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Nate Hawbaker Email & Phone Number

Graphics Director at Bungie
Location: Kenmore, Washington, United States 9 work roles
2 work emails found @bungie.net LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals · 2 work emails

Work email n****@bungie.net
LinkedIn Profile matched
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Current company
Role
Graphics Director
Location
Kenmore, Washington, United States
Company size

Who is Nate Hawbaker? Overview

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Quick answer

Nate Hawbaker is listed as Graphics Director at Bungie, a company with 1247 employees, based in Kenmore, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Nate Hawbaker.

Nate Hawbaker previously worked as Associate Graphics Director at Bungie and Principal Technical Artist, Rendering R&D Lead at Bungie.

Company email context

Email format at Bungie

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{first_initial}{last}@bungie.net
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AeroLeads found 2 current-domain work email signals for Nate Hawbaker. Compare company email patterns before reaching out.

Profile bio

About Nate Hawbaker

Rendering R&D • Org development and team leadership • Physically based rendering and light transport • Tool UI/UX design • Visual accessibility

Listed skills include Programming, 3D Modeling, Animation, Game Design, and 17 others.

Current workplace

Nate Hawbaker's current company

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Bungie
Bungie
Graphics Director
Kenmore, WA, US
Website
Employees
1247
AeroLeads page
9 roles

Nate Hawbaker work experience

A career timeline built from the work history available for this profile.

Graphics Director

Kenmore, WA, US

Associate Graphics Director

Current

Bellevue, Washington, United States

  • Provide strategic guidance and direction to multiple semi-autonomous business units involved in graphics development, ensuring a cohesive vision across all projects.
  • Collaborate with game directors, art directors, and stakeholders to establish and maintain a consistent graphics direction and methodology that aligns with the overall studio vision.
  • Work closely with graphics developers, including graphics engineers and technical artists, to guide their work and align it with the games' artistic vision and technical requirements.
  • Oversee the development and implementation of the graphics roadmap, considering short-term objectives and long-term goals while maintaining the integrity of the Bungie graphics ecosystem.
  • Provide servant leadership and motivation by fostering collaboration, knowledge sharing, and innovation among graphics developers to enhance project quality and coherence.
  • Work closely with project managers and production teams to ensure efficient and coordinated graphics development processes aligned with project timelines and goals.
Jan 2024 - Present

Principal Technical Artist, Rendering R&D Lead

Current
May 2022 - Present

Technical Art Lead, Rendering R&D Lead

Bellevue, Washington, United States

  • Provide vision and leadership for the team building Bungie's visual technologies--
  • Our team ensures that Bungie's next games have the technology needed to deliver visually stunning results.--
  • Drive the design, schedule, and help implement features end-to-end: DCC, tools, real-time rendering techniques, performance, memory, test creation, artist education, accessibility.
Dec 2017 - May 2022

Senior Technical Artist

Bellevue, Washington, United States

  • Presented at GDC the development of the Destiny 2 shading model.--
  • https://www.gdcvault.com/play/1025290/Translating-Art-into-Technology-Physically
  • Liaison between graphics engineering and art development teams.
  • Handled press interviews about the Destiny 2 rendering pipeline
  • Built and fostered rendering development relationships with external studios
  • Helped implement and design Destiny 2 rendering features--
Sep 2015 - Dec 2017

Technical Artist

Bellevue, Washington, United States

Sep 2013 - Sep 2015

Associate Technical Artist

Bellevue, Washington, United States

  • Acted as Bungie's first internal tools designer.
  • Involved with designing and helping implement all internal tools
  • Highlights:--
  • Shader graph editor (http://advances.realtimerendering.com/destiny/gdc_2017/index.html)--
  • Sequencer for in-game object setup--
  • Local content build configuration--
Dec 2011 - Sep 2013

Tester

  • Mario Kart 7
  • Super Mario 3D Land
  • Pokémon Rumble Blast
  • Inazuma Eleven GO
Aug 2011 - Dec 2011
Team & coworkers

Colleagues at Bungie

Other employees you can reach at bungie.net. View company contacts for 1247 employees →

FAQ

Frequently asked questions about Nate Hawbaker

Quick answers generated from the profile data available on this page.

What company does Nate Hawbaker work for?

Nate Hawbaker works for Bungie.

What is Nate Hawbaker's role at Bungie?

Nate Hawbaker is listed as Graphics Director at Bungie.

What is Nate Hawbaker's email address?

AeroLeads has found 2 work email signals at @bungie.net for Nate Hawbaker at Bungie.

Where is Nate Hawbaker based?

Nate Hawbaker is based in Kenmore, Washington, United States while working with Bungie.

What companies has Nate Hawbaker worked for?

Nate Hawbaker has worked for Bungie, Nintendo, and Intrinsyc Software , Inc.

Who are Nate Hawbaker's colleagues at Bungie?

Nate Hawbaker's colleagues at Bungie include John Johnson, Ashley Baker, Steven Gin, Denice Thurston (Clarke), and Eric Newgard.

How can I contact Nate Hawbaker?

You can use AeroLeads to view verified contact signals for Nate Hawbaker at Bungie, including work email, phone, and LinkedIn data when available.

What skills is Nate Hawbaker known for?

Nate Hawbaker is listed with skills including Programming, 3D Modeling, Animation, Game Design, Photoshop, Game Development, Xbox 360, and Video Games.

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