Neri St.Charles Email & Phone Number
@ea.com
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Who is Neri St.Charles? Overview
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Neri St.Charles is listed as Technical Designer 2 at Electronic Arts (EA), a with 34905 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Neri St.Charles.
Neri St.Charles previously worked as Technical Designer 1 at Electronic Arts (Ea) and Technical Designer 1 at Electronic Arts (Ea). Neri St.Charles holds Master Of Science - Ms, Game And Interactive Media Design from University Of Central Florida.
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About Neri St.Charles
Hey I’m Neri, a game developer that’s been laser-focused on entering the games & interactive media industry since the 8th grade. Since then I’ve gone from President of the Game and Simulation club in Highschool to graduating with a M.S. in Interactive Entertainment from FIEA at UCF.While preparing to enter the industry I’ve had the privilege to lead several teams and work on projects ranging from traditional entertainment-focused action games to naval navigation training simulators to scientific education VR experiences.Now that I’ve entered the industry, I’m determined to contribute to shaping it into a healthier form founded on strong production practices and broader subject horizons.One of my true passions is to help unite the Orlando games & interactive media community and encourage it grow into the space it truly can be. Most recently I’ve formed my own company to experiment with small projects, created OGID: a community discord for Orlando Games & Interactive Developers, and joined EA Orlando as a Technical Designer.
Listed skills include Game Design, Game Development, Communication, Unity, and 31 others.
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Neri St.Charles work experience
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Technical Designer (Contract)
EA Sports PGA TourMadden 23 (2 Months, Spring 2022)Contract via Pro Unlimited
Founder
Organizing to help foster communication and collaboration between the Orlando Games & Interactive Media developer community. Creating surveys to gather relevant info, doing outreach to key industry players, and assembling the results to catalog the status of the community. Managing a community discord.
Founder & Developer
Developed small projects including a UE4 Menu Toolkit asset designed to streamline the development of menu interfaces in UMG.
Technical Designer & Producer
Coordinated production, shaped creative direction, and mentored new developers while doing principle development on all technical and design facets during the development of VR Zombie Ants, a project contracted by the UCF Biology department.
Game Designer
Designed and created documentation for a pitch for an unannounced project as part of the Niantic Black Developer Initiative. Also assisted with business development and team documentation.
Technical Designer
Served in a number of roles for Penguin Void Productions as we worked on Kore.Roles:-Game Designer: Did a genre analysis for the stealth genre to help guide the team, designed several systems and mechanics during the exploratory design phase, handled the core game redesign and final design documentation as we entered production.-Technical Designer: Implemented several systems and mechanics during the exploratory design phase (including the framework the team used to build new mechanics), created the narrative delivery system (including audio, cutscenes, and subtitles), created the gamestate system (including dev keys to jump across the game), implemented several other miscellaneous features and bugfixes, and handled all steam integration.-UI Designer: Designed and implemented all menus and UI (including a main menu, dynamic credits screen, dynamic death screen, accessibility-forward subtitles system, and interactive tutorial prompt system).
Creative Director
Served in a number of roles for Solar Pixel Games as we worked on Rushmore.Roles:-Creative Director: Conveyed core vision for the project, planned and coordinated team tasks, served as the final arbiter for task approval, prioritized post-beta-release work.-Design Lead: Wrote and maintained all design documentation, designed HUD and menus, designed several core mechanics and systems, designed the player tutorialization, designed enemy AI behaviors, established the level design pipeline, participated in whiteboxing and set dressing multiple levels, and supervised all other design.-Programmer: Implemented all UI functionality, implemented all enemy state and AI functionality, handled several other bug fixes, did all work necessary to ship on Steam.
Creative Director
Served in a number of roles for Florida Man Games as we worked on Cruel Fuel.Roles:-Creative Director: Conveyed core vision for the project, planned and coordinated team tasks, served as the final arbiter for task approval, handled overall stylistic final touches like lighting and post-processing.-Design Lead: Wrote and maintained all design documentation, designed HUD and menus, designed several core mechanics and systems, designed the player tutorialization, and supervised all other design.-Tech Lead : Created the player controller for both the pilot and the mecha, implemented several core game mechanics, created several core game managers (including settings), integrated all tech art (animations, shaders, and particles), created post-processing related vfx, and supervised all other code.
Sports Referee
Worked both with co-referees and solo to run games while interacting with players, parents, and coaches to enforce rules, explain game concepts, and defuse conflicts.
Colleagues at Electronic Arts (EA)
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Logesh Kumar
Colleague at Electronic Arts (Ea)Chennai, Tamil Nadu, India
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Gi Po Star Rain
Colleague at Electronic Arts (Ea)Singapore
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Botos Ana
Colleague at Electronic Arts (Ea)Romania
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Md Eaman
Colleague at Electronic Arts (Ea)Bangladesh
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Dinesh S
Colleague at Electronic Arts (Ea)Thanjavur, Tamil Nadu, India
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Eduardo Lincho
Colleague at Electronic Arts (Ea)County Galway, Ireland
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Ahmad Mahdy
Colleague at Electronic Arts (Ea)Giza, Al Jizah, Egypt
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Blanca Macazaga Zuazo
Colleague at Electronic Arts (Ea)Greater Madrid Metropolitan Area, Spain
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Ionela Cristea
Colleague at Electronic Arts (Ea)Romania
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Michael Cox
Colleague at Electronic Arts (Ea)Belton, Texas, United States
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Neri St.Charles education
Master Of Science - Ms, Game And Interactive Media Design
Bachelor Of Arts - Ba, Digital Media - Game Design
Education record
Frequently asked questions about Neri St.Charles
Quick answers generated from the profile data available on this page.
What company does Neri St.Charles work for?
Neri St.Charles works for Electronic Arts (EA).
What is Neri St.Charles's role at Electronic Arts (EA)?
Neri St.Charles is listed as Technical Designer 2 at Electronic Arts (EA).
What is Neri St.Charles's email address?
AeroLeads has found 1 work email signal at @ea.com for Neri St.Charles at Electronic Arts (EA).
Where is Neri St.Charles based?
Neri St.Charles is based in Orlando, Florida, United States while working with Electronic Arts (EA).
What companies has Neri St.Charles worked for?
Neri St.Charles has worked for Electronic Arts (Ea), Orlando Games & Interactive Developers, Ninth Dimension Games, University Of Central Florida, and Soulcade Interactive Llc.
Who are Neri St.Charles's colleagues at Electronic Arts (EA)?
Neri St.Charles's colleagues at Electronic Arts (EA) include Logesh Kumar, Gi Po Star Rain, Botos Ana, Md Eaman, and Dinesh S.
How can I contact Neri St.Charles?
You can use AeroLeads to view verified contact signals for Neri St.Charles at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Neri St.Charles attend?
Neri St.Charles holds Master Of Science - Ms, Game And Interactive Media Design from University Of Central Florida.
What skills is Neri St.Charles known for?
Neri St.Charles is listed with skills including Game Design, Game Development, Communication, Unity, Game Design Documents, Team Management, Team Leadership, and Game Mechanics.
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