Nicholaos Mouzourakis Email & Phone Number
Who is Nicholaos Mouzourakis? Overview
A concise factual answer block for searchers comparing this professional profile.
Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto, a company with 3671 employees, based in Lebanon, New Hampshire, United States. AeroLeads shows a matched LinkedIn profile for Nicholaos Mouzourakis.
Nicholaos Mouzourakis previously worked as Staff Product Security Engineer at Gusto and Senior Cloud Software Engineer at Bigtincan (Formerly Brainshark). Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.
Email format at Gusto
This section adds company-level context without repeating Nicholaos Mouzourakis's masked contact details.
Review company-level records connected to Nicholaos Mouzourakis before choosing the right outreach path.
About Nicholaos Mouzourakis
Senior Software Security Engineer with an extensive and varied past in both the games and web/cloud development industries. Specific experience in Gameplay, Systems, UI, Online Services, and Porting Existing Systems to Cloud Platforms, Frontend Conversions, and Product Security. Extensive experience with Unreal, Unity, Dawn, and GameMaker engines, as well as C++ and C#, as well as web technologies like Java, Kotlin, Ruby, JavaScript, TypeScript, Node.js, HTML, CSS, Vue.js, Angular, React, AWS, etc.Main creator of Kansas City Shuffle and Pictominoes, available on the App Store and Google Play.Graduated from Concordia University Computer Science in 2018.
Nicholaos Mouzourakis's current company
Company context helps verify the profile and gives searchers a useful next step.
Nicholaos Mouzourakis work experience
A career timeline built from the work history available for this profile.
Staff Product Security Engineer
Current- Responsible for the transition from our existing authorization solutions to Open Policy Agent.- Implement security-critical solutions for enabling Gusto's Embedded Payroll partnership with JP Morgan Chase.- Directly monitor and maintain the infrastructure for our centralized permission system across several teams to ensure that it is properly supported.
Senior Cloud Software Engineer
- Upgraded the Brainshark Scorecards frontend to use modern Angular and TypeScript.- Upgraded/fixed several aspects of team's proprietary deployment process.- Upgraded several Brainshark Scorecards Components to use Material Design in Angular.- Upgraded Brainshark Scorecards' Drilldown Drawer to a more modern style, and gave it comprehensive and fluid.
Senior Cloud Software Engineer
- Created and maintained company backend services with RESTful APIs and some frontend apps on the AWS cloud and on-premises.- Consulted with actuaries on the function and testing of their software to ensure it is operating properly, and is transformed and moved the company’s data correctly and to the proper destinations.- Consulted with Product Owners and.
Creator
Pictominoes® is an easy-to-learn, minimalist game combining the elements of pentomino and jigsaw puzzles available on the App Store and Google Play. It reached #7 in the US Puzzle Category, and #93 overall, and is a registered trademark with the US Patent and Trademark Office. I also took on an intern for this project to help train them in game development.
Lead Integration Engineer
- Collaborated with both Elastic and Genvid designers and engineers to develop expectations for Project Raven, in order to showcase the capabilities of the Genvid SDK using Elastic's assets and IP in Unreal Engine.- Developed and iterated on a shared data contract/interface for the flow of data to and from the Unreal Engine and the Genvid SDK, and.
Senior Cloud Software Engineer
- Create, maintain, and optimize proprietary backend cloud billing services with RESTful APIs using technologies like AWS Lambda, AWS DynamoDB, Serverless, Node.js, HAProxy, Docker, and Kubernetes.- Create and maintain the Lumen DDoS Hyper product configuration frontend web page using technologies like Vue.js with TypeScript on Node.js.- Consult with.
Software Engineering Consultant
- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems, including extensive work in UI animation, and continued this through to the present.- Created complete backend solution for the Discord online.
Intern Programmer
- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked.
Generalist Programmer
- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems.- Used graph theory to invent all-new objective system built to reduce designer scripting errors, while maintaining flexibility of multiple.
Intern Programmer
- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked.
Intern Programmer
- Responsible for setting up game systems and fixing bugs for Hitman: Sniper in Unity.- Gave presentations to the Square Enix Montreal studio on individual parts of the game's development.
Lead Programmer
- Responsible for high- and low-level software engineering of an unannounced card game.- Learned NGUI Library on the job and used it to set up UI to required specifications in Unity.- Worked with producer and client to come up with a realistic and user-friendly UI which satisfied all parties.
Contract Programmer/Design Consultant
- Learned basics of Unity in two weeks to have a fully functional proof-of-concept done for client.- Lead to full time position at Beam Me Up Games.
Game Tester
- Was responsible for QA of AAA titles such as DmC: Devil May Cry and Hitman Absolution.- Meticulously played through games at various levels of play to discover bugs in the development builds.- Wrote detailed reports to reproduce said bugs so that they could be addressed efficiently by the development teams.
Colleagues at Gusto
Other employees you can reach at gusto.com. View company contacts for 3671 employees →
Andrew Diehl
Colleague at Gusto
Denver Metropolitan Area, United States
View →
YM
Yordanos Mogos
Colleague at Gusto
San Francisco, California, United States, United States
View →
DM
Danny Mccarthy
Colleague at Gusto
Denver Metropolitan Area, United States, United States
View →
BT
Bryce T.
Colleague at Gusto
Santa Clara, California, United States, United States
View →
AE
Alysandria Embergale
Colleague at Gusto
Los Angeles, California, United States, United States
View →
AP
Alexzandria Presume
Colleague at Gusto
Houston, Texas, United States, United States
View →
JS
Julie Starling
Colleague at Gusto
Southern Pines, North Carolina, United States, United States
View →
CT
Cheyenne T.
Colleague at Gusto
United States, United States
View →
AS
Alicia Sloan
Colleague at Gusto
Denver, Colorado, United States, United States
View →
AQ
Abimael Quintana Martínez
Colleague at Gusto
México, Mexico, Mexico
View →
Nicholaos Mouzourakis education
Frequently asked questions about Nicholaos Mouzourakis
Quick answers generated from the profile data available on this page.
What company does Nicholaos Mouzourakis work for?
Nicholaos Mouzourakis works for Gusto.
What is Nicholaos Mouzourakis's role at Gusto?
Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto.
Where is Nicholaos Mouzourakis based?
Nicholaos Mouzourakis is based in Lebanon, New Hampshire, United States while working with Gusto.
What companies has Nicholaos Mouzourakis worked for?
Nicholaos Mouzourakis has worked for Gusto, Bigtincan (Formerly Brainshark), Reinsurance Group Of America, Incorporated, Pictominoes®, and Elastic Games Inc.
Who are Nicholaos Mouzourakis's colleagues at Gusto?
Nicholaos Mouzourakis's colleagues at Gusto include Andrew Diehl, Yordanos Mogos, Danny Mccarthy, Bryce T., and Alysandria Embergale.
How can I contact Nicholaos Mouzourakis?
You can use AeroLeads to view verified contact signals for Nicholaos Mouzourakis at Gusto, including work email, phone, and LinkedIn data when available.
What schools did Nicholaos Mouzourakis attend?
Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial