Tools Software Engineer - Blitz Search
CurrentBlitz Search Aims to improve Find-in-Files in Any Popular IDE with a new dialogue, owned and operated entirely by Nathan Silvers.
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@infinityward.com
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Nathan Silvers is listed as Tools Software Engineer @ Blitz Search | Game Developer at Natestah LLC, based in Camas, Washington, United States. AeroLeads shows a work email signal at infinityward.com and a matched LinkedIn profile for Nathan Silvers.
Nathan Silvers previously worked as Tools Software Engineer - Blitz Search at Natestah Llc and Tools software engineer at Infinity Ward.
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As a tools software engineer at Infinity Ward, I create and maintain the software tools that enable the level designers to craft immersive and engaging game environments. I have over 8 years of experience in game development, using C# and other software development skills to deliver high-quality and user-friendly solutions. I am passionate about making games that are fun, innovative, and accessible for diverse audiences. I enjoy collaborating with talented and creative teams, learning new technologies and best practices, and contributing to the success and growth of the gaming industry.
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Camas, Washington, United States
Blitz Search Aims to improve Find-in-Files in Any Popular IDE with a new dialogue, owned and operated entirely by Nathan Silvers.
Contributed work on a wide variety of tools for Call Of Duty(s)Scripting IDE was my main area of focus, where I provided support for a tool shared by around 400 people. The work there consisted of providing Validation, Style Formatting, AutoCompletion, Documentation, Searchable Documentation, Fast Text Searching, Full syntax highlighting, source control integration and many more works to provide an excellent Quality of Life.Contributed to many other tools:Asset management, LiveOps GUI, VFX Editor, Art Outsourcing, C# Thumbnail library, Text Search Tool, Model Viewer, Animation Timeline Note track tool, Dialogue export tool, MultiPlayer Heatmap (with timeline), Pipeline.
Designed and build many Single Player missions:I also maintained the Scripting Environment Setup, helped contribute to the in-game static world VFX placement tool. Started a fast text search tool with real time results ( as you type ) that is still used today. I also worked on quick information hotkey, that would present everything from a sound/dialog to animation timeline events and model bone\animation hierarchy.I also helped with Quality of life tooling, such as a game->level editor camera sync tool, a real time graphical interface for tweaking PostFX, An auto packager tool to help with adding new destructible props into missions.I built and scripted the final mission for CoD4: Modern Warfare as well as the final mission for Cod:Modern Warfare 2. I also scripted some spectacular train rail crashes in Mw3, and a special Helicopter mission in Cod: GhostI was involved in many of the single player script systems such as autosave logic, vehicle pathing and vehicle AI interactions. More detail in the articles that I have written here on LinkedIn
London, England, United Kingdom
building levels for Unreal PSX
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Nathan Silvers works for Natestah LLC.
Nathan Silvers is listed as Tools Software Engineer @ Blitz Search | Game Developer at Natestah LLC.
AeroLeads has found 3 work email signals at @infinityward.com for Nathan Silvers at Natestah LLC.
Nathan Silvers is based in Camas, Washington, United States while working with Natestah LLC.
Nathan Silvers has worked for Natestah Llc, Infinity Ward, Grey Matter Studios, 2015 Games, and Pterodactyl Software.
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