Molly Sheets

Molly Sheets Email and Phone Number

Director of Engineering, Kubernetes at Zynga @ Zynga
Molly Sheets's Location
Atlanta Metropolitan Area, United States, United States
Molly Sheets's Contact Details

Molly Sheets work email

Molly Sheets personal email

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About Molly Sheets

Molly Sheets is the Director of Engineering for Kubernetes at Zynga. Previously she was the Principal Solutions Architect for Games at Amazon Web Services (AWS).Before Amazon she was the CEO of Ker-Chunk, a profitable design & development agency in Georgia that launched chart topping mobile games and provided development services. Molly has over 15 years of professional experience in entertainment with a focus on engineering leadership on over 30+ cloud solutions, game, and web releases. She specializes in directing and unifying teams with hands-on engineering team management through full life-cycle development. • Previous Certs: Certified AWS Big Data Specialty (2020), AWS Certified Developer- Associate (2020), AWS Certified Solutions Architect - Associate (2019), Cloud Practitioner (2020)• Created a profitable agency from the ground up by developing & delivering contracts, statements of work, requirements, quotes, and partnership deals • Deeply knowledgeable of the full development life-cycle as well as practical and broad experience with CI/CD, containers, remote streaming, asset storage, asset processing, serverless, and analytics solutions that distribute to web, mobile, and runtime engines through platform engineering • Excited to embrace the future of CloudOps for games and champion talented teams to achieve shared ideasThe Next Wave of Games CloudOps & InfraOps• Microservices, LiveOps, & Monitoring (Linux Containers, Kubernetes)• Distribution, Builds, Content Bundles (EC2 Spot, EC2 Mac, Version Control)• Cloud storage & processing of 3D assets and pipelines (Burst compute & containers, ECS)• Remote Streaming Codecs (NICE DCV) & Streamed Fleets General Architecture• Serverless Solutions: DynamoDB, Lambda, API Gateway, SNS, SQS• Caching/DNS: Cloudfront, Route53• Relational Databases: RDS/Aurora• Compute: EC2• Storage: Amazon S3 / Data Lakes, EFSOther• Unity (10 Years)• Jira (10 Years)• Systems Design (8 Years)• xCode (Certificates / Provisioning)• iOS, Android• Third-Party Mobile SDKs: DeltaDNA, Facebook, IronSourceAnalytics Solutions• Amazon Athena, Kinesis Streams, Kinesis Firehose, Amazon Redshift, Amazon QuickSight• Custom Event Schema Design • Languages: SQL, Python• AWS Glue (ETL / Metastore)

Molly Sheets's Current Company Details
Zynga

Zynga

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Director of Engineering, Kubernetes at Zynga
Website:
zynga.com
Employees:
1
Molly Sheets Work Experience Details
  • Zynga
    Director, Engineering, Kubernetes
    Zynga Sep 2022 - Present
    San Francisco, California, Us
    I lead a team of exceptional subject matter experts in containers. Each are powerful leaders, architects, and engineers. It is my job to shine a light on their stories, our operational excellence, our games, and focus on their career growth.We are a valued unit that runs a well-oiled, backend monitoring, liveops, and provisioning business accountable for quality, adoption, stability, and thought leadership of Kubernetes at Take-Two.Together, Zynga’s infrastructure team powers the most demanding workloads in mobile & cross platform games in the world.
  • Amazon Web Services (Aws)
    Principal Pm-Technical, Spatial Computing
    Amazon Web Services (Aws) Oct 2021 - Feb 2022
    Seattle, Wa, Us
    Accountable technical business stakeholder for cloud-native 3D development strategy focused on new containerization, storage, and pipeline problem spaces. Responsible for new product incubation.
  • Amazon Web Services (Aws)
    Principal Solutions Architect, Games
    Amazon Web Services (Aws) Jun 2020 - Oct 2021
    Seattle, Wa, Us
    Hired as Accountable technical owner for mid-market games tied to AAA publishers. I became Key Accountable Technical Owner for 2 multi-billion dollar, public companies in the Enterprise Games Segment, including all subsidiaries of those entities.I was overall segment advisor, technical stakeholder for business-critical scenarios, and interfaced with 200+ amazing people at AWS to ensure success daily.I was responsible for closure for account migrations, and well-architected (governance, security, reliability, cost-optimized) architectures at multi-million dollar scale and represented AWS as industry SME on core compute, streaming, devops, migrations, and Unity (blogs, GDC, reInvent).
  • Ker-Chunk Games
    Ceo & Co-Founder
    Ker-Chunk Games Feb 2014 - Jun 2020
    Norcross, Georgia, Us
    Managed a roster of cloud & games clients in addition to a full free-to-play mobile portfolio, breaking even in 2017. Profitable without external investment. Visit: https://ker-chunk.com• Defined and hit quarterly revenue targets for the agency by managing all client sales, contractors, bookkeeping, and budgets• Led our fantastic team and partners to develop & publish chart-topping original games “Call Me Phrasy!” (Top 30 Word), “PrinceNapped” featured in “New Games We Love,” “Great on iPhone X,” and hypercasual games “Nimblitz” and "21 Potions" along with iMessage stickers “Rainbow Tree Stickers”• Designed analytics stack for games and clients including managing ePrivacy/GDPR compliance features, rollout, and privacy policy changes• We proudly built and delivered for Drowning Monkeys Inc, Cloudreach, Dodles, Holistic Design, Emergent Learning, Relus Cloud, ReluTech, and more with high-quality, professional software development, design, and strategy services
  • International Game Developers Association (Igda®)
    Director, Igda Scholars
    International Game Developers Association (Igda®) Jan 2014 - Oct 2017
    San Francisco, Ca, Us
    With support from the IGDA Foundation, Molly organized and led this 16 year old program which awarded over 600 scholarships to students to attend leading game industry conferences. Visit http://scholars.igdafoundation.org to learn more.
  • Thrust Interactive
    Game Designer & Strategy Consultant
    Thrust Interactive Jul 2014 - Mar 2017
    Atlanta, Georgia, Us
    Starting March 2015, I worked in a strategic capacity that encompassed both game designer and producer roles with Thrust alongside founding a new, original games & cloud business in 2014 (Thank you!)• Responsible for scoring systems algorithm & systems logic + production of "FanLabel" a daily music contest game including developing early release milestones and initial spreadsheet prototypes. Responsible for systems design docs in conjunction with art director as well as executive business strategy• Responsible for game design, analytics solution, and production of "Who'd You" a would-you-rather game with friends working along-side a passionate art director and programming team. Role included developing paper prototypes, original game flow documentation, design of an internal celebrity content management tool, and designing analytics data schema architecture for custom gameplay events
  • Thrust Interactive
    Game Designer & Producer
    Thrust Interactive Mar 2012 - Jul 2014
    Atlanta, Georgia, Us
    Produced cross-platform games and apps for Turner Broadcasting, Polo / Ralph Lauren Fragrances, Sports Challenge Network, SCA Promotions, xBowling, & American Cancer Society. • Responsibilities included rollout strategies, task & risk management, estimates, requirements, features, as well as tracking dependencies, creating technical, & systems design deliverables• Stayed up to date in Facebook and mobile market trends and monetization strategies (including In App Purchases, 3rd Party Ad networks, Flurry Analytics, TapJoy etc.) to provide competitive analysis
  • Mattel, Inc.
    Barbie Global Advisory Council
    Mattel, Inc. Mar 2015 - May 2016
    El Segundo, California, Us
    Member of the first Barbie Global Advisory Council, a board created to make big waves. The board united on Project Dawn (Barbie’s new body types, expanded skin tones) featured on the cover of TIME, Game Developer Barbie, President & VP Barbie with a huge credit to Jess Weiner and the visionaries at Mattel for seeking new perspectives.
  • Assyria Game Studio
    Game & Level Designer
    Assyria Game Studio Jun 2011 - Mar 2012
    • Designed & built 40 levels for the mobile iOS (iPad 2) game Bunny Reaper in the Unity3D game engine • Designed & produced all creative production assets for Bunny Reaper• Programmed prototyped, designed, & released iOS kids game, Ye Olde Perfumer (I programmed in Flash, Adam Green ported to Unity)
  • Jamsync
    Production Assistant
    Jamsync Jan 2003 - May 2006
    JamSync was a recording studio that specialized in mixing multi-channel surround and stereo sound, sweetening audio tracks, audio post production, & DVD authoring. • Produced content using tools such as Final Cut Pro, DVD Studio Pro, and Photoshop. • In 2006, the short documentary "Endurance" which she shot, edited, and produced was selected and screened at Regal Cinemas 16 during the Nashville Film Festival.

Molly Sheets Skills

Game Development Video Games Game Mechanics Level Design Game Design User Interface Design Unity3d Mobile Games Social Games Photoshop Casual Games Maya User Experience Computer Games Unreal Editor Gameplay 2d Graphics Unreal Engine 3 Game Art Mmo Interaction Design Environment Art Zbrush Leadership Operations Management Adobe Photoshop

Molly Sheets Education Details

  • College Of Santa Fe
    College Of Santa Fe
    Moving Image Arts
  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Interactive Design & Game Development

Frequently Asked Questions about Molly Sheets

What company does Molly Sheets work for?

Molly Sheets works for Zynga

What is Molly Sheets's role at the current company?

Molly Sheets's current role is Director of Engineering, Kubernetes at Zynga.

What is Molly Sheets's email address?

Molly Sheets's email address is mo****@****unk.com

What is Molly Sheets's direct phone number?

Molly Sheets's direct phone number is +167828*****

What schools did Molly Sheets attend?

Molly Sheets attended College Of Santa Fe, Savannah College Of Art And Design.

What skills is Molly Sheets known for?

Molly Sheets has skills like Game Development, Video Games, Game Mechanics, Level Design, Game Design, User Interface Design, Unity3d, Mobile Games, Social Games, Photoshop, Casual Games, Maya.

Who are Molly Sheets's colleagues?

Molly Sheets's colleagues are Alokjith Thulaseedharan, Nate Gertsch, Efrati Masih, Ian Ang, Andrew Archambault, Anonimo Martinez, Zaid Alzaid.

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