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Nicholaos Mouzourakis Email & Phone Number

Staff AI Security Engineer at Gusto
Location: Lebanon, New Hampshire, United States 15 work roles 1 school
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✓ Verified May 2026 3 data sources Profile completeness 86%

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Current company
Role
Staff AI Security Engineer
Location
Lebanon, New Hampshire, United States
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Who is Nicholaos Mouzourakis? Overview

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Quick answer

Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto, a company with 3671 employees, based in Lebanon, New Hampshire, United States. AeroLeads shows a matched LinkedIn profile for Nicholaos Mouzourakis.

Nicholaos Mouzourakis previously worked as Staff Product Security Engineer at Gusto and Senior Cloud Software Engineer at Bigtincan (Formerly Brainshark). Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.

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Gusto

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Profile bio

About Nicholaos Mouzourakis

Senior Software Security Engineer with an extensive and varied past in both the games and web/cloud development industries. Specific experience in Gameplay, Systems, UI, Online Services, and Porting Existing Systems to Cloud Platforms, Frontend Conversions, and Product Security. Extensive experience with Unreal, Unity, Dawn, and GameMaker engines, as well as C++ and C#, as well as web technologies like Java, Kotlin, Ruby, JavaScript, TypeScript, Node.js, HTML, CSS, Vue.js, Angular, React, AWS, etc.Main creator of Kansas City Shuffle and Pictominoes, available on the App Store and Google Play.Graduated from Concordia University Computer Science in 2018.

Current workplace

Nicholaos Mouzourakis's current company

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Gusto
Gusto
Staff AI Security Engineer
Columbia, MO, US
Website
Employees
3671
AeroLeads page
15 roles

Nicholaos Mouzourakis work experience

A career timeline built from the work history available for this profile.

Staff Ai Security Engineer

Columbia, MO, US

Staff Product Security Engineer

Current

San Francisco, California, United States

- Responsible for the transition from our existing authorization solutions to Open Policy Agent.- Implement security-critical solutions for enabling Gusto's Embedded Payroll partnership with JP Morgan Chase.- Directly monitor and maintain the infrastructure for our centralized permission system across several teams to ensure that it is properly supported.

May 2022 - Present

Senior Cloud Software Engineer

Bigtincan (Formerly Brainshark)

Waltham, Massachusetts, United States

- Upgraded the Brainshark Scorecards frontend to use modern Angular and TypeScript.- Upgraded/fixed several aspects of team's proprietary deployment process.- Upgraded several Brainshark Scorecards Components to use Material Design in Angular.- Upgraded Brainshark Scorecards' Drilldown Drawer to a more modern style, and gave it comprehensive and fluid.

Oct 2021 - May 2022

Senior Cloud Software Engineer

St Louis, Missouri, United States

- Created and maintained company backend services with RESTful APIs and some frontend apps on the AWS cloud and on-premises.- Consulted with actuaries on the function and testing of their software to ensure it is operating properly, and is transformed and moved the company’s data correctly and to the proper destinations.- Consulted with Product Owners and.

Apr 2021 - Oct 2021

Creator

Pictominoes®

Pictominoes® is an easy-to-learn, minimalist game combining the elements of pentomino and jigsaw puzzles available on the App Store and Google Play. It reached #7 in the US Puzzle Category, and #93 overall, and is a registered trademark with the US Patent and Trademark Office. I also took on an intern for this project to help train them in game development.

Jul 2018 - Aug 2021

Lead Integration Engineer

Montreal, Quebec, Canada

- Collaborated with both Elastic and Genvid designers and engineers to develop expectations for Project Raven, in order to showcase the capabilities of the Genvid SDK using Elastic's assets and IP in Unreal Engine.- Developed and iterated on a shared data contract/interface for the flow of data to and from the Unreal Engine and the Genvid SDK, and.

Nov 2020 - Jun 2021

Senior Cloud Software Engineer

St Louis, Missouri, United States

- Create, maintain, and optimize proprietary backend cloud billing services with RESTful APIs using technologies like AWS Lambda, AWS DynamoDB, Serverless, Node.js, HAProxy, Docker, and Kubernetes.- Create and maintain the Lumen DDoS Hyper product configuration frontend web page using technologies like Vue.js with TypeScript on Node.js.- Consult with.

Feb 2019 - Apr 2021

Software Engineering Consultant

Montreal, Quebec, Canada

- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems, including extensive work in UI animation, and continued this through to the present.- Created complete backend solution for the Discord online.

Sep 2016 - Feb 2019

Intern Programmer

Montreal, Quebec, Canada

- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked.

May 2016 - Aug 2016

Generalist Programmer

Montreal, Quebec, Canada

- Took long-term code responsibility of many aspects of Last Year: The Nightmare in its early stages of development, such as engine programming, online backend integration, core gameplay systems, and UI systems.- Used graph theory to invent all-new objective system built to reduce designer scripting errors, while maintaining flexibility of multiple.

Jan 2016 - May 2016

Intern Programmer

Montreal, Quebec, Canada

- Took long-term responsibility of implementing all metrics in Deus Ex: Mankind Divided.- Responsible for fixing bugs on Deus Ex: Mankind Divided.- Learned the high-level architecture and usage of the Dawn Engine.- Gained significant experience with C++ and AAA game development in general.- Gained experience working with 3D code and C++11/14.- Worked.

May 2015 - Dec 2015

Intern Programmer

Montreal, Quebec, Canada

- Responsible for setting up game systems and fixing bugs for Hitman: Sniper in Unity.- Gave presentations to the Square Enix Montreal studio on individual parts of the game's development.

May 2014 - Dec 2014

Lead Programmer

Montreal, Quebec, Canada

- Responsible for high- and low-level software engineering of an unannounced card game.- Learned NGUI Library on the job and used it to set up UI to required specifications in Unity.- Worked with producer and client to come up with a realistic and user-friendly UI which satisfied all parties.

Aug 2013 - Sep 2013

Contract Programmer/Design Consultant

Q8Ismobile, Inc.

Brossard, Quebec, Canada

- Learned basics of Unity in two weeks to have a fully functional proof-of-concept done for client.- Lead to full time position at Beam Me Up Games.

Jun 2013 - Jul 2013

Game Tester

Vmc Game Labs

Montreal, Quebec, Canada

- Was responsible for QA of AAA titles such as DmC: Devil May Cry and Hitman Absolution.- Meticulously played through games at various levels of play to discover bugs in the development builds.- Wrote detailed reports to reproduce said bugs so that they could be addressed efficiently by the development teams.

Jul 2012 - Sep 2012
Team & coworkers

Colleagues at Gusto

Other employees you can reach at gusto.com. View company contacts for 3671 employees →

1 education record

Nicholaos Mouzourakis education

FAQ

Frequently asked questions about Nicholaos Mouzourakis

Quick answers generated from the profile data available on this page.

What company does Nicholaos Mouzourakis work for?

Nicholaos Mouzourakis works for Gusto.

What is Nicholaos Mouzourakis's role at Gusto?

Nicholaos Mouzourakis is listed as Staff AI Security Engineer at Gusto.

Where is Nicholaos Mouzourakis based?

Nicholaos Mouzourakis is based in Lebanon, New Hampshire, United States while working with Gusto.

What companies has Nicholaos Mouzourakis worked for?

Nicholaos Mouzourakis has worked for Gusto, Bigtincan (Formerly Brainshark), Reinsurance Group Of America, Incorporated, Pictominoes®, and Elastic Games Inc.

Who are Nicholaos Mouzourakis's colleagues at Gusto?

Nicholaos Mouzourakis's colleagues at Gusto include Andrew Diehl, Yordanos Mogos, Danny Mccarthy, Bryce T., and Alysandria Embergale.

How can I contact Nicholaos Mouzourakis?

You can use AeroLeads to view verified contact signals for Nicholaos Mouzourakis at Gusto, including work email, phone, and LinkedIn data when available.

What schools did Nicholaos Mouzourakis attend?

Nicholaos Mouzourakis holds Bachelor Of Computer Science, Computer Games, 3.65 from Concordia University.

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