Rami Majid Email & Phone Number
Who is Rami Majid? Overview
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Rami Majid is listed as Graphic and UI Artist at HypGames, Inc., a with 68 employees, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Rami Majid.
Rami Majid previously worked as Graphic/UI Artist at Hypgames, Inc. and Senior User Interface Designer at Totem Arts. Rami Majid holds Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist from Mölk Education.
Email format at HypGames, Inc.
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About Rami Majid
Born and raised in Iraq > Spent most of my life in Sweden > A new chapter begins in Austin TXA problem solver through-and-through, you can expect me to think creatively and chase down solutions no matter the scale of the challenge. Over the years, I’ve had to wear many hats as an indie game developer and freelance artist, but my primary passions are UI, UX and logo design.I truly believe that great UX & UI design transcends cultures and language barriers, it speaks to us on a deep human level and it should be an extension of our thought and intuition just like a great controller is an extension of one's body and abilities. I want to empower people to have the kind of experiences that had a great impact on me growing up and bring people together.
Rami Majid's current company
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Rami Majid work experience
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Graphic/Ui Artist
Senior User Interface Designer
• Overhauled previous menu design and designed a new, modern and streamlined UI for in-game-purchase menu that feels familiar and easy to understand for newcomers.• Working closely with principal UI engineer to implement, animate, and finalize the in-game-purchase menu before launch through planning, communication of overall goals and final product look and feel. • Reducing downtime for players through improved UI design and careful testing and planning• Designing the ping command menu for improved non-verbal communication and to be inclusive for people with hearing loss.• Writing and running UX survays and feedback collection from internal focus group of playtesters to insure good design decisions and avoiding pitfalls of bad UI design -Use feedback and survey data to iterate and tweak the design to encompess all improvments and patch any cracks in the design, ensureing a seamless transition for players to purchase stuff and get back into action as quickly and efficiently as possible
User Interface & Logo Designer
• Designed numerous video games logos in a diverse and wide range of styles and themes• Acted as a startup design consultant from conceptual phase to mockups and final product - Specialized in color palettes, typeface and ensuring the designs works for different mediums such as digital, print and billboards etc.• Designed logos and overlays for freelance content creators in a variety of styles and themes
Ui Designer / Material Artist
• Leading the effort to prototype iterations of the UI and HUD to set the tone of the look and feel - attention to detail to ensure perfect match stylewise for typography, iconography - planning around multi-resolution, different aspect rations to ensure the game works with a wide range of monitors and screen displays• Overseeing logo design from concepting to final product• Creating and maintaining a library of standard materials for weapons, vehicles, armor sets and a variety of props• Creating and maintaining a material library for organics, terrains and structures • Overseeing texturing of weapons, vehicles, armor sets and props• Optimizing materials for improved game performance• Creation of sprites for utilization in particle effects and props/world decals• Held workshop classes to tutor in texturing workflows with Substance Painter• Documentation of style guides, texturing and texture export best practice workflows
Creative Director/Co-Founder
• Hands-on daily contributor in all aspects of UX Design, ideation, concepts, wireframes, prototypes to high-fidelity finalized designs• Leading and overseeing creation of promotional material for live streams, press releases/press kit and PAX East 2014 convention• Logo design• Writing and maintaining overall game/features design document• Managment/curating of map creation and map preformance improvments• Establishing and Coordinating with the North American and European QA testing teams and team leads as well as institute processes for the testing and bug reporting standards.• Creation of a few particle effects• Some texturing work• Oversaw overall game and map balance and stats analysis,tweaking and feedback loop.• Interfacing with the community members to get a better understanding of the wants and needs.• Feedback collection and user testing• Collaborate with production teams of other disciplines to define deliverables and communicate expectations and deadlines.• Document/prototype game and UI features to present to the team
User Experience Designer
During this period I joined a collective of artists and programmers and worked on a variety of projects but most of my focus was torwards the "XenoSwarm" project, XS for short is a cooperative game in which an elite force of space marines rush through a variety of facilities fighting different types of aliens and the goal is to reach the end of the map where you fight a boss and kill the alien hive, along the way experince points can be gained by the players to purchase weapons, equipment and upgrades.
Ui And Logo Design
I joined a group of amazing game developers and modders to recreate the combat mod ( previously a half life 1/natural selection 1 mod ) for the game Natural Selection 2.
Colleagues at HypGames, Inc.
Other employees you can reach at hypsports.com. View company contacts for 68 employees →
Jayben Bushnell
Colleague at Hypgames, Inc.Coeur D'Alene, Idaho, United States
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RD
Robert Dawson
Colleague at Hypgames, Inc.Williamsburg, New Mexico, United States
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KY
Kyle Young
Colleague at Hypgames, Inc.Huntsville, Alabama, United States
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JV
Jeff Voeltner
Colleague at Hypgames, Inc.Atlanta Metropolitan Area, United States
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Jayson Stauffer
Colleague at Hypgames, Inc.Hilliard, Ohio, United States
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PC
Peter Cimino
Colleague at Hypgames, Inc.Austin, Texas, United States
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Shawn Watson
Colleague at Hypgames, Inc.Castle Rock, Colorado, United States
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Selina Op'T Hof
Colleague at Hypgames, Inc.Winter Park, Florida, United States
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Daniel Britton
Colleague at Hypgames, Inc.Greater Orlando, United States
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MM
Micheal Mansfield
Colleague at Hypgames, Inc.Sanford, North Carolina, United States
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Rami Majid education
Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist
Information Technology
Frequently asked questions about Rami Majid
Quick answers generated from the profile data available on this page.
What company does Rami Majid work for?
Rami Majid works for HypGames, Inc..
What is Rami Majid's role at HypGames, Inc.?
Rami Majid is listed as Graphic and UI Artist at HypGames, Inc..
Where is Rami Majid based?
Rami Majid is based in Austin, Texas, United States while working with HypGames, Inc..
What companies has Rami Majid worked for?
Rami Majid has worked for Hypgames, Inc., Totem Arts, Freelance, Installation 01, and Faultline Games Ltd.
Who are Rami Majid's colleagues at HypGames, Inc.?
Rami Majid's colleagues at HypGames, Inc. include Jayben Bushnell, Robert Dawson, Kyle Young, Jeff Voeltner, and Jayson Stauffer.
How can I contact Rami Majid?
You can use AeroLeads to view verified contact signals for Rami Majid at HypGames, Inc., including work email, phone, and LinkedIn data when available.
What schools did Rami Majid attend?
Rami Majid holds Computer Numerically Controlled (Cnc) Cnc Programmer/Machinist Technology/Cnc Machinist from Mölk Education.
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