Mitchell Malloy Email and Phone Number
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Wild Blue Studios is always looking for new clients!My name is Mitchell Malloy. I am an experienced games artist and art director with over 14 years working in games and entertainment across a variety of disciplines. In 2018 I helped co-found Wild Blue Studios, a worker-cooperative art services studio supporting projects in games and entertainment. I have served in the role of Art Director at Wild Blue since 2020, building a team of world-class artists and providing art support to some of the biggest names in gaming. My work has taken me through a variety of disciplines, including visual design, user interface, illustration, concept art, visual development, and more.In my career I have worked on projects for clients such as Riot Games, Bungie, Tencent, Marvel, Second Dinner, Phoenix Labs, Singularity Six, Player First Games, OtherSide Entertainment, AimLabs, Proletariat, Question Games, N3twork, Wizards of the Coast, Studio Black Flag, GenPop Interactive, Incredible Dream, Vodeo, S2 Games, and more. In 2019 I won the Chesley Award for Best Gaming Illustration for my piece "Frantic Search" for Magic: The Gathering.In addition to my role as a game developer and art director, I am also a father, community organizer, and gardener.
Wild Blue Studios
View- Website:
- artstation.com/wildbluestudios
- Employees:
- 26
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Art Director And Worker-OwnerWild Blue StudiosRichland, Wa, Us -
Art Director & Worker-OwnerWild Blue Studios Aug 2020 - PresentEstablished and oversaw the quality of work coming out of the studioManaged artist pipelines, and artist craft and career developmentInterfaced with clients to ensure their product needs are met at the highest possible quality of work and serviceCreated and polished illustrations, concepts, and user interface for a variety of clients, teams, and styles -
Lead ArtistWild Blue Studios Feb 2018 - Aug 2020Greater Los Angeles AreaCo-founded an art services worker co-operativeBuilt and managed a team of artists across a variety of skillsets and disciplinesDeveloped processes and pipelines to support client needs and high quality work across a variety of products and stylesSet and maintained standards for work quality for the studioEstablished, maintained, and supported client relationships to ensure a high-end developer-minded experience -
Freelance ArtistSelf-Employed Nov 2009 - PresentProvided illustration and/or concept art support for a variety of teams with a variety of needs.Clients include:Riot GamesWizards of the CoastWonderstormPrivateer PressOnyx Path PublishingFantasy Flight GamesMechanical MusePosthuman StudiosSupergeniusWyrd Miniatures
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IllustratorRiot Games Mar 2015 - Jun 2017Santa Monica, California, United StatesDeveloped pitches for new champion and new content release promotions for League of Legends (LoL)Created splash illustrations and narrative art for LoLDesigned characters for both cinematic and in-game spaces across the LoL IPWorked in a variety of styles and mediums, adapted to each promotional campaignServed as Illustration Discipline Lead for almost a year, providing education, workshops, and guidance to illustrators -
Visual DesignerRiot Games Dec 2012 - Mar 2015Santa Monica, California, United StatesDeveloped a brand style and quality bar for iconography in League of Legends (LoL)Created the first icon style guide for LoLRecruited and managed a team of outsourced and in-house visual designers focused on LoL icon designDesigned user experience flows and user interface assets for in-game, front-end, and online experiencesCreated website designs to support new content releasesServed as interim art direction during an early iteration of Legends of Runeterra (LoR) -
Concept ArtistS2 Games Jul 2011 - Dec 2012Rohnert Park, CaliforniaDeveloped pre-production and production art assets for Strife (2015)Designed characters, environments, and props for Heroes of NewerthCreated marketing illustrations on a tight scheduleDesigned and integrated user interface design, including icons, frames/borders, and store assets -
Game TesterElectronic Arts Jun 2009 - Jan 2010Play-tested games for EA at their Redwood City location, and wrote lengthy pieces detailing every facet of the games' ups and downs.Hired by an outside agency.
Mitchell Malloy Skills
Mitchell Malloy Education Details
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Illustration -
Butte Community CollegeLiberal Arts, Ged
Frequently Asked Questions about Mitchell Malloy
What company does Mitchell Malloy work for?
Mitchell Malloy works for Wild Blue Studios
What is Mitchell Malloy's role at the current company?
Mitchell Malloy's current role is Art Director and Worker-Owner.
What is Mitchell Malloy's email address?
Mitchell Malloy's email address is mi****@****ail.com
What is Mitchell Malloy's direct phone number?
Mitchell Malloy's direct phone number is +162625*****
What schools did Mitchell Malloy attend?
Mitchell Malloy attended Academy Of Art University, Butte Community College.
What skills is Mitchell Malloy known for?
Mitchell Malloy has skills like Concept Design, Video Games, Illustration, Digital Painting, Photoshop, Game Development, Digital Illustration, Game Design, Game Art, Storyboarding, Painting, Microsoft Office.
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