Nathaniel Johnson Email & Phone Number
@baesystems.com
LinkedIn matched
Who is Nathaniel Johnson? Overview
A concise factual answer block for searchers comparing this professional profile.
Nathaniel Johnson is listed as Senior Software Engineer at Actalent, a with 6558 employees, based in Detroit Metropolitan Area, United States. AeroLeads shows a work email signal at baesystems.com and a matched LinkedIn profile for Nathaniel Johnson.
Nathaniel Johnson previously worked as Calibration and Localization Algorithm Engineer at Magna International and XR Prototype Engineer at Wave. Nathaniel Johnson holds Ms, Electrical And Electronics Engineering from Lawrence Technological University.
Email format at Actalent
This section adds company-level context without repeating Nathaniel Johnson's masked contact details.
AeroLeads found 1 current-domain work email signal for Nathaniel Johnson. Compare company email patterns before reaching out.
About Nathaniel Johnson
Unreal and Unity software development in Spatial Computing, AR / VR / XR. Simulation, gaming, interactivity, control, modeling and autonomy.
Listed skills include Matlab, Robotics, Systems Engineering, Sensors, and 16 others.
Nathaniel Johnson's current company
Company context helps verify the profile and gives searchers a useful next step.
Nathaniel Johnson work experience
A career timeline built from the work history available for this profile.
Calibration And Localization Algorithm Engineer
Xr Prototype Engineer
- Developed new Spatial Computing applications on state-of-the-art mixed reality device that has engaged users through experiences that captivated their senses.- Worked with producers, creatives, artists and QA to demonstrate concepts with a production-level intent.- Used Jira, Confluence, Slack and Zoom to collaborate with engineers, designers, and managers across the organization in order to align vision and resolve impasses.- Created custom game feature plugins for fast iteration, to extend functionality and integrate with Meta technologies.- Troubleshooted technical issues directly with the prototype device's system engineers.- App has been well received by top level executives of leading technology companies via continuous integration and delivery, live presentations and demos.- Coordinated development through source control including Git, P4, Jira and Confluence.- Peer reviewed code with Agile sprints and daily builds and tests.- Prototyping work is ongoing.
Unreal Expert
- Ships several gamified software experiences each year. I am often in the lead programming role.- Principal software architect using Unreal Engine for the Nifty’s Matrix Avatar Program. Procedurally generated 1 million unique 3D ray traced characters in two incarnations with artistic direction by Warner Bros.- Delivered to Sony an interactive holographic experience to their movie-quality standards.- Developed in UE an interactive 3D exploration of drone defense systems, utilizing both pixel streaming and touch screens.- Shipped Unity experiences for Augmented Reality tennis and golfing exhibitions with prizes, and also Virtual Reality sterile clear room training. Included software generated shareable videos of the users.- Provided technical leadership for a small team of remote developers.- Worked closely with designers, artists, sales and other developers to implement, support, and improve bespoke software applications for various customers.- Reviewed completed engineering tasks in collaboration with management, software architects and the development team.- Worked with company directors to promote customer relations, including traveling for face-to-face on-site support.- Used daily communication tools like Slack, Asana, Zoom and Google Meet.
Lead Game Developer
- Designed, programmed and shipped to Steam a racing game using Unreal blueprints and C++.- Modified the Unreal Engine in C++ to enable realistic interaction between tires and complex terrain.- My custom race AI bots will adjust their throttle and steering based on a racing line, predicting hairpin turns to perform power slides.- AI bots will employ strategies to avoid or impede opponents, including using power-ups.- Setup game modes and player controllers to seamlessly support daily iteration by artists, marketing and external vendors, culminating in almost completely automated packaging for software deployment.- Deployed to PlayFab's scalable cloud-based on-demand servers for reliable multiplayer gaming.- Implemented a secure microtransaction system with Steam purchases and PlayFab's databases.- Unity and Unreal prototype software platforms: Fasetech RacingCUBE robotic motion platform, VR / AR / XR apps on PC (Quest and Oculus Rift), iOS (iPhone, iPad) and Android devices.- Managed a team of developers with services like Jira and Discord.
Senior Solution Engineer
Implementing Industry 4.0 technologies with software made in Unity.- Met with internal and external customers to identify their company's needs.- Wrote and reviewed software requirements with stakeholders in USA and Europe.- Worked within OEM PLM systems and processes.- Communicated priorities between internal and external software teams using Agile method and tools like Jira.- Optimized software performance for Android and Windows apps.- Personally developed prototype software with Unity, Visual Studio (C#) and Thingworx that was designed to impress, including-- Collecting data from physical systems with automated analysis for management (Internet of Things).-- Simulating electric vehicles for predicting performance on a test track with realistic geometry, lighting and materials.-- Presenting in Germany a marketing and sharing app based on the concept of virtual automotive conferences in Augmented Reality.-- Using Creo, Blender and FreeCAD to make a pipeline to convert automotive 3D models for use in Unity.-- Applying Unity's UI and animation engine to make a fully 3D and interactive training system, resulting in a hands-free heads-up display on smart glasses worn by operators assembling automotive manufacturing equipment.- Left company after completing all contracts.
Senior Product Engineer
- Presented new concepts using Virtual Reality (VR) and Augmented Reality (AR).- Programmed and used Unity, C#, Vuforia, ARCore and DAQRI.- Organized and distributed project information in Confluence.- Managed suppliers to deliver advanced vision system prototypes.- Performed testing and delivered results to production stakeholders.- Supported budgeting and timing estimates for new projects.
Research Engineer
- Research focused in autonomous vehicle control systems.- Collaborated with research teams in Europe and Korea to overcome hurdles to a fully autonomous system (Level 4).- Architected concepts with new technologies including cameras, LIDAR and radar.- Created simulation for modeling vehicle to infrastructure communication and automatic image processing annotation with PreScan and Matlab.- Investigated and procured software and project management tools for the team.- Developed team workflow with input from engineers and management.- Led machine learning reviews with other research engineers.- Made budget and timing plans for future development of situational awareness and drive-by-wire control projects.- Supported Functional Safety development regarding ISO 26262 and emerging federal guidelines. - Traveled to Korea for engineering and cultural training.- Attended the Autonomous Vehicle Symposium (AVS) to search for potential development partners.
Software Engineer
- International team lead for autonomous driving vehicle development.- Interviewed by MIT Technology Review while showing automated freeway driving at AVS2015 (http://www.technologyreview.com/news/539841/one-camera-is-all-this-self-driving-car-needs/)- Designed and demonstrated a automated driving simulator at the Consumer Electronics Show (CES) 2015 and 2016.- Programmed the Traffic Jam Assist and Highway Pilot features shown at Autonomous Vehicle Symposium 2014 and CES 2016.- Used Matlab Simulink to create the control system with optical mono-camera as principle sensor input.- Invented Monte-Carlo inspired system for automatically determining optimal calibrations.- Verified system accuracy using GPS and IMU ground truth systems.- Successfully demoed advanced engineering projects to major automotive companies.
Autonomous Vehicle Sensor System Contractor
- Acted as a Controls Engineer for the Driver Assist Systems – Radar systems products.- Researched sensors, communications and power systems.- Developed control algorithms and validation plans to ensure products meet all the system requirements.- Coordinated activities between the North American OEM customers and the TRW global product teams.- Performed in-vehicle calibration, software development and validation data collection.- Used real world test results to improve the performance and accuracy of model algorithms.- Left the company to perform hands-on research and development of camera systems.
Robotic Vehicle System Engineer
- Joined the Advanced Projects Team to support TAREC and Carnegie Mellon University (CMU) with the development of a 10 ton hybrid-electric vehicle (HEV), the Autonomous Platform Demonstrator (APD).- Used MATLAB simulations to solve issues with high voltage DC to DC conversion.- Attended the evaluation at Fort Bliss in 2008 of an autonomous robotic platform with mesh network radios.- Participated in the BAE/MIT Robotics Conference in Boston.- Attended the demonstration of the MO-ATV manned/unmanned robotic vehicle developed by BAE Global Combat Systems in the United Kingdom.- Created test documentation for verification of requirements at college and government test facilities.- Left company due to lack of work.
Electrical Engineer
- Contracted for five months as a Servo Motor Controller (SMC) system integration engineer for the Future Combat System (FCS) Manned Ground Vehicle (MGV) program, the Army’s light armored vehicle modernization initiative.- Analyzed software algorithms and hardware using tools such as MATLAB and Simulink to determine root cause and solution to vital problems, including torque and velocity proportional-integral loops, brake control, resolver feedback, and motor temperature feedback.- Responsible for, and used daily, two high voltage test benches including equipment and test materials.- Created and reviewed technical documents and lab reports as part of team approval processes.- Studied rotating transformation, space vector control and resolver demodulation for practical applications.
Nathaniel Johnson education
Frequently asked questions about Nathaniel Johnson
Quick answers generated from the profile data available on this page.
What company does Nathaniel Johnson work for?
Nathaniel Johnson works for Actalent.
What is Nathaniel Johnson's role at Actalent?
Nathaniel Johnson is listed as Senior Software Engineer at Actalent.
What is Nathaniel Johnson's email address?
AeroLeads has found 1 work email signal at @baesystems.com for Nathaniel Johnson at Actalent.
Where is Nathaniel Johnson based?
Nathaniel Johnson is based in Detroit Metropolitan Area, United States while working with Actalent.
What companies has Nathaniel Johnson worked for?
Nathaniel Johnson has worked for Actalent, Magna International, Wave, Icon Technology Studio, and Project 172.
How can I contact Nathaniel Johnson?
You can use AeroLeads to view verified contact signals for Nathaniel Johnson at Actalent, including work email, phone, and LinkedIn data when available.
What schools did Nathaniel Johnson attend?
Nathaniel Johnson holds Ms, Electrical And Electronics Engineering from Lawrence Technological University.
What skills is Nathaniel Johnson known for?
Nathaniel Johnson is listed with skills including Matlab, Robotics, Systems Engineering, Sensors, Testing, C, Engineering, and Embedded Software.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Nathaniel Johnson you were looking for.
View similar profiles