Nicholaos Mouzourakis Email & Phone Number
Who is Nicholaos Mouzourakis? Overview
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Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto, a with 3671 employees, based in Lebanon, New Hampshire, United States. AeroLeads shows a matched LinkedIn profile for Nicholaos Mouzourakis.
Nicholaos Mouzourakis previously worked as Staff Product Security Engineer at Gusto and Senior Cloud Software Engineer at Bigtincan (Formerly Brainshark). Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.
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About Nicholaos Mouzourakis
Senior Software Security Engineer with an extensive and varied past in both the games and web/cloud development industries. Specific experience in Gameplay, Systems, UI, Online Services, and Porting Existing Systems to Cloud Platforms, Frontend Conversions, and Product Security. Extensive experience with Unreal, Unity, Dawn, and GameMaker engines, as well as C++ and C#, as well as web technologies like Java, Kotlin, Ruby, JavaScript, TypeScript, Node.js, HTML, CSS, Vue.js, Angular, React, AWS, etc.Main creator of Kansas City Shuffle and Pictominoes, available on the App Store and Google Play.Graduated from Concordia University Computer Science in 2018.
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Nicholaos Mouzourakis work experience
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Staff Product Security Engineer
- Responsible for the transition from our existing authorization solutions to Open Policy Agent.- Implement security-critical solutions for enabling Gusto's Embedded Payroll partnership with JP Morgan Chase.- Directly monitor and maintain the infrastructure for our centralized permission system across several teams to ensure that it is properly supported by our codebases.- Give technical talks internally and externally on various infrastructural and security topics.- Work directly with Styra (OPA's creator) to ensure that it has all the features and fixes we will need to support our authorization use cases.- Conduct interviews to ensure that Gusto can hire the best talent from available applicants.- Responsible for documenting and evangelizing the OPA transition to the broader Gusto engineering community to prepare for adoption, as well as teaching OPA's purpose-built logic programming language, Rego.- Responsible for preparing and maintaining infrastructure of security trainings for fellow gusto engineers to instill security programming best practices.
Senior Cloud Software Engineer
- Upgraded the Brainshark Scorecards frontend to use modern Angular and TypeScript.- Upgraded/fixed several aspects of team's proprietary deployment process.- Upgraded several Brainshark Scorecards Components to use Material Design in Angular.- Upgraded Brainshark Scorecards' Drilldown Drawer to a more modern style, and gave it comprehensive and fluid animations with dynamic CSS3.- Worked across teams to further integrate a proprietary design system into the Scorecards application as part of the Bigtincan acquisition of Brainshark.
Senior Cloud Software Engineer
- Created and maintained company backend services with RESTful APIs and some frontend apps on the AWS cloud and on-premises.- Consulted with actuaries on the function and testing of their software to ensure it is operating properly, and is transformed and moved the company’s data correctly and to the proper destinations.- Consulted with Product Owners and other Engineers to ensure proper solutions were being implemented in company applications, optimized code where possible, and ensured coherent system design.
Creator
Pictominoes® is an easy-to-learn, minimalist game combining the elements of pentomino and jigsaw puzzles available on the App Store and Google Play. It reached #7 in the US Puzzle Category, and #93 overall, and is a registered trademark with the US Patent and Trademark Office. I also took on an intern for this project to help train them in game development and puzzle design.App Store: https://apps.apple.com/us/app/pictominoes/id1453077424Google Play: https://play.google.com/store/apps/details?id=com.okidokico.pictominoes
Lead Integration Engineer
- Collaborated with both Elastic and Genvid designers and engineers to develop expectations for Project Raven, in order to showcase the capabilities of the Genvid SDK using Elastic's assets and IP in Unreal Engine.- Developed and iterated on a shared data contract/interface for the flow of data to and from the Unreal Engine and the Genvid SDK, and ultimately Genvid's servers and web interfaces.- Integrated the agreed upon solution into Elastic Unreal Engine implementation, creating a ready-to-use Unreal Blueprint interface for designers to utilize in their development of the Project Raven scenarios.- Made tweaks and fixes as necessary until the project's completion.
Senior Cloud Software Engineer
- Create, maintain, and optimize proprietary backend cloud billing services with RESTful APIs using technologies like AWS Lambda, AWS DynamoDB, Serverless, Node.js, HAProxy, Docker, and Kubernetes.- Create and maintain the Lumen DDoS Hyper product configuration frontend web page using technologies like Vue.js with TypeScript on Node.js.- Consult with Product Owners and other Engineers to ensure proper solutions are being implemented in company applications, optimize code where possible, and ensure coherent system design.- Onboard new team members, teaching them system architecture, coding techniques, and best practices.
Software Engineering Consultant
- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems, including extensive work in UI animation, and continued this through to the present.- Created complete backend solution for the Discord online platform to conform to the existing interface used by the frontend.- Created complete Dialog system using concepts from Valve's solution used on titles such as Left 4 Dead 1&2, allowing for contextual randomized conversations between characters to be added by writers. Integrated this system in a thread-safe manner with the Wwise audio plugin in Unreal.- Created Stats System to keep of track of the user's gameplay Stats, Achievements, and Leaderboard scores, and keep everything synchronized with the online backend via Unreal.- Used graph theory to invent all-new objective system built to reduce designer scripting errors, while maintaining flexibility of multiple concurrent objective paths.- Presented and commentated for Last Year publicly at PAX East 2018 in Boston.
Intern Programmer
- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked overtime to ensure that submission deadlines were met.- Gained experience working in a development team of over 100 people.
Generalist Programmer
- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems.- Used graph theory to invent all-new objective system built to reduce designer scripting errors, while maintaining flexibility of multiple concurrent objective paths.- Founding employee of the company.
Intern Programmer
- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked overtime to ensure that submission deadlines were met.- Gained experience working in a development team of over 100 people.
Intern Programmer
- Responsible for setting up game systems and fixing bugs for Hitman: Sniper in Unity.- Gave presentations to the Square Enix Montreal studio on individual parts of the game's development.
Lead Programmer
- Responsible for high- and low-level software engineering of an unannounced card game.- Learned NGUI Library on the job and used it to set up UI to required specifications in Unity.- Worked with producer and client to come up with a realistic and user-friendly UI which satisfied all parties.
Contract Programmer/Design Consultant
- Learned basics of Unity in two weeks to have a fully functional proof-of-concept done for client.- Lead to full time position at Beam Me Up Games.
Game Tester
- Was responsible for QA of AAA titles such as DmC: Devil May Cry and Hitman Absolution.- Meticulously played through games at various levels of play to discover bugs in the development builds.- Wrote detailed reports to reproduce said bugs so that they could be addressed efficiently by the development teams.
Colleagues at Gusto
Other employees you can reach at gusto.com. View company contacts for 3671 employees →
Sam Nguyen
Colleague at GustoSan Francisco Bay Area, United States
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Giovanni Sinapi
Colleague at GustoBoston, Massachusetts, United States
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Tara Graham
Colleague at GustoSt Martinville, Louisiana, United States
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Deepti Bitra
Colleague at GustoSan Francisco Bay Area, United States
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Em Tobey
Colleague at GustoDenver, Colorado, United States
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Mark Rothermal
Colleague at GustoGreater Minneapolis-St. Paul Area, United States
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Jamal Ayers
Colleague at GustoDenver, Colorado, United States
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Benjamin Lively
Colleague at GustoGreater Seattle Area, United States
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Logan Barr
Colleague at GustoDenver, Colorado, United States
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Shaun Katona
Colleague at GustoDenver Metropolitan Area, United States
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Nicholaos Mouzourakis education
Frequently asked questions about Nicholaos Mouzourakis
Quick answers generated from the profile data available on this page.
What company does Nicholaos Mouzourakis work for?
Nicholaos Mouzourakis works for Gusto.
What is Nicholaos Mouzourakis's role at Gusto?
Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto.
Where is Nicholaos Mouzourakis based?
Nicholaos Mouzourakis is based in Lebanon, New Hampshire, United States while working with Gusto.
What companies has Nicholaos Mouzourakis worked for?
Nicholaos Mouzourakis has worked for Gusto, Bigtincan (Formerly Brainshark), Reinsurance Group Of America, Incorporated, Pictominoes®, and Elastic Games Inc.
Who are Nicholaos Mouzourakis's colleagues at Gusto?
Nicholaos Mouzourakis's colleagues at Gusto include Sam Nguyen, Giovanni Sinapi, Tara Graham, Deepti Bitra, and Em Tobey.
How can I contact Nicholaos Mouzourakis?
You can use AeroLeads to view verified contact signals for Nicholaos Mouzourakis at Gusto, including work email, phone, and LinkedIn data when available.
What schools did Nicholaos Mouzourakis attend?
Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.
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