Environment Artist
CurrentWorking remotely creating models and textures for VR game environments.
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@turbo-button.com
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4 phones found area 214
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Nathan Ayres is listed as Environment Artist at Turbo Button, a with 4 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at turbo-button.com, phone signal with area code 214, and a matched LinkedIn profile for Nathan Ayres.
Nathan Ayres previously worked as Unity Lighting Artist at Bitloft and 3D Environment Artist / Procedural Tech Artist at Texas A&M University Live Lab. Nathan Ayres holds Bachelor Of Science (B.S.), Visualization from Texas A&M University.
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3D Environment Artist working on VR games at Turbo Button Inc. Previously worked as a lighting and environment artist for 3 years on educational video games. Skilled in Maya, Substance programs, ZBrush, Unity Lighting, UE4, Photoshop, and Houdini. Several years experience working with version control software like Plastic SCM and P4V, as well as project management and documentation tools like Jira and Confluence. Graduated 2017 with a B.S. in Visualization from Texas A&M University.
Listed skills include Sidefx Houdini, Substance, Maya, Unity, and 2 others.
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San Francisco, California, United States
Working remotely creating models and textures for VR game environments.
Austin, Texas, United States
Worked remotely creating models and textures for VR game environments.
Austin, Texas, United States
Contract Unity lighting artist working remotely from Austin, Tx. I was the sole lighting artist and occasional vfx artist for a series of educational video games titled "The Crystal Core". Worked with Unity's Progressive Lightmapper. Responsible for using Jira and Confluence to plan and document my lighting work in over 150 levels. Coordinated with the environment team to ensure assets were set up properly for the best lighting results. Even as a team spread across the country, our persistent coordination enabled final environment quality to often exceed team expectations.
College Station, Texas
- Created 3D assets and environments using procedural workflows in Houdini and Substance software.- Produced procedural models for one launched title, Variant Limits.- Completed numerous models and textures to match the various styles of other unreleased educational game projects. Also responsible for Unity lighting, set dressing, and scene optimization.- Worked closely with concept, design, and engineer teams to fulfill project vision and spec with 3D styles and solutions.- On-boarded and mentored younger artists in studio practices and softwares.
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Nathan Ayres works for Turbo Button.
Nathan Ayres is listed as Environment Artist at Turbo Button.
AeroLeads has found 1 work email signal at @turbo-button.com for Nathan Ayres at Turbo Button.
AeroLeads has found 4 phone signal(s) with area code 214 for Nathan Ayres at Turbo Button.
Nathan Ayres is based in San Francisco, California, United States while working with Turbo Button.
Nathan Ayres has worked for Turbo Button, Bitloft, and Texas A&M University Live Lab.
Nathan Ayres's colleagues at Turbo Button include Nic Vasconcellos, Holden Link, and Sean Kennedy.
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Nathan Ayres holds Bachelor Of Science (B.S.), Visualization from Texas A&M University.
Nathan Ayres is listed with skills including Sidefx Houdini, Substance, Maya, Unity, Unreal Engine 4, and Adobe Photoshop.
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