Muhammad Abdullah Abid

Muhammad Abdullah Abid Email and Phone Number

Senior Unreal Engine Developer @ HitoStudios
Lahore, PK
Muhammad Abdullah Abid's Location
Lahore District, Punjab, Pakistan, Pakistan
About Muhammad Abdullah Abid

Since childhood, I have been very passionate about playing video games. While playing games I developed a curiosity surrounding how they are created, & that curiosity led me to become a Game Developer.Today I can proudly say that I make my own games on Unreal Engine.The journey started with my first game development project which was for my FYP (Final Year Project). It was an FPS shooter which I solo-developed while channeling all my zeal & passion. That project served as a stepping stone for me, & now I have accumulated over a year of professional experience within the industry. As a professional who remains a hardcore gamer, I have come to gain a greater appreciation for the world of gaming & the individuals who have worked to bring these experiences to life.I always look forward to getting in touch for exciting new opportunities!

Muhammad Abdullah Abid's Current Company Details
HitoStudios

Hitostudios

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Senior Unreal Engine Developer
Lahore, PK
Employees:
14
Muhammad Abdullah Abid Work Experience Details
  • Hitostudios
    Senior Unreal Engine Developer
    Hitostudios
    Lahore, Pk
  • Invozone
    Software Engineer
    Invozone Jul 2023 - Present
    Lahore, Punjab, Pakistan
  • Dreamcast Interactive
    Unreal Engine Developer
    Dreamcast Interactive Nov 2022 - Jun 2023
    Lahore, Punjab, Pakistan
    ๐“๐ก๐ž ๐’๐ญ๐š๐ฆ๐ข๐ง๐š ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ was created using the Gameplay Ability System. In the game, the system buffs and debuffs the player's stamina based on their actions, such as jumping, dashing, climbing, etc.๐Œ๐จ๐๐ฎ๐ฅ๐š๐ซ ๐ ๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ ๐€๐›๐ข๐ฅ๐ข๐ญ๐ฒ is a ability that can be added to the game at runtime.๐€๐ฌ๐ฌ๐ž๐ญ๐ฌ ๐•๐š๐ฅ๐ข๐๐š๐ญ๐ข๐จ๐ง It will validate assets when you import them or when you open a project. It checks for issues such as missing files, incorrect references, incorrect naming conventions or incompatible settings.๐๐š๐ญ๐œ๐ก๐ข๐ง๐  ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ A system that loads a patch at runtime. The system can be helpful for updating projects at runtime.๐‹๐จ๐š๐ ๐€๐ฌ๐ฌ๐ž๐ญ๐ฌ ๐Ÿ๐ซ๐จ๐ฆ ๐๐€๐Š An asset loading system that loads PAK files at runtime to load assets. It can be beneficial for making DLCs and updates to the game.๐–๐ฐ๐ข๐ฌ๐ž ๐๐ฅ๐ฎ๐ ๐ข๐ง ๐Ÿ๐จ๐ซ ๐†๐š๐ฆ๐ž ๐’๐จ๐ฎ๐ง๐ ๐„๐Ÿ๐Ÿ๐ž๐œ๐ญ๐ฌ It is used enable advanced audio capabilities, interactive sound design, and realistic spatialization for creating immersive and dynamic audio experiences in games.
  • Big Immersive
    Game Developer
    Big Immersive Oct 2021 - Oct 2022
    Lahore
    ๐Ÿ”น ๐”๐ˆ ๐๐š๐ ๐ข๐ง๐š๐ญ๐ข๐จ๐ง ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ: A system that divides the items in the list into smaller chunks and loads when the scroll reaches to end.๐Ÿ”น ๐‹๐ž๐ฏ๐ž๐ฅ ๐’๐ญ๐ซ๐ž๐š๐ฆ๐ข๐ง๐  ๐๐ฅ๐ฎ๐ ๐ข๐ง: A plugin designed to load stream levels by setting level name and player location. Loading appears when the level starts loading and hides when the level is loaded.๐Ÿ”น ๐”๐ˆ ๐ˆ๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง: Responsible for handling the project's UI components. Worked in close collaboration with the Art, User Experience, & Quality Assurance departments.๐Ÿ”น ๐’๐œ๐ซ๐ž๐ž๐ง๐’๐ก๐จ๐ญ ๐š๐ง๐ ๐†๐š๐ฅ๐ฅ๐ž๐ซ๐ฒ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ: A pawn is spawned as a camera that takes a high-resolution screenshot with functionality to add effects, change the field of view, zoom in & out, and set aperture. The screenshot is then saved in a specific project folder and added to the gallery as a widget.๐Ÿ”น ๐ˆ๐ฆ๐š๐ ๐ž ๐”๐ฉ๐ฅ๐จ๐š๐ ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ: A function when called open windows explorer and let the user decide on any image, the selected image will be converted to 2D texture. Filters can be added when selecting an image such as file extension, size, and resolution.๐Ÿ”น ๐‚๐ข๐ซ๐œ๐ฎ๐ฅ๐š๐ซ ๐’๐ฉ๐š๐ฐ๐ง ๐Œ๐š๐ง๐š๐ ๐ž๐ซ: A manager that spawns the items in a circular shape by entering the total number.๐Ÿ”น ๐€๐๐ˆ๐ฌ ๐ˆ๐ง๐ญ๐ž๐ ๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ: Integrated APIs into the Unreal side of the project & maintained close communication with the backend team. Requirements, bugs, requested changes & tweaking, & (etc) were topics of communication.
  • Big Immersive
    Game Developer
    Big Immersive Sep 2021 - Oct 2021
    Lahore, Punjab, Pakistan
    ๐Ÿ”น ๐๐จ๐ฆ๐›๐ž๐ซ-๐Œ๐š๐ง ๐†๐š๐ฆ๐ž A 3D game with 5 levels โ—ป Character Creation โ—ป Level Design โ—ป AOE Bomb โ—ป Enemy AI โ—ป Level Timer โ—ป Points System

Muhammad Abdullah Abid Education Details

Frequently Asked Questions about Muhammad Abdullah Abid

What company does Muhammad Abdullah Abid work for?

Muhammad Abdullah Abid works for Hitostudios

What is Muhammad Abdullah Abid's role at the current company?

Muhammad Abdullah Abid's current role is Senior Unreal Engine Developer.

What schools did Muhammad Abdullah Abid attend?

Muhammad Abdullah Abid attended University Of Central Punjab.

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