Nate Hawbaker Email & Phone Number
@bungie.net
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Who is Nate Hawbaker? Overview
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Nate Hawbaker is listed as Graphics Director at Bungie, a with 1247 employees, based in Kenmore, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Nate Hawbaker.
Nate Hawbaker previously worked as Associate Graphics Director at Bungie and Principal Technical Artist, Rendering R&D Lead at Bungie.
Email format at Bungie
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AeroLeads found 2 current-domain work email signals for Nate Hawbaker. Compare company email patterns before reaching out.
About Nate Hawbaker
Rendering R&D • Org development and team leadership • Physically based rendering and light transport • Tool UI/UX design • Visual accessibility
Listed skills include Programming, 3D Modeling, Animation, Game Design, and 17 others.
Nate Hawbaker's current company
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Nate Hawbaker work experience
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Associate Graphics Director
Current• Provide strategic guidance and direction to multiple semi-autonomous business units involved in graphics development, ensuring a cohesive vision across all projects.• Collaborate with game directors, art directors, and stakeholders to establish and maintain a consistent graphics direction and methodology that aligns with the overall studio vision.• Work closely with graphics developers, including graphics engineers and technical artists, to guide their work and align it with the games' artistic vision and technical requirements.• Oversee the development and implementation of the graphics roadmap, considering short-term objectives and long-term goals while maintaining the integrity of the Bungie graphics ecosystem.• Provide servant leadership and motivation by fostering collaboration, knowledge sharing, and innovation among graphics developers to enhance project quality and coherence.• Work closely with project managers and production teams to ensure efficient and coordinated graphics development processes aligned with project timelines and goals.• Stay updated on advancements in real-time graphics, rendering techniques, and hardware capabilities to evaluate their potential impact on the studio's projects.• Collaborate with external partners and vendors to leverage their expertise and resources for studio and project goals.• Contribute to the studio's external business strategy by representing the studio at industry conferences, participating in press interviews, and cultivating relationships with strategic partners.
Principal Technical Artist, Rendering R&D Lead
Current
Technical Art Lead, Rendering R&D Lead
• Provide vision and leadership for the team building Bungie's visual technologies--• Our team ensures that Bungie's next games have the technology needed to deliver visually stunning results.--• Drive the design, schedule, and help implement features end-to-end: DCC, tools, real-time rendering techniques, performance, memory, test creation, artist education, accessibility.
Senior Technical Artist
• Presented at GDC the development of the Destiny 2 shading model.--• https://www.gdcvault.com/play/1025290/Translating-Art-into-Technology-Physically• Liaison between graphics engineering and art development teams.• Handled press interviews about the Destiny 2 rendering pipeline• Built and fostered rendering development relationships with external studios• Helped implement and design Destiny 2 rendering features--• Analytic lighting--• Cloth BRDF and BTDF--• Gbuffer• Implement and standardize artist-facing shader design--• Deferred projection decals--• PBR material and IBL pipeline--• PBR artist education, documentation, and evangelizing• Created all water artwork in Destiny and participated in the design/implementation of water renderer• Helped implement item inspection UI system in Destiny and created all player-facing screens
Technical Artist
Associate Technical Artist
• Acted as Bungie's first internal tools designer.• Involved with designing and helping implement all internal tools• Highlights:--• Shader graph editor (http://advances.realtimerendering.com/destiny/gdc_2017/index.html)--• Sequencer for in-game object setup--• Local content build configuration--• Modular player gear DCC authoring and management--• World editor--• Texture exporter--• Color picker--• All WPF/XAML control theme and icon design
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Colleagues at Bungie
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Skyler Hektner
Colleague at BungieSeattle, Washington, United States
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Crystal Reid
Colleague at BungieIssaquah, Washington, United States
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Mark Goldsworthy
Colleague at BungieBellevue, Washington, United States
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Kajetan Haas
Colleague at BungieUrbana, Illinois, United States
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Riley Scott
Colleague at BungieLake Stevens, Washington, United States
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JD
Jan De Man
Colleague at BungieArnhem, Gelderland, Netherlands
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Ed Brennan
Colleague at BungieBellevue, Washington, United States
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Octavio Miller
Colleague at BungieRedmond, Washington, United States
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Jai Ahn
Colleague at BungieGreater Seattle Area, United States
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JZ
John(Yujia) Z.
Colleague at BungieSan Mateo, California, United States
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Frequently asked questions about Nate Hawbaker
Quick answers generated from the profile data available on this page.
What company does Nate Hawbaker work for?
Nate Hawbaker works for Bungie.
What is Nate Hawbaker's role at Bungie?
Nate Hawbaker is listed as Graphics Director at Bungie.
What is Nate Hawbaker's email address?
AeroLeads has found 2 work email signals at @bungie.net for Nate Hawbaker at Bungie.
Where is Nate Hawbaker based?
Nate Hawbaker is based in Kenmore, Washington, United States while working with Bungie.
What companies has Nate Hawbaker worked for?
Nate Hawbaker has worked for Bungie, Nintendo, and Intrinsyc Software , Inc.
Who are Nate Hawbaker's colleagues at Bungie?
Nate Hawbaker's colleagues at Bungie include Skyler Hektner, Crystal Reid, Mark Goldsworthy, Kajetan Haas, and Riley Scott.
How can I contact Nate Hawbaker?
You can use AeroLeads to view verified contact signals for Nate Hawbaker at Bungie, including work email, phone, and LinkedIn data when available.
What skills is Nate Hawbaker known for?
Nate Hawbaker is listed with skills including Programming, 3D Modeling, Animation, Game Design, Photoshop, Game Development, Xbox 360, and Video Games.
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