Nathan Silvers work email
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Nathan Silvers personal email
As a tools software engineer at Infinity Ward, I create and maintain the software tools that enable the level designers to craft immersive and engaging game environments. I have over 8 years of experience in game development, using C# and other software development skills to deliver high-quality and user-friendly solutions. I am passionate about making games that are fun, innovative, and accessible for diverse audiences. I enjoy collaborating with talented and creative teams, learning new technologies and best practices, and contributing to the success and growth of the gaming industry.
Natestah Llc
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Tools Software Engineer - Blitz SearchNatestah Llc Jan 2024 - PresentCamas, Washington, United StatesBlitz Search Aims to improve Find-in-Files in Any Popular IDE with a new dialogue, owned and operated entirely by Nathan Silvers.
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Tools Software EngineerInfinity Ward Feb 2016 - Jan 2024Contributed work on a wide variety of tools for Call Of Duty(s)Scripting IDE was my main area of focus, where I provided support for a tool shared by around 400 people. The work there consisted of providing Validation, Style Formatting, AutoCompletion, Documentation, Searchable Documentation, Fast Text Searching, Full syntax highlighting, source control integration and many more works to provide an excellent Quality of Life.Contributed to many other tools:Asset management, LiveOps GUI, VFX Editor, Art Outsourcing, C# Thumbnail library, Text Search Tool, Model Viewer, Animation Timeline Note track tool, Dialogue export tool, MultiPlayer Heatmap (with timeline), Pipeline. -
Level DesignerInfinity Ward Feb 2009 - Feb 2016Designed and build many Single Player missions:I also maintained the Scripting Environment Setup, helped contribute to the in-game static world VFX placement tool. Started a fast text search tool with real time results ( as you type ) that is still used today. I also worked on quick information hotkey, that would present everything from a sound/dialog to animation timeline events and model bone\animation hierarchy.I also helped with Quality of life tooling, such as a game->level editor camera sync tool, a real time graphical interface for tweaking PostFX, An auto packager tool to help with adding new destructible props into missions.I built and scripted the final mission for CoD4: Modern Warfare as well as the final mission for Cod:Modern Warfare 2. I also scripted some spectacular train rail crashes in Mw3, and a special Helicopter mission in Cod: GhostI was involved in many of the single player script systems such as autosave logic, vehicle pathing and vehicle AI interactions. More detail in the articles that I have written here on LinkedIn -
Level DesignerInfinity Ward Feb 2004 - Feb 2009 -
Level DesignerGrey Matter Studios Feb 2003 - Aug 2004United StatesCall of Duty: United Offensive -
Level DesignerInfinity Ward Jan 2002 - Aug 2003Tulsa, Oklahoma, United StatesLevel Design for Call of Duty -
Level Designer2015 Games Jun 2000 - Jan 2002United StatesLevel Design for Medal of Honor: Allied Assault -
Level DesignerPterodactyl Software Jun 1999 - Apr 2000London, England, United Kingdombuilding levels for Unreal PSX
Frequently Asked Questions about Nathan Silvers
What company does Nathan Silvers work for?
Nathan Silvers works for Natestah Llc
What is Nathan Silvers's role at the current company?
Nathan Silvers's current role is Tools Software Engineer @ Blitz Search | Game Developer.
What is Nathan Silvers's email address?
Nathan Silvers's email address is na****@****ard.com
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1infinityward.com
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Nathan Silvers
Destin, Fl4gmail.com, yahoo.com, wwt.com, wwt.com5 +166131XXXXX
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