Nate Hawbaker Email & Phone Number
@bungie.net
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Who is Nate Hawbaker? Overview
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Nate Hawbaker is listed as Graphics Director at Bungie, a company with 1247 employees, based in Kenmore, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Nate Hawbaker.
Nate Hawbaker previously worked as Associate Graphics Director at Bungie and Principal Technical Artist, Rendering R&D Lead at Bungie.
Email format at Bungie
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AeroLeads found 2 current-domain work email signals for Nate Hawbaker. Compare company email patterns before reaching out.
About Nate Hawbaker
Rendering R&D • Org development and team leadership • Physically based rendering and light transport • Tool UI/UX design • Visual accessibility
Listed skills include Programming, 3D Modeling, Animation, Game Design, and 17 others.
Nate Hawbaker's current company
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Nate Hawbaker work experience
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Associate Graphics Director
Current- Provide strategic guidance and direction to multiple semi-autonomous business units involved in graphics development, ensuring a cohesive vision across all projects.
- Collaborate with game directors, art directors, and stakeholders to establish and maintain a consistent graphics direction and methodology that aligns with the overall studio vision.
- Work closely with graphics developers, including graphics engineers and technical artists, to guide their work and align it with the games' artistic vision and technical requirements.
- Oversee the development and implementation of the graphics roadmap, considering short-term objectives and long-term goals while maintaining the integrity of the Bungie graphics ecosystem.
- Provide servant leadership and motivation by fostering collaboration, knowledge sharing, and innovation among graphics developers to enhance project quality and coherence.
- Work closely with project managers and production teams to ensure efficient and coordinated graphics development processes aligned with project timelines and goals.
Principal Technical Artist, Rendering R&D Lead
Current
Technical Art Lead, Rendering R&D Lead
- Provide vision and leadership for the team building Bungie's visual technologies--
- Our team ensures that Bungie's next games have the technology needed to deliver visually stunning results.--
- Drive the design, schedule, and help implement features end-to-end: DCC, tools, real-time rendering techniques, performance, memory, test creation, artist education, accessibility.
Senior Technical Artist
- Presented at GDC the development of the Destiny 2 shading model.--
- https://www.gdcvault.com/play/1025290/Translating-Art-into-Technology-Physically
- Liaison between graphics engineering and art development teams.
- Handled press interviews about the Destiny 2 rendering pipeline
- Built and fostered rendering development relationships with external studios
- Helped implement and design Destiny 2 rendering features--
Technical Artist
Associate Technical Artist
- Acted as Bungie's first internal tools designer.
- Involved with designing and helping implement all internal tools
- Highlights:--
- Shader graph editor (http://advances.realtimerendering.com/destiny/gdc_2017/index.html)--
- Sequencer for in-game object setup--
- Local content build configuration--
Support
Colleagues at Bungie
Other employees you can reach at bungie.net. View company contacts for 1247 employees →
John Johnson
Colleague at Bungie
Toronto, Ontario, Canada, Canada
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AB
Ashley Baker
Colleague at Bungie
Greater Seattle Area, United States
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SG
Steven Gin
Colleague at Bungie
San Luis Obispo County, California, United States, United States
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DT
Denice Thurston (Clarke)
Colleague at Bungie
Bothell, Washington, United States, United States
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EN
Eric Newgard
Colleague at Bungie
Seattle, Washington, United States, United States
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NV
Naveen Varughese
Colleague at Bungie
New York City Metropolitan Area, United States
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HP
Harry Pandey
Colleague at Bungie
Lalitpur District, Nepal, Nepal
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LÁ
Luis Ángel
Colleague at Bungie
Veracruz, Mexico, Mexico
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RM
Rory Mckay
Colleague at Bungie
Irvine, California, United States, United States
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KW
Kevin Wang
Colleague at Bungie
Redmond, Washington, United States, United States
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Frequently asked questions about Nate Hawbaker
Quick answers generated from the profile data available on this page.
What company does Nate Hawbaker work for?
Nate Hawbaker works for Bungie.
What is Nate Hawbaker's role at Bungie?
Nate Hawbaker is listed as Graphics Director at Bungie.
What is Nate Hawbaker's email address?
AeroLeads has found 2 work email signals at @bungie.net for Nate Hawbaker at Bungie.
Where is Nate Hawbaker based?
Nate Hawbaker is based in Kenmore, Washington, United States while working with Bungie.
What companies has Nate Hawbaker worked for?
Nate Hawbaker has worked for Bungie, Nintendo, and Intrinsyc Software , Inc.
Who are Nate Hawbaker's colleagues at Bungie?
Nate Hawbaker's colleagues at Bungie include John Johnson, Ashley Baker, Steven Gin, Denice Thurston (Clarke), and Eric Newgard.
How can I contact Nate Hawbaker?
You can use AeroLeads to view verified contact signals for Nate Hawbaker at Bungie, including work email, phone, and LinkedIn data when available.
What skills is Nate Hawbaker known for?
Nate Hawbaker is listed with skills including Programming, 3D Modeling, Animation, Game Design, Photoshop, Game Development, Xbox 360, and Video Games.
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