Michael Stevenson

Michael Stevenson Email and Phone Number

Senior Software Engineer @ Graceful Decay
San Francisco, CA, US
Michael Stevenson's Location
San Francisco, California, United States, United States
About Michael Stevenson

I'm an engineer and a maker, currently building immersive experiences for games, science education, art installations, theme park attractions, and more. I have a background in film and stop-motion animation, and I’m driven to craft experiences that offer meaningful participation while respecting the player's time and attention – I bring these sensibilities to all of the work that I do.I’m eager to collaborate on engaging projects with small and passionate teams. If you'd like to build something together, let's chat!

Michael Stevenson's Current Company Details
Graceful Decay

Graceful Decay

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Senior Software Engineer
San Francisco, CA, US
Michael Stevenson Work Experience Details
  • Graceful Decay
    Senior Software Engineer
    Graceful Decay
    San Francisco, Ca, Us
  • Basenji Interactive
    Founder & Lead Developer
    Basenji Interactive Mar 2013 - Present
    San Francisco
    • Founded a studio providing end-to-end development for games & apps across for entertainment, education, and healthcare.• Built some of the first commercial experiences for consumer-focused VR headsets.• Shipped interactive experiences for numerous global brands on tight deadlines.• Built detailed interactive visualizations for science education.• Expert in creating content for unorthodox systems, such as giant touch screen video walls and glasses-free AR window displays.
  • Lighthaus Inc
    Senior Vr Engineer
    Lighthaus Inc Mar 2018 - Jun 2021
    San Francisco
    • Introduced leadership to VR and joined the organization as an early partner.• Architected & implemented proprietary VR interaction libraries at the core of Oculus Quest apps such as Color Space.• Designed UX for a VR heart surgery simulation.• Engineered, tested, and deployed VR science courseware for high school students.• Designed & constructed proprietary hardware for synchronizing a virtual manikin with physically tracked CPR chest compressions.
  • Ivy Games
    Lead Software Engineer
    Ivy Games 2012 - Aug 2018
    San Francisco Bay Area
    I collaborated with game designer Erin Robinson Swink to create Gravity Ghost, a meditative exploration platformer game for PC & PS4.
  • Helios Interactive (Experience Design Studio)
    Senior Software Engineer
    Helios Interactive (Experience Design Studio) May 2013 - Dec 2016
    San Francisco Bay Area
    • Built the first wave of commercial VR experiences for major brands, deployment to early Oculus and Vive headsets.• Provided end-to-end development of high fidelity interactive experiences for public event spaces.• Engaged in rapid and creative technical problem solving under tight deadlines to meet hard ship dates.• Designed and built custom microcontroller based hardware solution for controlling mechanical systems.
  • Leap Motion (Inactive Account - See Ultraleap)
    Senior Software Engineer
    Leap Motion (Inactive Account - See Ultraleap) Nov 2012 - Sep 2014
    San Francisco Bay Area
    • Rearchitected mouse-driven desktop applications for hand tracking.• Helped to define early spatial computing interaction paradigms, some of which have become industry standard.• Designed and implemented gesture-based UX for new products.
  • The Box Fort
    Founder & Lead Developer
    The Box Fort Feb 2011 - Apr 2013
    San Francisco Bay Area
    • Founded a small collective of artists and engineers specialized in Unity development.• Created apps for desktop and mobile.• Assembled rapid prototypes for large clients across a variety of project types: interactive installations, augmented reality, mobile games, training simulations, and more.• Developed experimental apps for emerging platforms including Sifteo and Leap Motion.
  • Walt Disney Imagineering
    Lead Software Engineer
    Walt Disney Imagineering Oct 2011 - Feb 2012
    • Lead a small team of artists and engineers on an R&D project.• Implemented virtual character control systems.
  • Freelance
    Stop Motion Animator & Compositor
    Freelance Aug 2008 - Aug 2011
    San Francisco, California, United States
    • Constructed stop motion props for MythBusters TV ads.• Animated on an episode of the NBC television show "Community."• Developed image capture & processing pipelines for animated films.• Created the stop motion film "Pigeon Pilfer," featured at Comic Con.

Michael Stevenson Education Details

Frequently Asked Questions about Michael Stevenson

What company does Michael Stevenson work for?

Michael Stevenson works for Graceful Decay

What is Michael Stevenson's role at the current company?

Michael Stevenson's current role is Senior Software Engineer.

What schools did Michael Stevenson attend?

Michael Stevenson attended San Francisco State University.

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