Mithun Hunsur
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Mithun Hunsur Email & Phone Number

Machine Learning Engineer at Wayfarer Labs
Location: Stockholm, Stockholm County, Sweden 8 work roles 2 schools
1 work email found @philpax.me LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email m****@philpax.me
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Current company
Role
Machine Learning Engineer
Location
Stockholm, Stockholm County, Sweden
Company size

Who is Mithun Hunsur? Overview

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Quick answer

Mithun Hunsur is listed as Machine Learning Engineer at Wayfarer Labs, a with 6 employees, based in Stockholm, Stockholm County, Sweden. AeroLeads shows a work email signal at philpax.me and a matched LinkedIn profile for Mithun Hunsur.

Mithun Hunsur previously worked as Machine Learning Engineer at Dreamstories and Machine Learning Engineer at Braindump Incorporated. Mithun Hunsur holds Bachelor Of Mechatronics Engineering, Mechatronics, Robotics, And Automation Engineering from Monash University.

Company email context

Email format at Wayfarer Labs

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*@philpax.me
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AeroLeads found 1 current-domain work email signal for Mithun Hunsur. Compare company email patterns before reaching out.

Profile bio

About Mithun Hunsur

Senior generalist engineer from Australia with experience across a wide variety of fields including full-stack web and application development, game development, ecosystem design, reverse engineering, hardware, AI, and more. Open-source AI engineer, as well as other open-source endeavours.

Listed skills include Lua, Css, Game Development, Computer Graphics, and 28 others.

Current workplace

Mithun Hunsur's current company

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Wayfarer Labs
Wayfarer Labs
Machine Learning Engineer
Stockholm, SE
Employees
6
AeroLeads page
8 roles · 15 years

Mithun Hunsur work experience

A career timeline built from the work history available for this profile.

Machine Learning Engineer

Stockholm County, Sweden

Machine Learning Engineer

Stockholm, Stockholm County, Sweden

Early-stage startup focused on developing the future of AI-powered game development. Key responsibilities include:- assisting in technical direction-setting for the product- development of all AI-related functionality for Braindump, including prompt engineering, model choice, following research, and more- researching, building and deploying a 3D asset generation pipeline using state-of-the-art open-source techniques- developing and maintaining a comprehensive benchmarking suite to evaluate models and prompts across a variety of scenarios- observing and speaking to users to understand and improve upon AI usage patterns- exploring how to best implement AI into a traditional game editor, including collaborations with product and design leads

Senior Engineer

Stockholm, Stockholm County, Sweden

Early-stage startup focused on developing an advanced open-source ECS-backed game engine (> 3000 GitHub stars) and platform targeting both desktop/web and built atop Rust, WebAssembly, WebGPU, and more. Key responsibilities included:- assisting in strategic planning of technical/creative direction for the company- maintaining and evolving the game engine and platform in a product-driven manner including handling open-source PRs, code quality assurance, and release management- developing a client/server-side WebAssembly scripting system with a Rust/WIT API and networking capabilities- building a comprehensive semantically-analyzed package system with user-defined items in a TOML-embedded IDL- prototyping both product features and guest projects, including a flagship highly-modifiable vehicle combat game- writing and/or editing the majority of user-facing documentation to ensure a consistent tone and assumed knowledge- team development, including mentoring a junior programmer and on-boarding new team members- creating internal and external developer tooling and utilities

Jun 2022 - Jan 2024

Multiplayer Programmer/Multiplayer Craft Lead

Stockholm, Stockholm County, Sweden

AAA game studio working with both first-party and third-party IPs. Worked on AAA title Contraband; key responsibilities in primary role as programmer included:- contributing to efficient synchronization of game state- ownership (including design/implementation/maintenance) of a server-based resource distribution system- development of internal tooling for debugging the state of the networking subsystem- investigating synchronization issuesResponsibilities in secondary role as craft lead included:- supporting and advocating on behalf of other members (8-10) of the craft- facilitating discussions and communicating outcomes to the core engine team- contributing to the level advancement process for members- organizing cross-studio craft team-building events

Nov 2020 - Apr 2022

Software Developer

Melbourne, Australia

Customer data platform for retailers to allow for more effective engagement with customers. Primary responsibilities included:- building inbound and outbound integrations with external services using Python- full-stack development of the user-facing dashboard in Ruby on Rails and React- research into workflow improvement through user research with internal stakeholders- maintaining and adding to data ingest pipelines written in Scala- assisting analysis teams with data extraction

Aug 2019 - Oct 2020

Software Engineer

Melbourne, Australia

Early-stage agile start-up that developed a personally-managed two-factor authentication solution. Responsibilities included:- project lead on client SDKs for Java/TypeScript/PHP/Ruby/Go and on React/Redux Web SDK- project lead on product-integrated full-stack authorization manager, including development of frontend and backend- creating and maintaining a full-stack dashboard and application server- embedding with customer teams, including on-site visits, to assist in product integration- developing a suite of automated tests for applications, including browser automation- experimenting with alternate points of integration, including hardware (ESP32), web extensions, PAM-over-SSH, and more

Jan 2016 - Jun 2019

Software Freelancer

Freelance

Contract work for various organizations. Full-stack web design and development, low-level optimization of the D standard library, and more.

2012 - 2016 ~4 yrs
2 education records

Mithun Hunsur education

Bachelor Of Mechatronics Engineering, Mechatronics, Robotics, And Automation Engineering

Activities and Societies: Monash Creative WritersUnits of interest: Computer Systems, Intelligent Robotics, Sensors and Artificial.

Bachelor Of Science - Bs, Computer Science/Pure Mathematics

Units of interest: Algorithms & Data Structures, Algebra & Number Theory, Parallel Computing, Intelligent Systems

FAQ

Frequently asked questions about Mithun Hunsur

Quick answers generated from the profile data available on this page.

What company does Mithun Hunsur work for?

Mithun Hunsur works for Wayfarer Labs.

What is Mithun Hunsur's role at Wayfarer Labs?

Mithun Hunsur is listed as Machine Learning Engineer at Wayfarer Labs.

What is Mithun Hunsur's email address?

AeroLeads has found 1 work email signal at @philpax.me for Mithun Hunsur at Wayfarer Labs.

Where is Mithun Hunsur based?

Mithun Hunsur is based in Stockholm, Stockholm County, Sweden while working with Wayfarer Labs.

What companies has Mithun Hunsur worked for?

Mithun Hunsur has worked for Wayfarer Labs, Dreamstories, Braindump Incorporated, Ambient, and Avalanche Studios Group.

How can I contact Mithun Hunsur?

You can use AeroLeads to view verified contact signals for Mithun Hunsur at Wayfarer Labs, including work email, phone, and LinkedIn data when available.

What schools did Mithun Hunsur attend?

Mithun Hunsur holds Bachelor Of Mechatronics Engineering, Mechatronics, Robotics, And Automation Engineering from Monash University.

What skills is Mithun Hunsur known for?

Mithun Hunsur is listed with skills including Lua, Css, Game Development, Computer Graphics, C++, Systems Programming, Html5, and Ruby.

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