Michael Norman Email & Phone Number
@vcentertainment.com
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Who is Michael Norman? Overview
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Michael Norman is listed as Solutions Engineer at MuleSoft, based in United States, United States, United States. AeroLeads shows a work email signal at vcentertainment.com and a matched LinkedIn profile for Michael Norman.
Michael Norman previously worked as Gameplay Software Engineer at Sourboys Interactive and Software Engineer at Visual Concepts. Michael Norman holds Bachelor Of Science - Bs, Computer Science And Real Time Interactive Simulation from Digipen Institute Of Technology.
Email format at MuleSoft
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AeroLeads found 1 current-domain work email signal for Michael Norman. Compare company email patterns before reaching out.
About Michael Norman
With three years of hands-on experience in software engineering at Visual Concepts, I specialize in crafting captivating and immersive gaming experiences utilizing C# and C++. My expertise extends to fostering collaboration and efficiency through Agile methodologies, bolstered by my Certified ScrumMaster® (CSM®) accreditation.Passionate about the intersection of technology and entertainment, I thrive on creating games that not only entertain but also forge meaningful connections among players. Equipped with a Game Design Certification from the University of Washington, I've played pivotal roles in various game projects, from driving AI development to integrating FMOD audio and facilitating team dynamics.Driven by a perpetual quest for growth and innovation, I am committed to evolving as both a software engineer and a game designer, dedicated to delivering exceptional gaming experiences to audiences worldwide
Michael Norman's current company
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Michael Norman work experience
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Gameplay Software Engineer
Current
Software Engineer
-Served as a developer for the team tasked with creating new in-game live events, personally spearheading the implementation of original gameplay changes, rewards, NPC interactions, dialogues, and music compositions, and SFX.-Mentored interns through personalized 1:1 sessions, comprehensive code reviews, collaborative paired-programming sessions, and.
Skeletron//.Exe - C# Developer
-Expanded upon a teammate's state machine system to implement diverse enemy AI behaviors, enhancing gameplay dynamics and depth.-Engineered C# scripts for first-person movement and physics within the character controller, featuring intuitive serialized variables that enabled designers to conduct playtests 50% more frequently.-Orchestrated seamless FMOD.
Until You Wake - Developer & Producer
-Facilitated productive communication between art, design, and development teams.-Authored a 3rd Person physics based movement system to give continuity to the immersion and match the lifelike qualities that our talented artists gave the environments. -Launched professional task tracking and reporting using Trello to visualize workload and to create a.
Rush Park - Developer & Producer
-Developed a bespoke engine in C, integrating art and music pipelines through paired programming methodologies and effective communication with cross-disciplinary team members.-Engineered a user-friendly UI-driven level creation tool utilizing imgui, enabling designers to craft six stages and four distinct characters within a tight deadline of two.
It Service Management Dev Intern
-Directed the Problem Management team by initiating communication with internal development and support groups, facilitating the creation of comprehensive post-mortems with actionable insights to mitigate future incidents effectively.-Cultivated personal agile development growth through active participation and leadership in stand-ups and meetings with.
Data Management Dev
-Independently spearheaded the migration of Symetra data to proprietary servers, devising and implementing SQL workflows to ensure seamless transfer and system compatibility.-Demonstrated initiative and leadership by participating in and subsequently leading sprint planning and change management meetings, contributing to a deeper understanding of.
Lead Guard
-Taught group and private swimming lessons for children ages 1-15.-Handled a team of guards including training new hires.-Trained in CPR, AED, and emergency rescue.
Michael Norman education
Frequently asked questions about Michael Norman
Quick answers generated from the profile data available on this page.
What company does Michael Norman work for?
Michael Norman works for MuleSoft.
What is Michael Norman's role at MuleSoft?
Michael Norman is listed as Solutions Engineer at MuleSoft.
What is Michael Norman's email address?
AeroLeads has found 1 work email signal at @vcentertainment.com for Michael Norman at MuleSoft.
Where is Michael Norman based?
Michael Norman is based in United States, United States, United States while working with MuleSoft.
What companies has Michael Norman worked for?
Michael Norman has worked for Mulesoft, Sourboys Interactive, Visual Concepts, Digipen Institute Of Technology, and Premera Blue Cross.
How can I contact Michael Norman?
You can use AeroLeads to view verified contact signals for Michael Norman at MuleSoft, including work email, phone, and LinkedIn data when available.
What schools did Michael Norman attend?
Michael Norman holds Bachelor Of Science - Bs, Computer Science And Real Time Interactive Simulation from Digipen Institute Of Technology.
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