Vehicle Artist
CurrentIn this role, I am continuing to work in the Vehicle Art Team, working with Deltagen for Data Prep, Maya and 3Ds Max for Hard Surface Modelling and Unity for Real-Time Rendering. I have looked to honour my career progression by thinking outside of the day-to-day tasks and finding any room for improvement, be it within my own or my team’s workflow or the tech innovation at ZeroLight. This involved testing new technologies, onboarding teammates and integrating new techniques into the workflow.I was able to further streamline my team’s workflow in order to fit into tighter deadlines whilst maintaining the same level of quality. I am very proud to admit that my collaboration with the tech team proved very successful in developing new tools that add value to our client’s projects.