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Mikhail Kasatkin Email & Phone Number

Senior Core Gameplay Designer at MY.GAMES
Location: Bar, Montenegro 7 work roles 1 school
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Senior Core Gameplay Designer
Location
Bar, Montenegro
Company size

Who is Mikhail Kasatkin? Overview

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Quick answer

Mikhail Kasatkin is listed as Senior Core Gameplay Designer at MY.GAMES, a with 1121 employees, based in Bar, Montenegro. AeroLeads shows a matched LinkedIn profile for Mikhail Kasatkin.

Mikhail Kasatkin previously worked as Core Gameplay (Combat) Designer at Nexters ($Gdev) and Senior Game Designer at Game Insight. Mikhail Kasatkin holds Bachelor Of Education - Bed, Foreign Language Teacher Education from Voronezh State Pedagogical University.

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MY.GAMES

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Profile bio

About Mikhail Kasatkin

With over 10 years of experience, I specialize in crafting engaging and balanced game mechanics that captivate players across various platforms. My superpowers as a game designer are being solutions-oriented and adaptable. I thrive in collaborative environments, have a knack for visual scripting tools, and can integrate diverse perspectives to create truly great games.Key achievements:🔸 Designed complex boss encounters, creatures and expansive game locations for AAA MMORPG "Allods Online" at My.Games🔸 Boosted hero popularity and revenue through strategic redesign in Hero Wars: Alliance (200M+ installs) at Nexters🔸 Created battle modes, weapons and skills, enhancing player engagement for mid-core MOBA at Game Insight🔸 Enhanced combat design and implemented retention-boosting features, leading to successful Steam launch of multiplayer 4X strategy game "Millidor"Feel free to message me — I’d love to chat about how I can contribute to your team.

Current workplace

Mikhail Kasatkin's current company

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MY.GAMES
My.Games
Senior Core Gameplay Designer
Bar, ME
Website
Employees
1121
AeroLeads page
7 roles

Mikhail Kasatkin work experience

A career timeline built from the work history available for this profile.

Senior Core Gameplay Designer

Bar, Me

Core Gameplay (Combat) Designer

Limassol, Cyprus

Hero Wars: Alliance - flagship Mobile RPG battler🔹 Led the redesign of the hero "Heidi," delivering new combat abilities and visuals that significantly boosted his revenue and made him one of the top performing character 🔹 Optimized and balanced a diverse roster of characters and combat entities, leveraging Unity Bolt visual scripting to fine-tune gameplay mechanics🔹 Worked closely with cross-functional teams to conceptualize and develop game modes and skills, enhancing combat system and overall player engagement

Apr 2023 - Oct 2023

Senior Game Designer

Moscow, Russia

IMTANK - mid-core PVP action game (MOBA) for PC🔹 Scripted game logic for new fight modes, equipment, and skills🔹 Conceptualized innovative gameplay features for fight modes and the combat system🔹 Designed and balanced 30+ unique weapons and mods🔹 Created UI/UX concepts for HUD elements and detailed tooltips

Mar 2021 - Mar 2023

Lead Game Designer

Dar

Almaty, Kazakhstan

Developing Edutainment applications for kids.🔹 Supervised a designers team that developed 3 apps which were soft-launched within 6 months🔹 Supported the analytics team during the integration of a new analytical system🔹 Decreased content development time by introducing templates for common game mechanics

Mar 2021 - Jun 2022

Lead Game Designer

Smart Online Games

Voronezh, Russia

Indie project, fantasy multiplayer 4X strategy game Millidor with turn-based battles, inspired by Heroes Of Might & Magic 3🔹 Launched the game on Steam, expanding the player base🔹 Introduced monetization tools that turned the project profitable🔹 Boosted player retention by designing engaging tutorials and a loyalty system🔹 Built the PvP arena, research tree, and a flexible quest system from the ground up

Jan 2016 - Mar 2021

Game Designer

Smart Online Games

Voronezh, Russia

🔹 Co-developed core and meta mechanics that shaped the game’s current design🔹 Balanced over 100 battle units and created new spell system🔹 Scripted enemy AI logic for battles, enhancing combat dynamics

Feb 2015 - Jan 2016

Level Designer

Voronezh, Russia

Free-to-play AAA MMORPG "Allods Online".🔹 Designed layout, decoration, and gameplay for multiple in-game locations with unique encounters🔹 Scripted game mechanics and redesigned visuals for several existing locations🔹 Created and balanced battle mechanics for creatures and boss fights

Oct 2013 - Feb 2015
Team & coworkers

Colleagues at MY.GAMES

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1 education record

Mikhail Kasatkin education

  • Voronezh State Pedagogical University
    Voronezh State Pedagogical University
    Foreign Language Teacher Education
FAQ

Frequently asked questions about Mikhail Kasatkin

Quick answers generated from the profile data available on this page.

What company does Mikhail Kasatkin work for?

Mikhail Kasatkin works for MY.GAMES.

What is Mikhail Kasatkin's role at MY.GAMES?

Mikhail Kasatkin is listed as Senior Core Gameplay Designer at MY.GAMES.

Where is Mikhail Kasatkin based?

Mikhail Kasatkin is based in Bar, Montenegro while working with MY.GAMES.

What companies has Mikhail Kasatkin worked for?

Mikhail Kasatkin has worked for My.Games, Nexters ($Gdev), Game Insight, Dar, and Smart Online Games.

Who are Mikhail Kasatkin's colleagues at MY.GAMES?

Mikhail Kasatkin's colleagues at MY.GAMES include Roman Mukhamediev, Alexander Menshikov, Darya Fedorchenko, Vladimir Dahtler, and Rinat Gorbachev.

How can I contact Mikhail Kasatkin?

You can use AeroLeads to view verified contact signals for Mikhail Kasatkin at MY.GAMES, including work email, phone, and LinkedIn data when available.

What schools did Mikhail Kasatkin attend?

Mikhail Kasatkin holds Bachelor Of Education - Bed, Foreign Language Teacher Education from Voronezh State Pedagogical University.

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