Nicholas Mcinroy Email & Phone Number
Who is Nicholas Mcinroy? Overview
A concise factual answer block for searchers comparing this professional profile.
Nicholas Mcinroy is listed as Software Engineer II at HypGames, Inc., a with 68 employees, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Nicholas Mcinroy.
Nicholas Mcinroy previously worked as Software Engineer at Quantified Design Solutions and Software Engineer at Kby Software. Nicholas Mcinroy holds Game Development, Game Development from Full Sail University.
Email format at HypGames, Inc.
This section adds company-level context without repeating Nicholas Mcinroy's masked contact details.
Review company-level records connected to Nicholas Mcinroy before choosing the right outreach path.
About Nicholas Mcinroy
Being someone who has always thought logically, I felt a natural connection to programming. I knew early on that I wanted to pursue a career in software engineering or game development. I feel great satisfaction in debugging a tricky bug, designing well-architected code, and especially optimizing already existing code.I have strong knowledge of C#, the Unity 3D Engine, 3D game physics, agile development, and source control. I also am familiar with C++, graphics programming, artificial intelligence behavior trees and state machines, data structures and algorithms, Photoshop, Blender, and more.
Listed skills include C#, Unity, Game Development, C++, and 33 others.
Nicholas Mcinroy's current company
Company context helps verify the profile and gives searchers a useful next step.
Nicholas Mcinroy work experience
A career timeline built from the work history available for this profile.
Role listed
Software Engineer Ii
Software Engineer
Software Engineer
At KBY Software, I was contracted as a Unity developer to support the developments of an aircraft pushback simulator and was later also put on an aircraft deicing simulator in conjunction. The purposes of these simulators were to allow new ground support equipment (GSE) trainees to gain real-world experience without the risk of damage to millions of dollars in equipment at companies such as United Airlines, FedEx, and Swissport Mexico.I was responsible for implementing voice commands, AI behavior trees, auto-piloting using an already existing vehicle controller, waypoint systems, and custom courseware depending on the clients' specifications to name a few. My work primarily involved implementing features found in real-world GSE equipment, writing scripts in C# to go along with these features, and making our simulator look as realistic as possible. I also had to familiarize myself with modeling software, image editors, and our own in house shaders and compute shaders.During my time at KBY Software, I have learned to use the modeling software Blender on my own accord to help offset the load and need of our outsourced artists. I made edits to already existing meshes so that they could be more articulated in the Unity engine, remapped UV maps of already textured objects, and fixed errors or gaps in the meshes. Using my preexisting knowledge in digital design and Photoshop, I was in charge of creating most of the marketing material for our simulators. Of which several are published in places like Ground Support Weekly, Ground Support Worldwide, and AviationPros.com.
Colleagues at HypGames, Inc.
Other employees you can reach at hypsports.com. View company contacts for 68 employees →
Jayson Stauffer
Colleague at Hypgames, Inc.Hilliard, Ohio, United States
View →
RM
Rami Majid
Colleague at Hypgames, Inc.Austin, Texas, United States
View →
DG
Daniel Goodman
Colleague at Hypgames, Inc.Charlotte, North Carolina, United States
View →
LA
Logan Acree
Colleague at Hypgames, Inc.Casselberry, Florida, United States
View →
RD
Ryan Drew
Colleague at Hypgames, Inc.Bellevue, Washington, United States
View →
MM
Micheal Mansfield
Colleague at Hypgames, Inc.Sanford, North Carolina, United States
View →
PC
Peter Cimino
Colleague at Hypgames, Inc.Austin, Texas, United States
View →
LK
Lee Kramer
Colleague at Hypgames, Inc.Oklahoma City, Oklahoma, United States
View →
CT
Cherylann Taramykin
Colleague at Hypgames, Inc.Longwood, Florida, United States
View →
NM
Noah Madowitz
Colleague at Hypgames, Inc.Burlington, Vermont, United States
View →
Nicholas Mcinroy education
Game Development, Game Development
High School/Secondary Diplomas And Certificates
Frequently asked questions about Nicholas Mcinroy
Quick answers generated from the profile data available on this page.
What company does Nicholas Mcinroy work for?
Nicholas Mcinroy works for HypGames, Inc..
What is Nicholas Mcinroy's role at HypGames, Inc.?
Nicholas Mcinroy is listed as Software Engineer II at HypGames, Inc..
Where is Nicholas Mcinroy based?
Nicholas Mcinroy is based in Orlando, Florida, United States while working with HypGames, Inc..
What companies has Nicholas Mcinroy worked for?
Nicholas Mcinroy has worked for Hypgames, Inc., Quantified Design Solutions, and Kby Software.
Who are Nicholas Mcinroy's colleagues at HypGames, Inc.?
Nicholas Mcinroy's colleagues at HypGames, Inc. include Jayson Stauffer, Rami Majid, Daniel Goodman, Logan Acree, and Ryan Drew.
How can I contact Nicholas Mcinroy?
You can use AeroLeads to view verified contact signals for Nicholas Mcinroy at HypGames, Inc., including work email, phone, and LinkedIn data when available.
What schools did Nicholas Mcinroy attend?
Nicholas Mcinroy holds Game Development, Game Development from Full Sail University.
What skills is Nicholas Mcinroy known for?
Nicholas Mcinroy is listed with skills including C#, Unity, Game Development, C++, Video Games, Programming, Java, and Visual Basic.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial