Mike Mages

Mike Mages Email and Phone Number

Artist, medium: camera
Mike Mages's Location
Oakland, California, United States, United States
Mike Mages's Contact Details

Mike Mages personal email

n/a
About Mike Mages

I've been lucky to be a pioneer and innovator in the many product areas from work on the worlds first videographer systems to delivering the most successful professional tools at Apple, Final Cut Pro and Aperture, establishing an amazing professional animation program in Oakland schools, founder of "Ride for a Reason" which has raised over a millionn dollars for Oakland public schools in need, created collaborative 3D learning game for PBS Kids and delivering a best in class fitness smart watch for Intel. Recently at Salesforce I built up the Service Cloud Field Service Mobile team and delivered a new mobile field service application for both iOS and Android.After leaving Salesforce I joined the boards of two media/education not-for-profits YouthBeat based in Oakland and BAVC "Bay Area Video Coalition". Both are amazing instituions devoted to media education.- Leadership, vision, compassion and imagination- Passion for building and nurturing world class engineering teams and products- Technology leadership in digital media, IOT and User Experience- History of delivering highly profitable "Best In Class" products- Committed to giving back to the community of Oakland

Mike Mages's Current Company Details

Artist, medium: camera
Mike Mages Work Experience Details
  • Bay Area Video Coalition - Bavc
    Member Board Of Directors
    Bay Area Video Coalition - Bavc Apr 2019 - Jun 2022
    San Francisco Bay Area
    https://bavc.org
  • Ride 4 A Reason
    Co-Founder
    Ride 4 A Reason Apr 2009 - Jun 2022
    Oakland, California, United States
    Along with Mike Napolitano I founded the annual fund raising and political awareness event "Ride 4 a Reason". Over the past 14 years of fund raising we have raised over $1.5 Million for Oakland public schools. Providing discretionary funding to twelve schools in need in Oakland enabling the schools to fund essential needs not supported by general school funds.
  • Salesforce
    Senior Manager - Mobile Engineering
    Salesforce Jun 2016 - Oct 2018
    Rincon Annex
    Leading a stellar team of individual contributors developing and innovating Salesforce mobile apps. We are working on products that will change the way business works! An amazing vibrant place to be.
  • Intel - Basis Science
    Mobile Applications Director
    Intel - Basis Science Jun 2014 - Jun 2016
    San Francisco Bay Area
    www.mybasis.comRecommendation"I worked with Mike as my manager at Basis. Mike has a library of knowledge on what goes into and executing the creation of a great product. Great UI/UX instincts and the ability to pull the best out of his engineers makes him a powerful asset to any team. He kept a great agile flow to the development process making it predictable and reliable. Mike knows what he is doing and is capable of inspiring people to build the best products they can. "Kevin almanza
  • Coco Studios
    A Founder
    Coco Studios Mar 2008 - Dec 2013
    Coco Studios, Inc., was an Oakland startup focused on the development of ground breaking cooperative 3D games for virtual collaboration, creativity, education and information sharing. Projects developed at Coco included a 3D cooperative play math learning game for PBS Kids, called “Fetch Monumental Mini-Golf”. Using the Unity game engine and 3D game mechanics, it is a first of its kind two player game designed for 6 to 10 year olds to solve basic real world measurement problems cooperatively. Now available on the PBS Kids web site. http://pbskids.org/fetch/games/minigolf/Working with a well known Marvel comic artist, Coco also developed a 3D interactive Comic Book for the iPad called “Vision Machine”. It currently is available on the App store. Coco Studios also released it’s own alpha version mobile title “CocoSnap” for the iPad and iPhone. A unique fun 3D sketching application that makes it fun and easy to sculpt animated designs in 3D.As founder I was involved in all the aspects of game development with a focus on project management, budget and provided core guidance on UI and UX design.www.cocodeep.com
  • American Public Media
    Director - Applications Pin
    American Public Media Oct 2010 - Mar 2012
    I was brought into the APM organization by the Senior VP of Technology to provide UX guidance on a stalled time dependent project. (See Consultant below) After successfully guiding the team in the right direction I was tasked to transform the current development team and the internal application support organization into a world class applications development group. In this role I managed three distributed cross functional teams in the organization. In less than a year all goals were met and a number of products were developed and released. I managed the development and delivery of a consumer news source web application pinsource.org and the redesign and rewrite of a backend reporter CRM web application, called AIR, that is used to manage the customer relations with news sources. I led the delivery of multiple APM news and information related iOS applications. Out of a small unfocused team of engineers I established a clear development framework, tools and processes, (LAMP, Java, JavaScript, Objective C, etc.) built a QA test team and spread these methodologies throughout the internal organization delivering internal and external applications and tools for APM that were on time and of world class quality. My team also delivered a completely new CMS platform for the website of the well known radio show Marketplace.
  • American Public Media
    Consultant
    American Public Media Feb 2010 - Oct 2010
    Consulting with American Public Media to develop new user interfaces.
  • San Francisco State University
    Director - Digital Sister Cities Research Lab
    San Francisco State University Feb 2008 - Sep 2009
    San Francisco Bay Area
    I lead the research and development of revolutionary collaborative tools for digital media professionals using light path technology and co-lead development of collaborative gaming environments for web and mobile. As lead technical contributor to the Digital Sister City initiative of Mayor Gavin Newsom I managed relationships with cross functional teams from the City of San Francisco and the governments of Ireland and France.
  • Apple
    Engineering Manager And Co-Creator - Aperture
    Apple Jul 2003 - Jan 2006
    1 Infinite Loop, Cupertino, Ca
    As manager of the Aperture development team I had the unique opportunity to bring to life one of the most innovative tools ever created. In partnership with my technical lead I assembled the creative development team composed of engineering, test, marketing and design and an infrastructure to create and implement Aperture. I created a unique and highly collaborative environment and one in which the whole team was immersed in the world of photography. As a result, an unprecedented number of new and innovative ideas came to life and proved to make Aperture stand out ahead of its time.Aperture is revolutionary in taking the physical metaphors of the analog photography world and bringing them to life in the digital world. Our focus was on providing a complete solution for the workflow of the serious digital photographer. We accomplished all of our goals and released Aperture six months ahead of our nearest competitor who copied a number of our innovations. As a result of this effort we generated five new patents that cover over a dozen new concepts. I was fortunate to have my name on two of these patents. In the course of development I managed engineering relationships with engineering teams from Canon, Nikon and Epson.Not only did we develop a new tool for serious photographers but we created a new market and a new product space - Post Production Photography. After only a few short months critics and customers were using Aperture as the benchmark by which all other management and post production photographic tools are measured. I am very proud that thorough the unrelenting drive of both development efforts, Aperture and Final Cut Pro have together generated close to $3 Billion in revenue to date.
  • Apple
    Engineering Manager - Final Cut Pro
    Apple Mar 1999 - Jul 2003
    1 Infinite Loop, Cupertino
    I managed the development team for Final Cut Pro from shortly before the product’s introduction in 1999, through all product releases, over a dozen, to the completion of version 4.0 in 2003. During this time I built much of the development team of thirty engineers, initiated development processes and grew the team into a strong, independent and creative force. I worked closely with product marketing, design and testing, project management, cross functional development teams, quality assurance, corporate legal and have extensive experience managing relationships with world class third party developers.Final Cut Pro, “FCP”, is Apple’s premier professional video editing application. It has garnered countless awards including an Emmy awarded in 2003. FCP has grown to be considered “the” video editing application for any serious video editor, regardless of platform. Since the release of version 4.0 FCP has dominated the professional and independent video editing market.http://www.apple.com/finalcutstudio/finalcutpro/
  • Videonics Inc.
    Director Of Engineering-Desktop Division
    Videonics Inc. Aug 1996 - Mar 1999
    Campbell, Ca
    Assembled and managed the hardware and software engineering development team for Videonics “Effetto Pronto”, Effetto Pronto is a Mac based desktop Video Compositing System. After its introduction in July of 1998 “EP” received numerous awards and excellent reviews.
  • Kub Systems
    Director Of Engineering
    Kub Systems Jul 1993 - Jul 1996
    Foster City, Ca
    Managed the hardware and software development of a family of turnkey video animation and compositing systems. KUB Systems was bought out by Videonics, Inc. in 1996
  • Rgb Spectrum
    Technical Project Manager And Engineer
    Rgb Spectrum Aug 1992 - Jun 1993
    Alameda, Ca
    Technical Project manager and principal designer of an advanced Video Windowing system.

Mike Mages Skills

User Experience Digital Media Mobile Applications Software Development Creative Direction Mobile Devices User Interface Product Management Video Interaction Design Start Ups Leadership Web Development Game Development Video Editing Agile Methodologies Video Games User Interface Design Final Cut Pro User Experience Design Post Production Photoshop Cms Photography New Media Drupal Multimedia Web Applications Content Strategy Quality Assurance Maya Animation 3d Game Development Kanban Scrum Jira Confluence Power Training Software Engineering Project Management Cross Functional Team Leadership Cross Platform Development Mobile Platforms Content Management Systems Adobe Photoshop

Frequently Asked Questions about Mike Mages

What is Mike Mages's role at the current company?

Mike Mages's current role is Artist, medium: camera.

What is Mike Mages's email address?

Mike Mages's email address is ma****@****mac.com

What are some of Mike Mages's interests?

Mike Mages has interest in Coffee, Children, Road Cycling, Education, Cycling, Windsurfing, Digital Photography, Improving Oakland Schools.

What skills is Mike Mages known for?

Mike Mages has skills like User Experience, Digital Media, Mobile Applications, Software Development, Creative Direction, Mobile Devices, User Interface, Product Management, Video, Interaction Design, Start Ups, Leadership.

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