios
Location: Portland, Oregon Metropolitan Area, United States 12 work roles 2 schools
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Current company
Icanith Studios
Role
Principal Unity Developer
Location
Portland, Oregon Metropolitan Area, United States

Who is Michael Lagrange? Overview

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Quick answer

Michael Lagrange is listed as Principal Unity Developer at Icanith Studios, based in Portland, Oregon Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Michael Lagrange.

Michael Lagrange previously worked as Game Developer at Icanith Studios and Software Engineer Project Lead at Playstudios. Michael Lagrange holds B.S., Computer Engineering from Michigan State University.

Profile bio

About Michael Lagrange

Experienced game developer, with deep knowledge in successfully running the technical and business side of a modern mobile game.

Current workplace

Michael Lagrange's current company

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Icanith Studios
Icanith Studios
Principal Unity Developer
Portland, OR, US
12 roles

Michael Lagrange work experience

A career timeline built from the work history available for this profile.

Principal Unity Developer

Icanith Studios

Portland, OR, US

Game Developer

Current
Icanith Studios

Washougal, Washington, United States

- Mobile Game development consulting- Mobile F2P Game Development

Aug 2022 - Present

Software Engineer Project Lead

Burlingame, California, United States

- Crafted tech and feature roadmaps- Created new features for LiveOps- Trained up teams in Unity- Led re-brand and re-design- Increased ad monetization- Increased daily revenue thru economy changes- Optimized code to improve performance- Coordinated dozens of feature launches across worldwide functional teams

May 2017 - Jan 2022

Senior Software Developer

Burlingame, California, United States

Games Launched:myVegas Slots (Unity3d - iOS / Android)myVegas Blackjack (Unity3d - iOS / Android)myKonami Slots (Unity3d - iOS / Android)- Interviewed and mentored Jr developers- Managed groups of developers on larger initiatives- Executed global cross team coordination for live service events and releases- Resolved 3rd party integration issues- Grew.

Oct 2013 - May 2017

Economy Manager

Burlingame, California, United States

- Maintained game and event economy- Utilized game data collected to direct design ideas for updates- Designed new item economies

Nov 2012 - Jul 2013

Game Developer

Burlingame, California, United States

Games Launched:Mermaid World: Stories (Cocos2Dx - Android/iOS)Mermaid World (Cocos2Dx - Android/iOS)Fish with Attitude (Cocos2Dx - Android/iOS)Social Girl (C++ - Android / iOS)- Improved character animation system- Coded AI behavioral code for fish and mermaids- Particle Systems design - Gameplay system code

Nov 2011 - Jul 2013

Game Developer

Namco Networks America, Inc

San Jose, California, United States

Games Launched:Rocket Fox (Unity3D - iOS / Android)Heli-awesome (Unity3D - iOS / Android)Pool Pro 3: Online (J2ME / PC / Android)Vegas Baby! (J2ME)- 3D gameplay and enemy AI in Unity3D- Cross-platform multiplayer network code - Led and managed development of Vegas Baby! casino game

Jan 2010 - Oct 2011

Software Engineer

Namco Networks America, Inc

San Jose, California, United States

- Ported classic games to mobile devices- Created porting framework freeing up resources for new development

Jul 2008 - Dec 2009

Gameplay Engineer

San Mateo, California, United States

Games Launched:Night Club Empire (J2ME)- Gameplay programming- Bug fixing & mobile device porting of all DC games

Jul 2006 - Oct 2007

Graduate Teaching Assistant

Santa Cruz, California, United States

- Nominated Best TA on campus 2 years in a row for Computer Architecture course

Sep 2003 - Apr 2006

Computer Engineer (Gs10)

Us Army Tank Automotive Command (Tacom)

Warren, Michigan

- Project management and cross coordination with US Army Officers and United Defense - M2A2 Bradley FV Electrical system analysis and resolution- In-house software development for project management- Maintained Secret level clearance- 3D visualization of engineering data in CAVE VR system- DoD Acquisition training

May 1999 - Aug 2003

Tournament & Event Coordinator

Hotlinks Cyber Cafe

Romeo, Michigan, United States

- Created maps for tournaments- Became a DCI judge for Magic The Gathering tournaments

Apr 1997 - Aug 1998
2 education records

Michael Lagrange education

B.S., Computer Engineering

- Engineering study abroad program in Kaiserslautern, Germany (Spring 2001) - MSU Game Dev Club - Recipient of the Margaret A. Chmielewski.

FAQ

Frequently asked questions about Michael Lagrange

Quick answers generated from the profile data available on this page.

What company does Michael Lagrange work for?

Michael Lagrange works for Icanith Studios.

What is Michael Lagrange's role at Icanith Studios?

Michael Lagrange is listed as Principal Unity Developer at Icanith Studios.

Where is Michael Lagrange based?

Michael Lagrange is based in Portland, Oregon Metropolitan Area, United States while working with Icanith Studios.

What companies has Michael Lagrange worked for?

Michael Lagrange has worked for Icanith Studios, Playstudios, Crowdstar, Namco Networks America, Inc, and Digital Chocolate.

How can I contact Michael Lagrange?

You can use AeroLeads to view verified contact signals for Michael Lagrange at Icanith Studios, including work email, phone, and LinkedIn data when available.

What schools did Michael Lagrange attend?

Michael Lagrange holds B.S., Computer Engineering from Michigan State University.

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