Mike Wallis Email and Phone Number
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Accomplished product leader with over 60 commercially released software products across multiple different technology platforms. Led development, launch, and management for app product producing more than $250M in annual revenue. Built a billion+ dollar brand for a major international tech company.Experience spans P&L accountability up to $400M annually, leadership of 100+ team, two major M&A deals, due diligence, and significant international business development negotiations. Developed deep understanding of the mobile app industry and associated global markets.
Epic Games
View- Website:
- epicgames.com
- Employees:
- 11318
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Director Of Product Management, Online SocialEpic GamesIrvine, Ca, Us -
Director Of Product Management, Playstation Studios Live ServicesSony Interactive Entertainment Aug 2023 - PresentSan Mateo, California, UsCentralized product management and live service operations for PlayStation Studios. Support 1st and 2nd party game teams. -
Director Of Product Management, Platform ServicesBlizzard Entertainment Jul 2019 - Sep 2023Irvine, Ca, UsResponsible for products, features and services pertaining to social features (such as chat, DMs, guilds, voice, friend relationships, rich presence), player accounts, identity and authorization management, and associated tech "products" (API/SDK, cloud storage and hyperscalability). -
Sr. Director Of ProductDoubledown Interactive Nov 2017 - Feb 2019Seattle, Wa, UsProduct owner of a game app that generates annual revenues exceeding $250M+. Directs content and feature roadmaps, defines development priorities, and establishes and cultivates platform partner relationships. Leads new product development and portfolio strategy with both internal and external product teams. Created 2019 strategic plans spanning alignment strategy, new feature additions, game content portfolio and incremental revenue growth opportunities.Modernized and re-architected the legacy tech stack, both frontend and backend, and developed strategic plan for new software products. Aligned product features with Industry Best Practices and end customer needs in mind.- Drove 6% first year revenue growth producing $15M in revenue growth.- Lead multi-variate testing across all Funnel metrics, optimizing KPIs and increasing acquisition rate by 6%, engagement more than 4%, and monetization of +.2% conversion and +$5 increase in Average Sale Price.- Established strategic business relationships, enhancing product visibility and placement, and driving hundreds of thousands in organic installs producing close to $1M in added revenues. -
Advisory Board MemberStark Gaming Inc. Apr 2015 - Nov 2017Irvine, Ca, Us -
Director, Product Development & 3Rd PartyNcsoft Aug 2015 - Oct 2017Bellevue, Wa, UsLed six-person development team focused on live operations for several live products and new product launch. Built relationships with Korea-based development teams to optimize service operations. Held full P&L for development side of product portfolio. Directed 3rd Party development sourcing and contract negotiations. Analyzed and assessed potential product fits for the Publishing business, including P&L forecasting, immediate cost impact, alignment with internal strengths, and headcount impact.Established internal Business Development group to source and leverage 3rd party developers and products. Researched and acquired products to align with the company’s core competencies. Guided executive leadership team in product expansion efforts.- Built successful strategic business relationships with Korean HQ-based development, business, platform and C-suite teams and valuable positive company relationships with Sony and Microsoft.- Negotiated deals and managed development of external projects.- Negotiated multi-million-dollar contract and milestone deliverables with vendors. -
ConsultantSignia Venture Partners Feb 2015 - Oct 2017Menlo Park, California, UsAdvised on game-specific portfolio companies for Signia Ventures. Focused on:- Corporate strategy- Budget- Long and short term milestone objectives- Monetization strategy / business model- Advised on personnel management -
Director, StudioIgt / Doubledown Dec 2013 - Aug 2015London, GbStudio director for a 100-person internal development group driving 24 products annually with full P&L exceeding $400M. Optimized all products prior to and during launch, continually innovating with product improvements and performance updates. Implemented usability and focus testing early on in the development process, minimizing risk and increasing product success hit rate. Leveraged findings to help drive design decisions. - Improved product monetization by leveraging industry best practices in UI/UX and value proposition, resulting in a 50% increase in net revenue.- Re-structured internal development process producing 30%+ efficiency gains.- Launched three of the most successful IGT game products in the past decade. -
General ManagerKabam Apr 2011 - Nov 2013Vancouver, British Columbia, CaFully accountable for financial P&L with 76 employees. Established new Austin office, responsible for staffing, building, launching, and managing all projects.- Grew product team from 1 to 76 total, including customer service and billing support.- Developed and launched the first game product, building the product to the company’s best performing game, exceeding all major KPIs. -
Studio Executive ProducerBuzz Monkey Software Jan 2008 - Apr 2011Eugene, Oregon, UsMy role is to oversee production and development at this fantastic independent developer. Based in Eugene, OR, + Ongoing live team operations for Playdom's anchor Facebook games Social City and ESPNU College Town.+ Released Block Rogue and Fluid Monkey for iOS in December 2010 and March 2011.+ In November 2010, Buzz completed the development of the Wii & 360 versions of Tony Hawk: SHRED for Activision. + Developed and released ESPNU College Town (Facebook) for Playdom on 9/27/10.+ January 2010, Buzz completed Army of Two: The 40th Day for the PSP (EA Montreal).+ November 2009, Buzz released Tony Hawk: RIDE (Wii) through Activision.+ In late 2008 & early 2009, Buzz did the Wii and PS2 versions of Tomb Raider: Underworld, and co-developed the Xbox 360 version alongside Crystal Dynamics. -
Executive ProducerJohn Galt Games Feb 2007 - Apr 2008UsManaged outsourced development and production schedules for the company's launch portal and initial games, including the innovative Web Wars product. Initial Web Wars product was branded with the EVE Online license from CCP Games, a relationship that I managed. -
CeoColony Studios Jan 2006 - Feb 2008Put together a core team for Colony and started work on a sci-fi MMO. Credit crunch in mid-'07 killed our funding chances, but we still had a fantastic product that was running online and supported multiple players--after only a few short months!
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Senior Program ManagerMicrosoft Licensing, Gp Aug 2005 - Sep 2006Redmond, Washington, UsIntegral part of the New Product Implementation program within the Supply Chain group. Managed products from inception through release; coordinated deliverables between external partners and internal stakeholders. True process management using the MS Office suite of products to communicate timelines, resources, and critical paths. Reviewed and tracked milestone deliverables for completeness. -
Senior ProducerTurbine Aug 2004 - Jul 2005Needham, Massachusetts, UsSenior Producer of the Lord of the Rings Online, a massively multiplayer online game based on, you guessed it, the Lord of the Rings. -
Senior ProducerEidos Interactive Sep 2003 - Aug 2004Montreal, Quebec, CaGames shipped:+ Backyard Wrestling 2 (PS2, Xbox)+ Get on Da Mic (PS2) -
Senior ProducerSimon And Schuster Interactive Sep 2000 - Sep 2003New York, New York, UsGames shipped:+ EVE Online (PC mmog)+ Seablade (Xbox)+ Real War (PC)+ Star Trek Deep Space Nine: Dominion Wars (PC)+ Star Trek Deep Space Nine: The Fallen (PC) -
ProducerGt Interactive Software Apr 1998 - Sep 2000Games shipped:+ Driver (PS1)+ Lode Runner 3D (PC, Mac)+ War of the Worlds (PC)
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ProducerSega Of America, Inc. Nov 1994 - Mar 1998Irvine, California, UsGames shipped:+ Comix Zone (Genesis, PC)+ The Ooze (Genesis)+ Sonic 3D Blast (Genesis, Saturn)+ Decathlete (Saturn)+ NBA Action '98 (Saturn, PC)+ Sega Rally Blockbuster Promo Disc (Saturn)
Mike Wallis Skills
Mike Wallis Education Details
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Ucla ExtensionTechnical Management Program -
University Of PhoenixManagement -
Santa Clara University Leavey School Of BusinessComputer Science (Minor)
Frequently Asked Questions about Mike Wallis
What company does Mike Wallis work for?
Mike Wallis works for Epic Games
What is Mike Wallis's role at the current company?
Mike Wallis's current role is Director of Product Management, Online Social.
What is Mike Wallis's email address?
Mike Wallis's email address is mi****@****aol.com
What is Mike Wallis's direct phone number?
Mike Wallis's direct phone number is +142546*****
What schools did Mike Wallis attend?
Mike Wallis attended Ucla Extension, University Of Phoenix, Santa Clara University Leavey School Of Business.
What are some of Mike Wallis's interests?
Mike Wallis has interest in Collecting Antiques, Santa Clara University, Home Improvement, Reading, Gourmet Cooking, Sports, The Arts, Golf, Ice Hockey, Home Decoration.
What skills is Mike Wallis known for?
Mike Wallis has skills like Video Games, Online Gaming, Game Development, Mmo, Mobile Games, Social Games, Game Design, Casual Games, Monetization, Mobile Applications, Computer Games, Mobile Devices.
Who are Mike Wallis's colleagues?
Mike Wallis's colleagues are Jessica Leonard, Kim Libreri, Patrick Hallenbeck, Keaton Herrington, Latron Johnson, Nico Bihary, Epic Games.
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