Michael Stevenson
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Michael Stevenson Email & Phone Number

Senior Software Engineer at Graceful Decay
Location: San Francisco, California, United States 9 work roles 1 school
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Current company
Role
Senior Software Engineer
Location
San Francisco, California, United States

Who is Michael Stevenson? Overview

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Michael Stevenson is listed as Senior Software Engineer at Graceful Decay, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Michael Stevenson.

Michael Stevenson previously worked as Founder & Lead Developer at Basenji Interactive and Senior VR Engineer at Lighthaus Inc. Michael Stevenson holds Bachelor Of Arts - Ba, Animation from San Francisco State University.

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Email format at Graceful Decay

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Graceful Decay

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Profile bio

About Michael Stevenson

I'm an engineer and a maker, currently building immersive experiences for games, science education, art installations, theme park attractions, and more. I have a background in film and stop-motion animation, and I’m driven to craft experiences that offer meaningful participation while respecting the player's time and attention – I bring these sensibilities to all of the work that I do.I’m eager to collaborate on engaging projects with small and passionate teams. If you'd like to build something together, let's chat!

Current workplace

Michael Stevenson's current company

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Graceful Decay
Graceful Decay
Senior Software Engineer
San Francisco, CA, US
AeroLeads page
9 roles · 14 years

Michael Stevenson work experience

A career timeline built from the work history available for this profile.

Founder & Lead Developer

Current

San Francisco

  • Founded a studio providing end-to-end development for games & apps across for entertainment, education, and healthcare.
  • Built some of the first commercial experiences for consumer-focused VR headsets.
  • Shipped interactive experiences for numerous global brands on tight deadlines.
  • Built detailed interactive visualizations for science education.
  • Expert in creating content for unorthodox systems, such as giant touch screen video walls and glasses-free AR window displays.
Mar 2013 - Present

Senior Vr Engineer

San Francisco

  • Introduced leadership to VR and joined the organization as an early partner.
  • Architected & implemented proprietary VR interaction libraries at the core of Oculus Quest apps such as Color Space.
  • Designed UX for a VR heart surgery simulation.
  • Engineered, tested, and deployed VR science courseware for high school students.
  • Designed & constructed proprietary hardware for synchronizing a virtual manikin with physically tracked CPR chest compressions.
Mar 2018 - Jun 2021

Lead Software Engineer

Ivy Games

San Francisco Bay Area

I collaborated with game designer Erin Robinson Swink to create Gravity Ghost, a meditative exploration platformer game for PC & PS4.

2012 - Aug 2018

Senior Software Engineer

San Francisco Bay Area

  • Built the first wave of commercial VR experiences for major brands, deployment to early Oculus and Vive headsets.
  • Provided end-to-end development of high fidelity interactive experiences for public event spaces.
  • Engaged in rapid and creative technical problem solving under tight deadlines to meet hard ship dates.
  • Designed and built custom microcontroller based hardware solution for controlling mechanical systems.
May 2013 - Dec 2016

Senior Software Engineer

San Francisco Bay Area

  • Rearchitected mouse-driven desktop applications for hand tracking.
  • Helped to define early spatial computing interaction paradigms, some of which have become industry standard.
  • Designed and implemented gesture-based UX for new products.
Nov 2012 - Sep 2014

Founder & Lead Developer

San Francisco Bay Area

  • Founded a small collective of artists and engineers specialized in Unity development.
  • Created apps for desktop and mobile.
  • Assembled rapid prototypes for large clients across a variety of project types: interactive installations, augmented reality, mobile games, training simulations, and more.
  • Developed experimental apps for emerging platforms including Sifteo and Leap Motion.
Feb 2011 - Apr 2013

Lead Software Engineer

  • Lead a small team of artists and engineers on an R&D project.
  • Implemented virtual character control systems.
Oct 2011 - Feb 2012

Stop Motion Animator & Compositor

Freelance

San Francisco, California, United States

  • Constructed stop motion props for MythBusters TV ads.
  • Animated on an episode of the NBC television show "Community."
  • Developed image capture & processing pipelines for animated films.
  • Created the stop motion film "Pigeon Pilfer," featured at Comic Con.
Aug 2008 - Aug 2011
1 education record

Michael Stevenson education

FAQ

Frequently asked questions about Michael Stevenson

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What company does Michael Stevenson work for?

Michael Stevenson works for Graceful Decay.

What is Michael Stevenson's role at Graceful Decay?

Michael Stevenson is listed as Senior Software Engineer at Graceful Decay.

Where is Michael Stevenson based?

Michael Stevenson is based in San Francisco, California, United States while working with Graceful Decay.

What companies has Michael Stevenson worked for?

Michael Stevenson has worked for Graceful Decay, Basenji Interactive, Lighthaus Inc, Ivy Games, and Helios Interactive (Experience Design Studio).

How can I contact Michael Stevenson?

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What schools did Michael Stevenson attend?

Michael Stevenson holds Bachelor Of Arts - Ba, Animation from San Francisco State University.

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