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Rami Majid Email & Phone Number

Graphic and UI Artist at HypGames, Inc.
Location: Austin, Texas, United States 8 work roles 2 schools
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Current company
Role
Graphic and UI Artist
Location
Austin, Texas, United States
Company size

Who is Rami Majid? Overview

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Quick answer

Rami Majid is listed as Graphic and UI Artist at HypGames, Inc., a company with 68 employees, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Rami Majid.

Rami Majid previously worked as Graphic/UI Artist at Hypgames, Inc. and Senior User Interface Designer at Totem Arts. Rami Majid holds Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist from Mölk Education.

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Email format at HypGames, Inc.

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HypGames, Inc.

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Profile bio

About Rami Majid

Born and raised in Iraq > Spent most of my life in Sweden > A new chapter begins in Austin TXA problem solver through-and-through, you can expect me to think creatively and chase down solutions no matter the scale of the challenge. Over the years, I’ve had to wear many hats as an indie game developer and freelance artist, but my primary passions are UI, UX and logo design.I truly believe that great UX & UI design transcends cultures and language barriers, it speaks to us on a deep human level and it should be an extension of our thought and intuition just like a great controller is an extension of one's body and abilities. I want to empower people to have the kind of experiences that had a great impact on me growing up and bring people together.

Current workplace

Rami Majid's current company

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HypGames, Inc.
Hypgames, Inc.
Graphic and UI Artist
Austin, TX, US
Website
Employees
68
AeroLeads page
8 roles · 15 years

Rami Majid work experience

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Graphic/Ui Artist

Current

Austin, Texas Metropolitan Area

Sep 2022 - Present

Senior User Interface Designer

Austin, Texas Metropolitan Area

  • Overhauled previous menu design and designed a new, modern and streamlined UI for in-game-purchase menu that feels familiar and easy to understand for newcomers.
  • Working closely with principal UI engineer to implement, animate, and finalize the in-game-purchase menu before launch through planning, communication of overall goals and final product look and feel.
  • Reducing downtime for players through improved UI design and careful testing and planning
  • Designing the ping command menu for improved non-verbal communication and to be inclusive for people with hearing loss.
  • Writing and running UX survays and feedback collection from internal focus group of playtesters to insure good design decisions and avoiding pitfalls of bad UI design -Use feedback and survey data to iterate and tweak.
Sep 2021 - Sep 2022

User Interface & Logo Designer

Freelance

Austin, Texas, United States

  • Designed numerous video games logos in a diverse and wide range of styles and themes
  • Acted as a startup design consultant from conceptual phase to mockups and final product - Specialized in color palettes, typeface and ensuring the designs works for different mediums such as digital, print and.
  • Designed logos and overlays for freelance content creators in a variety of styles and themes
Jan 2013 - Sep 2021

Ui Designer / Material Artist

  • Leading the effort to prototype iterations of the UI and HUD to set the tone of the look and feel - attention to detail to ensure perfect match stylewise for typography, iconography - planning around multi-resolution.
  • Overseeing logo design from concepting to final product
  • Creating and maintaining a library of standard materials for weapons, vehicles, armor sets and a variety of props
  • Creating and maintaining a material library for organics, terrains and structures
  • Overseeing texturing of weapons, vehicles, armor sets and props
  • Optimizing materials for improved game performance
2015 - 2019 ~4 yrs

Creative Director/Co-Founder

London, UK

  • Hands-on daily contributor in all aspects of UX Design, ideation, concepts, wireframes, prototypes to high-fidelity finalized designs
  • Leading and overseeing creation of promotional material for live streams, press releases/press kit and PAX East 2014 convention
  • Logo design
  • Writing and maintaining overall game/features design document
  • Managment/curating of map creation and map preformance improvments
  • Establishing and Coordinating with the North American and European QA testing teams and team leads as well as institute processes for the testing and bug reporting standards.
2014 - 2016 ~2 yrs

User Experience Designer

Mod Team United

During this period I joined a collective of artists and programmers and worked on a variety of projects but most of my focus was torwards the "XenoSwarm" project, XS for short is a cooperative game in which an elite force of space marines rush through a variety of facilities fighting different types of aliens and the goal is to reach the end of the map.

2013 - 2014 ~1 yr

Ui And Logo Design

Combat Modification Team

I joined a group of amazing game developers and modders to recreate the combat mod ( previously a half life 1/natural selection 1 mod ) for the game Natural Selection 2.

2011 - 2013 ~2 yrs
Team & coworkers

Colleagues at HypGames, Inc.

Other employees you can reach at hypsports.com. View company contacts for 68 employees →

2 education records

Rami Majid education

Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist

Mölk Education

Information Technology

Berzeliusskolan
FAQ

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What company does Rami Majid work for?

Rami Majid works for HypGames, Inc..

What is Rami Majid's role at HypGames, Inc.?

Rami Majid is listed as Graphic and UI Artist at HypGames, Inc..

Where is Rami Majid based?

Rami Majid is based in Austin, Texas, United States while working with HypGames, Inc..

What companies has Rami Majid worked for?

Rami Majid has worked for Hypgames, Inc., Totem Arts, Freelance, Installation 01, and Faultline Games Ltd.

Who are Rami Majid's colleagues at HypGames, Inc.?

Rami Majid's colleagues at HypGames, Inc. include Jay Anderson, Daniel Goodman, Graham Brown, Peter Cimino, and Ryan Drew.

How can I contact Rami Majid?

You can use AeroLeads to view verified contact signals for Rami Majid at HypGames, Inc., including work email, phone, and LinkedIn data when available.

What schools did Rami Majid attend?

Rami Majid holds Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist from Mölk Education.

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