Mike Wallis Email & Phone Number
@ncsoft.com
4 phones found area 425 and 222
LinkedIn matched
Who is Mike Wallis? Overview
A concise factual answer block for searchers comparing this professional profile.
Mike Wallis is listed as Director of Product Management, Online Social at Epic Games, a with 11318 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at ncsoft.com, phone signal with area code 425, 222, and a matched LinkedIn profile for Mike Wallis.
Mike Wallis previously worked as Director of Product Management, PlayStation Studios Live Services at Sony Interactive Entertainment and Director of Product Management, Platform Services at Blizzard Entertainment. Mike Wallis holds Technical Management Program from Ucla Extension.
Email format at Epic Games
This section adds company-level context without repeating Mike Wallis's masked contact details.
AeroLeads found 1 current-domain work email signal for Mike Wallis. Compare company email patterns before reaching out.
About Mike Wallis
Accomplished product leader with over 60 commercially released software products across multiple different technology platforms. Led development, launch, and management for app product producing more than $250M in annual revenue. Built a billion+ dollar brand for a major international tech company.Experience spans P&L accountability up to $400M annually, leadership of 100+ team, two major M&A deals, due diligence, and significant international business development negotiations. Developed deep understanding of the mobile app industry and associated global markets.
Listed skills include Video Games, Online Gaming, Game Development, Mmo, and 55 others.
Mike Wallis's current company
Company context helps verify the profile and gives searchers a useful next step.
Mike Wallis work experience
A career timeline built from the work history available for this profile.
Director Of Product Management, Playstation Studios Live Services
CurrentCentralized product management and live service operations for PlayStation Studios. Support 1st and 2nd party game teams.
Director Of Product Management, Platform Services
Responsible for products, features and services pertaining to social features (such as chat, DMs, guilds, voice, friend relationships, rich presence), player accounts, identity and authorization management, and associated tech "products" (API/SDK, cloud storage and hyperscalability).
Sr. Director Of Product
Product owner of a game app that generates annual revenues exceeding $250M+. Directs content and feature roadmaps, defines development priorities, and establishes and cultivates platform partner relationships. Leads new product development and portfolio strategy with both internal and external product teams. Created 2019 strategic plans spanning alignment strategy, new feature additions, game content portfolio and incremental revenue growth opportunities.Modernized and re-architected the legacy tech stack, both frontend and backend, and developed strategic plan for new software products. Aligned product features with Industry Best Practices and end customer needs in mind.- Drove 6% first year revenue growth producing $15M in revenue growth.- Lead multi-variate testing across all Funnel metrics, optimizing KPIs and increasing acquisition rate by 6%, engagement more than 4%, and monetization of +.2% conversion and +$5 increase in Average Sale Price.- Established strategic business relationships, enhancing product visibility and placement, and driving hundreds of thousands in organic installs producing close to $1M in added revenues.
Advisory Board Member
Director, Product Development & 3Rd Party
Led six-person development team focused on live operations for several live products and new product launch. Built relationships with Korea-based development teams to optimize service operations. Held full P&L for development side of product portfolio. Directed 3rd Party development sourcing and contract negotiations. Analyzed and assessed potential product fits for the Publishing business, including P&L forecasting, immediate cost impact, alignment with internal strengths, and headcount impact.Established internal Business Development group to source and leverage 3rd party developers and products. Researched and acquired products to align with the company’s core competencies. Guided executive leadership team in product expansion efforts.- Built successful strategic business relationships with Korean HQ-based development, business, platform and C-suite teams and valuable positive company relationships with Sony and Microsoft.- Negotiated deals and managed development of external projects.- Negotiated multi-million-dollar contract and milestone deliverables with vendors.
Consultant
Advised on game-specific portfolio companies for Signia Ventures. Focused on:- Corporate strategy- Budget- Long and short term milestone objectives- Monetization strategy / business model- Advised on personnel management
Director, Studio
Studio director for a 100-person internal development group driving 24 products annually with full P&L exceeding $400M. Optimized all products prior to and during launch, continually innovating with product improvements and performance updates. Implemented usability and focus testing early on in the development process, minimizing risk and increasing product success hit rate. Leveraged findings to help drive design decisions. - Improved product monetization by leveraging industry best practices in UI/UX and value proposition, resulting in a 50% increase in net revenue.- Re-structured internal development process producing 30%+ efficiency gains.- Launched three of the most successful IGT game products in the past decade.
General Manager
Fully accountable for financial P&L with 76 employees. Established new Austin office, responsible for staffing, building, launching, and managing all projects.- Grew product team from 1 to 76 total, including customer service and billing support.- Developed and launched the first game product, building the product to the company’s best performing game, exceeding all major KPIs.
Studio Executive Producer
My role is to oversee production and development at this fantastic independent developer. Based in Eugene, OR, + Ongoing live team operations for Playdom's anchor Facebook games Social City and ESPNU College Town.+ Released Block Rogue and Fluid Monkey for iOS in December 2010 and March 2011.+ In November 2010, Buzz completed the development of the Wii & 360 versions of Tony Hawk: SHRED for Activision. + Developed and released ESPNU College Town (Facebook) for Playdom on 9/27/10.+ January 2010, Buzz completed Army of Two: The 40th Day for the PSP (EA Montreal).+ November 2009, Buzz released Tony Hawk: RIDE (Wii) through Activision.+ In late 2008 & early 2009, Buzz did the Wii and PS2 versions of Tomb Raider: Underworld, and co-developed the Xbox 360 version alongside Crystal Dynamics.
Executive Producer
Managed outsourced development and production schedules for the company's launch portal and initial games, including the innovative Web Wars product. Initial Web Wars product was branded with the EVE Online license from CCP Games, a relationship that I managed.
Ceo
Put together a core team for Colony and started work on a sci-fi MMO. Credit crunch in mid-'07 killed our funding chances, but we still had a fantastic product that was running online and supported multiple players--after only a few short months!
Senior Program Manager
Integral part of the New Product Implementation program within the Supply Chain group. Managed products from inception through release; coordinated deliverables between external partners and internal stakeholders. True process management using the MS Office suite of products to communicate timelines, resources, and critical paths. Reviewed and tracked milestone deliverables for completeness.
Senior Producer
Senior Producer of the Lord of the Rings Online, a massively multiplayer online game based on, you guessed it, the Lord of the Rings.
Senior Producer
Games shipped:+ Backyard Wrestling 2 (PS2, Xbox)+ Get on Da Mic (PS2)
Senior Producer
Games shipped:+ EVE Online (PC mmog)+ Seablade (Xbox)+ Real War (PC)+ Star Trek Deep Space Nine: Dominion Wars (PC)+ Star Trek Deep Space Nine: The Fallen (PC)
Producer
Games shipped:+ Driver (PS1)+ Lode Runner 3D (PC, Mac)+ War of the Worlds (PC)
Producer
Games shipped:+ Comix Zone (Genesis, PC)+ The Ooze (Genesis)+ Sonic 3D Blast (Genesis, Saturn)+ Decathlete (Saturn)+ NBA Action '98 (Saturn, PC)+ Sega Rally Blockbuster Promo Disc (Saturn)
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Bilal Aidid
Colleague at Epic GamesQatar
View →
DW
Delwyn Wong
Colleague at Epic GamesSingapore
View →
BK
Bob Kreut
Colleague at Epic GamesVancouver, British Columbia, Canada
View →
EB
Eli Bolt
Colleague at Epic GamesGeelong West, Victoria, Australia
View →
JM
Joe Mama
Colleague at Epic GamesTrowbridge, England, United Kingdom
View →
DG
David G.
Colleague at Epic GamesNottingham, Maryland, United States
View →
TF
Tanrhony Fowlkes
Colleague at Epic GamesGreater Richmond Region, United States
View →
EH
Eric Hart
Colleague at Epic GamesAustin, Texas, United States
View →
JW
Jacob Wang
Colleague at Epic GamesMontreal, Quebec, Canada
View →
RR
Rico Reyes
Colleague at Epic GamesDallas-Fort Worth Metroplex, United States
View →
Mike Wallis education
Technical Management Program
Mba, Management
Bs, Management (Major), Computer Science (Minor)
Frequently asked questions about Mike Wallis
Quick answers generated from the profile data available on this page.
What company does Mike Wallis work for?
Mike Wallis works for Epic Games.
What is Mike Wallis's role at Epic Games?
Mike Wallis is listed as Director of Product Management, Online Social at Epic Games.
What is Mike Wallis's email address?
AeroLeads has found 1 work email signal at @ncsoft.com for Mike Wallis at Epic Games.
What is Mike Wallis's phone number?
AeroLeads has found 4 phone signal(s) with area code 425, 222 for Mike Wallis at Epic Games.
Where is Mike Wallis based?
Mike Wallis is based in Irvine, California, United States while working with Epic Games.
What companies has Mike Wallis worked for?
Mike Wallis has worked for Epic Games, Sony Interactive Entertainment, Blizzard Entertainment, Doubledown Interactive, and Stark Gaming Inc..
Who are Mike Wallis's colleagues at Epic Games?
Mike Wallis's colleagues at Epic Games include Bilal Aidid, Delwyn Wong, Bob Kreut, Eli Bolt, and Joe Mama.
How can I contact Mike Wallis?
You can use AeroLeads to view verified contact signals for Mike Wallis at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Mike Wallis attend?
Mike Wallis holds Technical Management Program from Ucla Extension.
What skills is Mike Wallis known for?
Mike Wallis is listed with skills including Video Games, Online Gaming, Game Development, Mmo, Mobile Games, Social Games, Game Design, and Casual Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial