Michelle Huynh Email and Phone Number
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Main areas of work have been at the intersection between learning, technology, and immersive entertainment. ▪ BACKGROUND ▪Very fortunate to be fully immersed in the world of immersive content via my work on AR projects at Google and my side hobby running an event group specializing in theme based events. Currently working on bringing about more AR smart phone experiences to the wider user bases at Google. Prior to entering tech, I have 5+ years of experience in education with emphasis on taking research findings to implementation in real world contexts. Research experience includes EdTech research at SRI International, working across discipline with a range of experts (e.g., researchers, game designers, computer scientists, teachers). Tested and implemented novel cutting-edge technologies in educational contexts (e.g., VR, game-based assessments). Led the efforts to develop protocols and methods to implement the technologies in classrooms while collecting data with high fidelity from multiple data sources (e.g., audio, video, screenplay, telemetry, programming code) for later analysis.▪ CONTACT ME ▪Open to new opportunities or connections to introduce more AR/VR experiences. Contact via LinkedIn.
- Website:
- google.com
- Employees:
- 1
- Company phone:
- 916.253.7820
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Program ManagerGoogle Oct 2023 - PresentMountain View, Ca, Us -
Program Manager (Via Zenith Talent)Google Mar 2022 - Sep 2023Mountain View, Ca, UsProgram Management lead for projects building AR experiences on smartphones. Led efforts to complete 4-5 separate launches to major platforms and a proof-of-concept pilot project. -
Founder & Program ManagerOffbeat Fun Jan 2015 - PresentBuilt and led a community with 4,500+ members to regularly plan and implement creative and fun events around the Bay Area. Specialize in bringing quirky ideas to life with limited budget and resources.Notable events have included:- Squid Games- Real-life Mario Kart- Clue Mystery Party- Iron Chef Offbeat- Offbeat OlympicsI'm open to inquiries about planning fun events. Contact me at mth46@cornell.edu or via LinkedIn.
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Technical Product ManagerKitestring Online Sep 2021 - Jan 2022Corona, California, UsBrought on to build out and launch new 3D mobile game with potential for VR. Clarified product vision with detailed requirements and wireframes, working closely with the CTO, design, and engineering teams in a fast paced startup environment to launch within 3 months of joining. -
Edtech Research ConsultantMenlo Education Research Sep 2018 - Nov 2020Investigated and formulated a systematic framework for incorporating research findings into product development sprint cycles to improve educational efficacy of products.
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Associate Product ManagerZspace, Inc. Mar 2019 - Jul 2019San Jose, Ca, UsWorked across cross-functional teams to design and develop new feature sets for products at a growing AR/VR company. Led redesign and process improvement efforts for key company initiatives including revamping the UI for 20+ applications, mocking up a new customer portal for customer retention, and expanding forecasting capabilities with an improved roadmap and process improvements. -
Research Program CoordinatorSri International Sep 2013 - Jan 2018Menlo Park, Ca, UsRan research projects through full project lifecycle including conception, protocols development, staff training, classroom implementation management, data coding, and final technical reports submission. Known for finding creative solutions to make new technology work according to project needs (e.g., using VR in classrooms, recording audio and screenplay for computers and tablets, testing and developing assessment platforms).Projects included:GlassLab ResearchMulti-year project to study the development of a game-based assessment using Evidence-Centered Design (ECD) to assess students on hard-to-measure constructs (i.e., systems-thinking, argumentation) using cognitive interviews. See link below.- Led the implementation of the study by developing study protocols and materials, researching and experimenting with various technical set ups, training researchers on using the protocols and technology in classrooms, tracking and troubleshooting field implementations, reporting to principal investigators (PIs), coding different strands of data, and writing sections of the technical report to be delivered to stakeholdersPrincipled Assessment of Computational Thinking (PACT)Multi-year project with numerous project strands to evaluate the implementation of a computer science (CS) curriculum and develop accompanying assessments for high school CS students around the United States. See link below.- Developed the set of CS assessments and rubrics for high school students that were aligned with the ECS curriculum and Computational Thinking standardsExpeditionsProject to develop and pilot a curriculum using virtual reality (VR) in science middle school classrooms to enhance student learning.- Ran study by refining curriculum and protocols, testing and setting up VR equipment, recording classroom implementations, and tracking various strands of dataAdditional notable projects included:- Testing and development of assessment platforms- PROP Cyberlearning- PFACS -
Autism Intervention SpecialistAspiranet: Family Focused Support Network Feb 2012 - Sep 2013South San Francisco, Ca, UsImplemented intervention techniques to support children and their families in managing their autism. Challenge was to reduce negative and unwanted behaviors, such as tantrums, and increase desired behaviors, such as social interaction. -
Research AssistantCornell University: Cornell Infant Studies Laboratory Jun 2009 - May 2011Ithaca, Ny, UsAssisted in different projects dealing with the social and cognitive development of children and infants. Sample project was the “Strategic Understanding of Social Intelligence and Emotions” study, which tested whether reading with an emphasis on the characters’ emotions and intentions helped improve social and emotional intelligence in young children. -
Media EditorCornell University: Cornell Infant Studies Laboratory Sep 2007 - May 2011Ithaca, Ny, UsBuilt custom WAL (Web Audio Lab) programs according to each language professor’s teaching needs. Programmed using the custom WAL language, produced images from foreign text, and edited audio. -
Research AssistantCornell University: Cornell Infant Studies Laboratory Jun 2009 - Dec 2010Ithaca, Ny, UsRan research projects using EEG to monitor brain activity in localized regions during targeted computer-based activities.
Michelle Huynh Skills
Michelle Huynh Education Details
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Cornell UniversityPsychology & Asian Studies
Frequently Asked Questions about Michelle Huynh
What company does Michelle Huynh work for?
Michelle Huynh works for Google
What is Michelle Huynh's role at the current company?
Michelle Huynh's current role is AR/VR Program Manager | immersive experiences ▪ games.
What is Michelle Huynh's email address?
Michelle Huynh's email address is mt****@****ell.edu
What is Michelle Huynh's direct phone number?
Michelle Huynh's direct phone number is (650) 859*****
What schools did Michelle Huynh attend?
Michelle Huynh attended Cornell University.
What are some of Michelle Huynh's interests?
Michelle Huynh has interest in Social Services, Children, Environment, Education, Health.
What skills is Michelle Huynh known for?
Michelle Huynh has skills like Research, Editing, Photoshop, Microsoft Word, Microsoft Excel, Tutoring, Microsoft Office, Event Planning, Powerpoint, Qualitative Research, Autism, Education.
Who are Michelle Huynh's colleagues?
Michelle Huynh's colleagues are Mohamad .z, Paul Murray, John Gutierrez, Arifa Jasmin, Np Gamers, Hope Lake, Omar Torres.
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